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author | shennetsind <ind@henn.et> | 2013-10-27 18:02:20 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-10-27 18:02:20 -0200 |
commit | 6cec6e91de4f7490a48a5a145ab3d54efc7fc2c1 (patch) | |
tree | d3accf00aab232dea6c2b1f4104d3b50d6485f59 /src/map/unit.c | |
parent | 830aa82793adc2a009e12d9eb9eda20e29a0c9a8 (diff) | |
download | hercules-6cec6e91de4f7490a48a5a145ab3d54efc7fc2c1.tar.gz hercules-6cec6e91de4f7490a48a5a145ab3d54efc7fc2c1.tar.bz2 hercules-6cec6e91de4f7490a48a5a145ab3d54efc7fc2c1.tar.xz hercules-6cec6e91de4f7490a48a5a145ab3d54efc7fc2c1.zip |
Performance Improvement: hpmeter
whenever a character's hp was modified (e.g. damage/heal), clif_hpmeter would look for nearby characters with the PC_PERM_VIEW_HPMETER permission (foreachinarea operation), and since most of the time there isn't such a char nearby it would needlessly consume processing power, now hpmeter is only triggered when there are actual need (when a character with such capabilities is within the map). as little as this may look like, its a mega boost for damage-intensive areas e.g. woe, whereas a single AoE damaging 10 people would, without this, trigger foreachinarea 10 times one very hit.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 7b4ac2c50..08e97cfee 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -2194,6 +2194,10 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i instance->list[map->list[bl->m].instance_id].users--; instance->check_idle(map->list[bl->m].instance_id); } + if( sd->state.hpmeter_visible ) { + map->list[bl->m].hpmeter_visible--; + sd->state.hpmeter_visible = 0; + } sd->state.debug_remove_map = 1; // temporary state to track double remove_map's [FlavioJS] sd->debug_file = file; sd->debug_line = line; |