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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-06 18:21:32 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-06 18:21:32 +0000 |
commit | f4edc7e4431b929acc62e4c2427e815ba9d69779 (patch) | |
tree | ac82447101de9f643bef0fa7a5b3a56bd1e37194 /src/map/unit.c | |
parent | f7ff1f208a2ce086fe6636b8359c65cf14ab68f4 (diff) | |
download | hercules-f4edc7e4431b929acc62e4c2427e815ba9d69779.tar.gz hercules-f4edc7e4431b929acc62e4c2427e815ba9d69779.tar.bz2 hercules-f4edc7e4431b929acc62e4c2427e815ba9d69779.tar.xz hercules-f4edc7e4431b929acc62e4c2427e815ba9d69779.zip |
- Cleaned up the implementation of map_foreachinmovearea so that the number of arguments passed is less.
- Moved setting a mob's chase/attack states from the mob_ai to unit_attack and unit_walktobl.
- Cleaned the change-target/cast-sensor code to account for the new mob modes.
- Cleaned up a bit the mob ai sub hard function.
- Made the monster_active_enable config setting take effect on mob load.
- Updated the doc explaining mob modes.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9422 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 50 |
1 files changed, 31 insertions, 19 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 9b6e4e85c..ef60579b6 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -145,9 +145,8 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data) // バシリカ判定 - map_foreachinmovearea(clif_outsight,bl->m, - x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE, - dx,dy,sd?BL_ALL:BL_PC,bl); + map_foreachinmovearea(clif_outsight,bl, AREA_SIZE, + dx, dy, sd?BL_ALL:BL_PC, bl); x += dx; y += dy; @@ -155,9 +154,8 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data) ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex] ud->walktimer = 1; - map_foreachinmovearea(clif_insight,bl->m, - x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE, - -dx,-dy,sd?BL_ALL:BL_PC,bl); + map_foreachinmovearea(clif_insight, bl, AREA_SIZE, + -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = -1; if(sd) { @@ -244,9 +242,10 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data) } if (tbl->m == bl->m && check_distance_bl(bl, tbl, ud->chaserange)) { //Reached destination. - if (ud->state.attack_continue) { - clif_fixpos(bl); //Aegis uses one before every attack, we should - //only need this one for syncing purposes. [Skotlex] + if (ud->state.attack_continue) + { //Aegis uses one before every attack, we should + //only need this one for syncing purposes. [Skotlex] + clif_fixpos(bl); unit_attack(bl, tbl->id, ud->state.attack_continue); } } else { //Update chase-path @@ -342,6 +341,10 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int if (sc && sc->count && sc->data[SC_CONFUSION].timer != -1) //Randomize the target position map_random_dir(bl, &ud->to_x, &ud->to_y); + //Set Mob's CHASE/FOLLOW states. + if(bl->type == BL_MOB && flag&2) + ((TBL_MOB*)bl)->state.skillstate = ((TBL_MOB*)bl)->state.aggressive?MSS_FOLLOW:MSS_RUSH; + if(ud->walktimer != -1) { ud->state.change_walk_target = 1; return 1; @@ -438,16 +441,14 @@ int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkp dx = dst_x - bl->x; dy = dst_y - bl->y; - map_foreachinmovearea(clif_outsight,bl->m, - bl->x-AREA_SIZE,bl->y-AREA_SIZE,bl->x+AREA_SIZE,bl->y+AREA_SIZE, - dx,dy,sd?BL_ALL:BL_PC,bl); + map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, + dx, dy, sd?BL_ALL:BL_PC, bl); map_moveblock(bl, dst_x, dst_y, gettick()); ud->walktimer = 1; - map_foreachinmovearea(clif_insight,bl->m, - bl->x-AREA_SIZE,bl->y-AREA_SIZE,bl->x+AREA_SIZE,bl->y+AREA_SIZE, - -dx,-dy,sd?BL_ALL:BL_PC,bl); + map_foreachinmovearea(clif_insight, bl, AREA_SIZE, + -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = -1; if(sd) { @@ -950,15 +951,22 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int TBL_MOB *md = (TBL_MOB*)target; mobskill_event(md, src, tick, -1); //Cast targetted skill event. //temp: used to store mob's mode now. - if (tstatus->mode&MD_CASTSENSOR && + if (tstatus->mode&(MD_CASTSENSOR_MELEE|MD_CASTSENSOR_CHASE) && battle_check_target(target, src, BCT_ENEMY) > 0) { switch (md->state.skillstate) { - case MSS_ANGRY: case MSS_RUSH: case MSS_FOLLOW: - if (!(tstatus->mode&(MD_AGGRESSIVE|MD_ANGRY))) - break; //Only Aggressive mobs change target while chasing. + if (!(tstatus->mode&MD_CASTSENSOR_CHASE)) + break; + md->target_id = src->id; + md->state.aggressive = (temp&MD_ANGRY)?1:0; + md->min_chase = md->db->range3; + break; + case MSS_ANGRY: + case MSS_BERSERK: + if (!(tstatus->mode&MD_CASTSENSOR_MELEE)) + break; case MSS_IDLE: case MSS_WALK: md->target_id = src->id; @@ -1168,6 +1176,10 @@ int unit_attack(struct block_list *src,int target_id,int type) if(ud->attacktimer != -1) return 0; + //Set Mob's ANGRY/BERSERK states. + if(src->type == BL_MOB) + ((TBL_MOB*)src)->state.skillstate = ((TBL_MOB*)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK; + if(DIFF_TICK(ud->attackabletime, gettick()) > 0) //Do attack next time it is possible. [Skotlex] ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); |