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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-07 18:58:33 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-07 18:58:33 +0000 |
commit | dff76e1a9840fe00a6c738d89de5d1074eae858a (patch) | |
tree | 33d2843fa4495142449e5a3175db6a1b48123bcd /src/map/unit.c | |
parent | 4f713a631bcb5df4ee4afc8667b51c2893ce693b (diff) | |
download | hercules-dff76e1a9840fe00a6c738d89de5d1074eae858a.tar.gz hercules-dff76e1a9840fe00a6c738d89de5d1074eae858a.tar.bz2 hercules-dff76e1a9840fe00a6c738d89de5d1074eae858a.tar.xz hercules-dff76e1a9840fe00a6c738d89de5d1074eae858a.zip |
- Corrected the pet/homunc data not being free'd if the player logs out before being authed.
- Initialized player's speed on pc_setnewpc to prevent homunculus copying a speed of 0.
- Added comment to reloadbattleconf specifying that some settings do not take effect inmediately.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9975 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 38 |
1 files changed, 23 insertions, 15 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 984867cfe..492714bc2 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1739,6 +1739,8 @@ int unit_remove_map(struct block_list *bl, int clrtype) { /*========================================== * Function to free all related resources to the bl * if unit is on map, it is removed using the clrtype specified + * If clrtype is <0, no saving is performed. This is only for non-authed + * objects that shouldn't be on a map yet. *------------------------------------------ */ @@ -1825,9 +1827,11 @@ int unit_free(struct block_list *bl, int clrtype) { guild_send_memberinfoshort(sd,0); pc_cleareventtimer(sd); pc_delspiritball(sd,sd->spiritball,1); - chrif_save_scdata(sd); //Save status changes, then clear'em out from memory. [Skotlex] - pc_makesavestatus(sd); - pc_clean_skilltree(sd); + if (clrtype >= 0) { + chrif_save_scdata(sd); //Save status changes, then clear'em out from memory. [Skotlex] + pc_makesavestatus(sd); + pc_clean_skilltree(sd); + } } else if( bl->type == BL_PET ) { struct pet_data *pd = (struct pet_data*)bl; struct map_session_data *sd = pd->msd; @@ -1870,12 +1874,14 @@ int unit_free(struct block_list *bl, int clrtype) { aFree (pd->loot); pd->loot = NULL; } - if(pd->pet.intimate > 0) - intif_save_petdata(pd->pet.account_id,&pd->pet); - else - { //Remove pet. - intif_delete_petdata(pd->pet.pet_id); - if (sd) sd->status.pet_id = 0; + if (clrtype >= 0) { + if(pd->pet.intimate > 0) + intif_save_petdata(pd->pet.account_id,&pd->pet); + else + { //Remove pet. + intif_delete_petdata(pd->pet.pet_id); + if (sd) sd->status.pet_id = 0; + } } if (sd) sd->pd = NULL; } else if(bl->type == BL_MOB) { @@ -1912,12 +1918,14 @@ int unit_free(struct block_list *bl, int clrtype) { struct map_session_data *sd = hd->master; // Desactive timers merc_hom_hungry_timer_delete(hd); - if (hd->homunculus.intimacy > 0) - merc_save(hd); - else - { - intif_homunculus_requestdelete(hd->homunculus.hom_id); - if (sd) sd->status.hom_id = 0; + if (clrtype >= 0) { + if (hd->homunculus.intimacy > 0) + merc_save(hd); + else + { + intif_homunculus_requestdelete(hd->homunculus.hom_id); + if (sd) sd->status.hom_id = 0; + } } if(sd) sd->hd = NULL; } |