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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-21 20:38:32 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-21 20:38:32 +0000 |
commit | 7d4cef5d03815911547efb37dce1c5ee9d5b05fa (patch) | |
tree | 3bb0b0e6b6d24146a0fa32008b99fd9d80cc55b3 /src/map/unit.c | |
parent | 824839bf6bfad8f389a14a1339fdf42d619514c4 (diff) | |
download | hercules-7d4cef5d03815911547efb37dce1c5ee9d5b05fa.tar.gz hercules-7d4cef5d03815911547efb37dce1c5ee9d5b05fa.tar.bz2 hercules-7d4cef5d03815911547efb37dce1c5ee9d5b05fa.tar.xz hercules-7d4cef5d03815911547efb37dce1c5ee9d5b05fa.zip |
- Big update to Basilica, implementing official behavior.
* Basilica caster cannot walk.
* On Basilica area, only caster can use Basilica again to stop it.
* On Basilica no one can use skills. (Previous bug on eA because you can use support skills on it, also caster).
* Only Pressure can bypass Basilica protection.
* Any enemy of the caster bounce 2 cells back from basilica, except Boss type. (Bugreport 2099).
* Any monster can target you on basilica and try to attack you, also with skills, but damage is reduced to 0, except Boss.
Notes:
- Basilica Cell stuff is not used anymore... is it required?
- Still need to add a check previous to cast basilica because if there are mobs, items, npcs, walls, skills around the caster (7x7 i think) the skill should fail.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13106 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 521907c99..fb1fe0113 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -218,11 +218,6 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data) else i = status_get_speed(bl); - if( md && map_getcell(bl->m,x,y,CELL_CHKBASILICA) ) { - skill_blown(bl,bl,2,unit_getdir(bl),0); - clif_fixpos(bl); - } - if(i > 0) ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i); else if(ud->state.running) { @@ -1013,6 +1008,10 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh if (sc && sc->data[SC_RUN]) casttime = 0; break; + case HP_BASILICA: + if( sc && sc->data[SC_BASILICA] ) + casttime = 0; // No Casting time on basilica cancel + break; case KN_CHARGEATK: { unsigned int k = (distance_bl(src,target)-1)/3; //+100% every 3 cells of distance @@ -1124,11 +1123,12 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh if (sc && !sc->count) sc = NULL; - if(sd) { - if (skillnotok(skill_num, sd) || !skill_check_condition(sd, skill_num, skill_lv,0)) - return 0; - } - + if( sd ) + { + if( skillnotok(skill_num, sd) || !skill_check_condition(sd, skill_num, skill_lv,0) ) + return 0; + } + if (!status_check_skilluse(src, NULL, skill_num, 0)) return 0; |