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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-05 18:07:31 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-05 18:07:31 +0000 |
commit | a7574756fd69e9935bbb98d0d0fe6c3d3645d71f (patch) | |
tree | df23a8e42a8a66d8334f3408f2ac445bc782a083 /src/map/unit.c | |
parent | 888584986b05b663898726aa5bf9f4ea9f3d8495 (diff) | |
download | hercules-a7574756fd69e9935bbb98d0d0fe6c3d3645d71f.tar.gz hercules-a7574756fd69e9935bbb98d0d0fe6c3d3645d71f.tar.bz2 hercules-a7574756fd69e9935bbb98d0d0fe6c3d3645d71f.tar.xz hercules-a7574756fd69e9935bbb98d0d0fe6c3d3645d71f.zip |
* update from Skotlex
- Fixed NPC_STOP's visual effect not clearing when the status ends
- Corrected @homshuffle making the skill tree be lost.
- Corrected homunculus skills being unusable if the master was sitting or inflicted by a disabling status (eg: petrify, stun)
- Some fixes to the cell no stacking mod (mainly mobs would just get stuck behind each other and not properly surround you)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10856 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index c05b8e25a..f09444b4c 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -317,6 +317,11 @@ int unit_walktoxy( struct block_list *bl, int x, int y, int flag) return unit_walktoxy_sub(bl); } +//To set Mob's CHASE/FOLLOW states (shouldn't be done if there's no path to reach) +#define set_mobstate(bl, flag) \ + if((bl)->type == BL_MOB && (flag)) \ + ((TBL_MOB*)(bl))->state.skillstate = ((TBL_MOB*)(bl))->state.aggressive?MSS_FOLLOW:MSS_RUSH; + static int unit_walktobl_sub(int tid,unsigned int tick,int id,int data) { struct block_list *bl = map_id2bl(id); @@ -327,7 +332,10 @@ static int unit_walktobl_sub(int tid,unsigned int tick,int id,int data) if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting? add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data); else if (unit_can_move(bl)) - unit_walktoxy_sub(bl); + { + if (unit_walktoxy_sub(bl)) + set_mobstate(bl, ud->state.attack_continue); + } } return 0; } @@ -361,13 +369,10 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int sc = status_get_sc(bl); if (sc && sc->count && sc->data[SC_CONFUSION].timer != -1) //Randomize the target position map_random_dir(bl, &ud->to_x, &ud->to_y); - - //Set Mob's CHASE/FOLLOW states. - if(bl->type == BL_MOB && flag&2) - ((TBL_MOB*)bl)->state.skillstate = ((TBL_MOB*)bl)->state.aggressive?MSS_FOLLOW:MSS_RUSH; if(ud->walktimer != -1) { ud->state.change_walk_target = 1; + set_mobstate(bl, flag&2); return 1; } @@ -385,8 +390,13 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int ud->attacktimer = -1; } - return unit_walktoxy_sub(bl); + if (unit_walktoxy_sub(bl)) { + set_mobstate(bl, flag&2); + return 1; + } + return 0; } +#undef set_mobstate int unit_run(struct block_list *bl) { @@ -1317,9 +1327,9 @@ int unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, i dx=(dx>0)?1:((dx<0)?-1:0); dy=(dy>0)?1:((dy<0)?-1:0); - if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOREACH)) + if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) { //Look for a suitable cell to place in. - for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOREACH);i++); + for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); if (i==9) return 0; //No valid cells. dx = dirx[i]; dy = diry[i]; |