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author | cannelle <cannelle@users.noreply.github.com> | 2014-02-20 14:21:39 -0600 |
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committer | cannelle <cannelle@users.noreply.github.com> | 2014-02-20 14:21:39 -0600 |
commit | 866427aba211c4db96c4f4cf97e159d3abfcac0b (patch) | |
tree | 6f3319d1d5f82ce61ca8feed9a5b5da3832ceaa0 /src/map/unit.c | |
parent | 0cf17827ac0e8b025ce22fea716a5185c5092ad7 (diff) | |
download | hercules-866427aba211c4db96c4f4cf97e159d3abfcac0b.tar.gz hercules-866427aba211c4db96c4f4cf97e159d3abfcac0b.tar.bz2 hercules-866427aba211c4db96c4f4cf97e159d3abfcac0b.tar.xz hercules-866427aba211c4db96c4f4cf97e159d3abfcac0b.zip |
Unit remove from map animation.
Follow-up to my previous logout animation fix. Pets, homunculi and mercenaries were not vanishing correctly after CLR_TELEPORT was changed to CLR_RESPAWN.
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index a7aca10b9..b195d3c91 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -2284,9 +2284,10 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype) { unit->remove_map(&sd->bl,clrtype,ALC_MARK); - - if (clrtype == CLR_TELEPORT) clrtype = CLR_OUTSIGHT; //CLR_TELEPORT is the warp from logging out, but pets/homunc need to just 'vanish' instead of showing the warping out animation. - + + //CLR_RESPAWN is the warp from logging out, CLR_TELEPORT is the warp from teleporting, but pets/homunc need to just 'vanish' instead of showing the warping animation. + if (clrtype == CLR_RESPAWN || clrtype == CLR_TELEPORT) clrtype = CLR_OUTSIGHT; + if(sd->pd) unit->remove_map(&sd->pd->bl, clrtype, ALC_MARK); if(homun_alive(sd->hd)) |