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authorMichieru <Michieru@users.noreply.github.com>2014-11-24 11:36:29 +0100
committerMichieru <Michieru@users.noreply.github.com>2014-11-24 11:36:29 +0100
commit308570a239a7211aed068c3855d15c7d16f3d3b4 (patch)
tree28ce5a36441efe995ccbb47e16f453b12994ae06 /src/map/unit.c
parent86d0ab88920099c164f12e440f232634989bc69b (diff)
parent26cdd53ef2d633e6b7d886bb720e645d85d08e43 (diff)
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Merge pull request #396 from GrumpyLittlePanda/master
Bugs 5237 and 7979, Land Protector / unit splash behavior
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 2ab13b121..c00a0631d 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1619,14 +1619,6 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
if( skill->not_ok(skill_id, sd) || !skill->check_condition_castbegin(sd, skill_id, skill_lv) )
return 0;
/**
- * "WHY IS IT HEREE": pneuma cannot be canceled past this point, the client displays the animation even,
- * if we cancel it from nodamage_id, so it has to be here for it to not display the animation.
- **/
- if( skill_id == AL_PNEUMA && map->getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- return 0;
- }
- /**
* "WHY IS IT HEREE": ice wall cannot be canceled past this point, the client displays the animation even,
* if we cancel it from castend_pos, so it has to be here for it to not display the animation.
**/