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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-23 15:00:12 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-23 15:00:12 +0000 |
commit | 98cabc236656a475473c7b4c07a81210a1eb9541 (patch) | |
tree | 4fadf225f15bce90e3924f60da00997b0e5b28bc /src/map/unit.c | |
parent | 211a15e56f8ec2344790421930024d2eb401f291 (diff) | |
download | hercules-98cabc236656a475473c7b4c07a81210a1eb9541.tar.gz hercules-98cabc236656a475473c7b4c07a81210a1eb9541.tar.bz2 hercules-98cabc236656a475473c7b4c07a81210a1eb9541.tar.xz hercules-98cabc236656a475473c7b4c07a81210a1eb9541.zip |
Updated most Ranger skills to its official behavior and damage formula.(bugreport:5272, bugreport:6249, bugreport:5548, bugreport:5888)
Fixed issues with traps: (bugreport:5906)
- if RA_REASERCHTRAP is learned Alloy Traps can now be used to Hunter traps.
- if Hunter traps expire it will now return either Booby Trap or Alloy Trap depending on item used.
- some traps should now give full damage to plants.
- update list of skills that can hit/damage/affect traps.
- damage through skills can now be shown when hitting traps.
- proper knock back behaviors
- proper animation when triggers and triggering of item bonus script 'bHPDrainRate'
Fixed an issues where some skills cannot damage UNT_REVERBERATION/UNT_POEMOFNETHERWORLD and doesn't deal 1 damage
Updated some official behavior where informational must shown when hitting, targeting, casting skills to targets.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16483 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 53ad02d8a..63b2805fb 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1253,11 +1253,11 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh // moved here to prevent Suffragium from ending if skill fails if (!(skill_get_castnodex(skill_num, skill_lv)&2)) casttime = skill_castfix_sc(src, casttime, skill_num, skill_lv); - + // in official this is triggered even if no cast time. + clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime); if( casttime > 0 || temp ) { unit_stop_walking(src,1); - clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime); if (sd && target->type == BL_MOB) { @@ -1318,8 +1318,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh } else if( sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4&4) && skill_num != GC_CLOAKINGEXCEED ) { status_change_end(src,SC_CLOAKINGEXCEED, INVALID_TIMER); if (!src->prev) return 0; - } else if( sc->data[SC_CAMOUFLAGE] && skill_num != RA_CAMOUFLAGE ) - status_change_end(src,SC_CAMOUFLAGE,INVALID_TIMER); + } } @@ -1440,13 +1439,13 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh } else if (sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4&4)) { status_change_end(src, SC_CLOAKINGEXCEED, INVALID_TIMER); if (!src->prev) return 0; - } else if( sc->data[SC_CAMOUFLAGE] && skill_num != RA_CAMOUFLAGE ) - status_change_end(src,SC_CAMOUFLAGE,INVALID_TIMER); + } } + // in official this is triggered even if no cast time. + clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime); if( casttime > 0 ) { unit_stop_walking(src,1); - clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime); ud->skilltimer = add_timer( tick+casttime, skill_castend_pos, src->id, 0 ); if( (sd && pc_checkskill(sd,SA_FREECAST) > 0) || skill_num == LG_EXEEDBREAK) status_calc_bl(&sd->bl, SCB_SPEED); |