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author | greenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-25 21:20:43 +0000 |
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committer | greenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-25 21:20:43 +0000 |
commit | b11bf6e1604097711291265f927e79e8f2af5c54 (patch) | |
tree | 6eac67dfe94b2cef4e48f59c1bf448a321ce24cd /src/map/storage.c | |
parent | d9c5c4784a0abc43fb9e01f365a0d8b3a15a0692 (diff) | |
download | hercules-b11bf6e1604097711291265f927e79e8f2af5c54.tar.gz hercules-b11bf6e1604097711291265f927e79e8f2af5c54.tar.bz2 hercules-b11bf6e1604097711291265f927e79e8f2af5c54.tar.xz hercules-b11bf6e1604097711291265f927e79e8f2af5c54.zip |
Applied AStyle code formating as discussed on tid:74602.
Removed /SAFESEH option from MSVC11 projects.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/storage.c')
-rw-r--r-- | src/map/storage.c | 922 |
1 files changed, 457 insertions, 465 deletions
diff --git a/src/map/storage.c b/src/map/storage.c index c66f12852..e75891608 100644 --- a/src/map/storage.c +++ b/src/map/storage.c @@ -24,34 +24,33 @@ #include <string.h> -static DBMap* guild_storage_db; // int guild_id -> struct guild_storage* +static DBMap *guild_storage_db; // int guild_id -> struct guild_storage* /*========================================== * Sort items in the warehouse *------------------------------------------*/ static int storage_comp_item(const void *_i1, const void *_i2) { - struct item *i1 = (struct item *)_i1; - struct item *i2 = (struct item *)_i2; - - if (i1->nameid == i2->nameid) - return 0; - else if (!(i1->nameid) || !(i1->amount)) - return 1; - else if (!(i2->nameid) || !(i2->amount)) - return -1; - return i1->nameid - i2->nameid; + struct item *i1 = (struct item *)_i1; + struct item *i2 = (struct item *)_i2; + + if (i1->nameid == i2->nameid) + return 0; + else if (!(i1->nameid) || !(i1->amount)) + return 1; + else if (!(i2->nameid) || !(i2->amount)) + return -1; + return i1->nameid - i2->nameid; } //Sort item by storage_comp_item (nameid) -static void storage_sortitem(struct item* items, unsigned int size) +static void storage_sortitem(struct item *items, unsigned int size) { - nullpo_retv(items); + nullpo_retv(items); - if( battle_config.client_sort_storage ) - { - qsort(items, size, sizeof(struct item), storage_comp_item); - } + if (battle_config.client_sort_storage) { + qsort(items, size, sizeof(struct item), storage_comp_item); + } } /*========================================== @@ -59,12 +58,12 @@ static void storage_sortitem(struct item* items, unsigned int size) *------------------------------------------*/ int do_init_storage(void) // Called from map.c::do_init() { - guild_storage_db=idb_alloc(DB_OPT_RELEASE_DATA); - return 1; + guild_storage_db=idb_alloc(DB_OPT_RELEASE_DATA); + return 1; } void do_final_storage(void) // by [MC Cameri] { - guild_storage_db->destroy(guild_storage_db,NULL); + guild_storage_db->destroy(guild_storage_db,NULL); } /** @@ -73,17 +72,17 @@ void do_final_storage(void) // by [MC Cameri] */ static int storage_reconnect_sub(DBKey key, DBData *data, va_list ap) { - struct guild_storage *stor = db_data2ptr(data); - if (stor->dirty && stor->storage_status == 0) //Save closed storages. - storage_guild_storagesave(0, stor->guild_id,0); + struct guild_storage *stor = db_data2ptr(data); + if (stor->dirty && stor->storage_status == 0) //Save closed storages. + storage_guild_storagesave(0, stor->guild_id,0); - return 0; + return 0; } //Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex] void do_reconnect_storage(void) { - guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub); + guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub); } /*========================================== @@ -93,22 +92,22 @@ void do_reconnect_storage(void) *------------------------------------------*/ int storage_storageopen(struct map_session_data *sd) { - nullpo_ret(sd); - - if(sd->state.storage_flag) - return 1; //Already open? - - if( !pc_can_give_items(sd) ) - { //check is this GM level is allowed to put items to storage - clif_displaymessage(sd->fd, msg_txt(246)); - return 1; - } - - sd->state.storage_flag = 1; - storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); - clif_storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); - clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); - return 0; + nullpo_ret(sd); + + if (sd->state.storage_flag) + return 1; //Already open? + + if (!pc_can_give_items(sd)) { + //check is this GM level is allowed to put items to storage + clif_displaymessage(sd->fd, msg_txt(246)); + return 1; + } + + sd->state.storage_flag = 1; + storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); + clif_storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); + clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); + return 0; } /* helper function @@ -116,232 +115,229 @@ int storage_storageopen(struct map_session_data *sd) */ int compare_item(struct item *a, struct item *b) { - if( a->nameid == b->nameid && - a->identify == b->identify && - a->refine == b->refine && - a->attribute == b->attribute && - a->expire_time == b->expire_time ) - { - int i; - for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++); - return (i == MAX_SLOTS); - } - return 0; + if (a->nameid == b->nameid && + a->identify == b->identify && + a->refine == b->refine && + a->attribute == b->attribute && + a->expire_time == b->expire_time) { + int i; + for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++); + return (i == MAX_SLOTS); + } + return 0; } /*========================================== * Internal add-item function. *------------------------------------------*/ -static int storage_additem(struct map_session_data* sd, struct item* item_data, int amount) +static int storage_additem(struct map_session_data *sd, struct item *item_data, int amount) { - struct storage_data* stor = &sd->status.storage; - struct item_data *data; - int i; - - if( item_data->nameid <= 0 || amount <= 0 ) - return 1; - - data = itemdb_search(item_data->nameid); - - if( data->stack.storage && amount > data->stack.amount ) - {// item stack limitation - return 1; - } - - if( !itemdb_canstore(item_data, pc_get_group_level(sd)) ) - { //Check if item is storable. [Skotlex] - clif_displaymessage (sd->fd, msg_txt(264)); - return 1; - } - - if( itemdb_isstackable2(data) ) - {//Stackable - for( i = 0; i < MAX_STORAGE; i++ ) - { - if( compare_item(&stor->items[i], item_data) ) - {// existing items found, stack them - if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.storage && amount > data->stack.amount - stor->items[i].amount ) ) - return 1; - stor->items[i].amount += amount; - clif_storageitemadded(sd,&stor->items[i],i,amount); - return 0; - } - } - } - - // find free slot - ARR_FIND( 0, MAX_STORAGE, i, stor->items[i].nameid == 0 ); - if( i >= MAX_STORAGE ) - return 1; - - // add item to slot - memcpy(&stor->items[i],item_data,sizeof(stor->items[0])); - stor->storage_amount++; - stor->items[i].amount = amount; - clif_storageitemadded(sd,&stor->items[i],i,amount); - clif_updatestorageamount(sd, stor->storage_amount, MAX_STORAGE); - - return 0; + struct storage_data *stor = &sd->status.storage; + struct item_data *data; + int i; + + if (item_data->nameid <= 0 || amount <= 0) + return 1; + + data = itemdb_search(item_data->nameid); + + if (data->stack.storage && amount > data->stack.amount) { + // item stack limitation + return 1; + } + + if (!itemdb_canstore(item_data, pc_get_group_level(sd))) { + //Check if item is storable. [Skotlex] + clif_displaymessage(sd->fd, msg_txt(264)); + return 1; + } + + if (itemdb_isstackable2(data)) { + //Stackable + for (i = 0; i < MAX_STORAGE; i++) { + if (compare_item(&stor->items[i], item_data)) { + // existing items found, stack them + if (amount > MAX_AMOUNT - stor->items[i].amount || (data->stack.storage && amount > data->stack.amount - stor->items[i].amount)) + return 1; + stor->items[i].amount += amount; + clif_storageitemadded(sd,&stor->items[i],i,amount); + return 0; + } + } + } + + // find free slot + ARR_FIND(0, MAX_STORAGE, i, stor->items[i].nameid == 0); + if (i >= MAX_STORAGE) + return 1; + + // add item to slot + memcpy(&stor->items[i],item_data,sizeof(stor->items[0])); + stor->storage_amount++; + stor->items[i].amount = amount; + clif_storageitemadded(sd,&stor->items[i],i,amount); + clif_updatestorageamount(sd, stor->storage_amount, MAX_STORAGE); + + return 0; } /*========================================== * Internal del-item function *------------------------------------------*/ -int storage_delitem(struct map_session_data* sd, int n, int amount) +int storage_delitem(struct map_session_data *sd, int n, int amount) { - if( sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount ) - return 1; - - sd->status.storage.items[n].amount -= amount; - if( sd->status.storage.items[n].amount == 0 ) - { - memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0])); - sd->status.storage.storage_amount--; - if( sd->state.storage_flag == 1 ) clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); - } - if( sd->state.storage_flag == 1 ) clif_storageitemremoved(sd,n,amount); - return 0; + if (sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount) + return 1; + + sd->status.storage.items[n].amount -= amount; + if (sd->status.storage.items[n].amount == 0) { + memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0])); + sd->status.storage.storage_amount--; + if (sd->state.storage_flag == 1) clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); + } + if (sd->state.storage_flag == 1) clif_storageitemremoved(sd,n,amount); + return 0; } /*========================================== * Add an item to the storage from the inventory. * @index : inventory idx * return - * 0 : fail - * 1 : success + * 0 : fail + * 1 : success *------------------------------------------*/ -int storage_storageadd(struct map_session_data* sd, int index, int amount) +int storage_storageadd(struct map_session_data *sd, int index, int amount) { - nullpo_ret(sd); + nullpo_ret(sd); - if( sd->status.storage.storage_amount > MAX_STORAGE ) - return 0; // storage full + if (sd->status.storage.storage_amount > MAX_STORAGE) + return 0; // storage full - if( index < 0 || index >= MAX_INVENTORY ) - return 0; + if (index < 0 || index >= MAX_INVENTORY) + return 0; - if( sd->status.inventory[index].nameid <= 0 ) - return 0; // No item on that spot + if (sd->status.inventory[index].nameid <= 0) + return 0; // No item on that spot - if( amount < 1 || amount > sd->status.inventory[index].amount ) - return 0; + if (amount < 1 || amount > sd->status.inventory[index].amount) + return 0; - if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 ) - pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE); + if (storage_additem(sd,&sd->status.inventory[index],amount) == 0) + pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE); - return 1; + return 1; } /*========================================== * Retrieve an item from the storage into inventory * @index : storage idx * return - * 0 : fail - * 1 : success + * 0 : fail + * 1 : success *------------------------------------------*/ -int storage_storageget(struct map_session_data* sd, int index, int amount) +int storage_storageget(struct map_session_data *sd, int index, int amount) { - int flag; + int flag; - if( index < 0 || index >= MAX_STORAGE ) - return 0; + if (index < 0 || index >= MAX_STORAGE) + return 0; - if( sd->status.storage.items[index].nameid <= 0 ) - return 0; //Nothing there - - if( amount < 1 || amount > sd->status.storage.items[index].amount ) - return 0; + if (sd->status.storage.items[index].nameid <= 0) + return 0; //Nothing there - if( (flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 ) - storage_delitem(sd,index,amount); - else - clif_additem(sd,0,0,flag); + if (amount < 1 || amount > sd->status.storage.items[index].amount) + return 0; - return 1; + if ((flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0) + storage_delitem(sd,index,amount); + else + clif_additem(sd,0,0,flag); + + return 1; } /*========================================== * Move an item from cart to storage. * @index : cart inventory index * return - * 0 : fail - * 1 : success + * 0 : fail + * 1 : success *------------------------------------------*/ -int storage_storageaddfromcart(struct map_session_data* sd, int index, int amount) +int storage_storageaddfromcart(struct map_session_data *sd, int index, int amount) { - nullpo_ret(sd); + nullpo_ret(sd); + + if (sd->status.storage.storage_amount > MAX_STORAGE) + return 0; // storage full / storage closed - if( sd->status.storage.storage_amount > MAX_STORAGE ) - return 0; // storage full / storage closed + if (index < 0 || index >= MAX_CART) + return 0; - if( index < 0 || index >= MAX_CART ) - return 0; + if (sd->status.cart[index].nameid <= 0) + return 0; //No item there. - if( sd->status.cart[index].nameid <= 0 ) - return 0; //No item there. - - if( amount < 1 || amount > sd->status.cart[index].amount ) - return 0; + if (amount < 1 || amount > sd->status.cart[index].amount) + return 0; - if( storage_additem(sd,&sd->status.cart[index],amount) == 0 ) - pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE); + if (storage_additem(sd,&sd->status.cart[index],amount) == 0) + pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE); - return 1; + return 1; } /*========================================== * Get from Storage to the Cart inventory * @index : storage index * return - * 0 : fail - * 1 : success + * 0 : fail + * 1 : success *------------------------------------------*/ -int storage_storagegettocart(struct map_session_data* sd, int index, int amount) +int storage_storagegettocart(struct map_session_data *sd, int index, int amount) { - nullpo_ret(sd); - - if( index < 0 || index >= MAX_STORAGE ) - return 0; - - if( sd->status.storage.items[index].nameid <= 0 ) - return 0; //Nothing there. - - if( amount < 1 || amount > sd->status.storage.items[index].amount ) - return 0; - - if( pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0 ) - storage_delitem(sd,index,amount); - - return 1; + nullpo_ret(sd); + + if (index < 0 || index >= MAX_STORAGE) + return 0; + + if (sd->status.storage.items[index].nameid <= 0) + return 0; //Nothing there. + + if (amount < 1 || amount > sd->status.storage.items[index].amount) + return 0; + + if (pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0) + storage_delitem(sd,index,amount); + + return 1; } /*========================================== * Modified By Valaris to save upon closing [massdriller] *------------------------------------------*/ -void storage_storageclose(struct map_session_data* sd) +void storage_storageclose(struct map_session_data *sd) { - nullpo_retv(sd); + nullpo_retv(sd); - clif_storageclose(sd); + clif_storageclose(sd); - if( save_settings&4 ) - chrif_save(sd,0); //Invokes the storage saving as well. + if (save_settings&4) + chrif_save(sd,0); //Invokes the storage saving as well. - sd->state.storage_flag = 0; + sd->state.storage_flag = 0; } /*========================================== * When quitting the game. *------------------------------------------*/ -void storage_storage_quit(struct map_session_data* sd, int flag) +void storage_storage_quit(struct map_session_data *sd, int flag) { - nullpo_retv(sd); - - if (save_settings&4) - chrif_save(sd, flag); //Invokes the storage saving as well. + nullpo_retv(sd); - sd->state.storage_flag = 0; + if (save_settings&4) + chrif_save(sd, flag); //Invokes the storage saving as well. + + sd->state.storage_flag = 0; } /** @@ -349,374 +345,370 @@ void storage_storage_quit(struct map_session_data* sd, int flag) */ static DBData create_guildstorage(DBKey key, va_list args) { - struct guild_storage *gs = NULL; - gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1); - gs->guild_id=key.i; - return db_ptr2data(gs); + struct guild_storage *gs = NULL; + gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1); + gs->guild_id=key.i; + return db_ptr2data(gs); } -struct guild_storage *guild2storage(int guild_id) -{ - struct guild_storage *gs = NULL; - if(guild_search(guild_id) != NULL) - gs = idb_ensure(guild_storage_db,guild_id,create_guildstorage); - return gs; +struct guild_storage *guild2storage(int guild_id) { + struct guild_storage *gs = NULL; + if (guild_search(guild_id) != NULL) + gs = idb_ensure(guild_storage_db,guild_id,create_guildstorage); + return gs; } //For just locating a storage without creating one. [Skotlex] -struct guild_storage *guild2storage2(int guild_id) -{ - return (struct guild_storage*)idb_get(guild_storage_db,guild_id); +struct guild_storage *guild2storage2(int guild_id) { + return (struct guild_storage *)idb_get(guild_storage_db,guild_id); } int guild_storage_delete(int guild_id) { - idb_remove(guild_storage_db,guild_id); - return 0; + idb_remove(guild_storage_db,guild_id); + return 0; } /*========================================== * Attempt to open guild storage for sd * return -* 0 : success (open or req to create a new one) -* 1 : fail -* 2 : no guild for sd +* 0 : success (open or req to create a new one) +* 1 : fail +* 2 : no guild for sd *------------------------------------------*/ -int storage_guild_storageopen(struct map_session_data* sd) +int storage_guild_storageopen(struct map_session_data *sd) { - struct guild_storage *gstor; - - nullpo_ret(sd); - - if(sd->status.guild_id <= 0) - return 2; - - if(sd->state.storage_flag) - return 1; //Can't open both storages at a time. - - if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus] - clif_displaymessage(sd->fd, msg_txt(246)); - return 1; - } - - if((gstor = guild2storage2(sd->status.guild_id)) == NULL) { - intif_request_guild_storage(sd->status.account_id,sd->status.guild_id); - return 0; - } - if(gstor->storage_status) - return 1; - - gstor->storage_status = 1; - sd->state.storage_flag = 2; - storage_sortitem(gstor->items, ARRAYLENGTH(gstor->items)); - clif_storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items)); - clif_updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE); - return 0; + struct guild_storage *gstor; + + nullpo_ret(sd); + + if (sd->status.guild_id <= 0) + return 2; + + if (sd->state.storage_flag) + return 1; //Can't open both storages at a time. + + if (!pc_can_give_items(sd)) { //check is this GM level can open guild storage and store items [Lupus] + clif_displaymessage(sd->fd, msg_txt(246)); + return 1; + } + + if ((gstor = guild2storage2(sd->status.guild_id)) == NULL) { + intif_request_guild_storage(sd->status.account_id,sd->status.guild_id); + return 0; + } + if (gstor->storage_status) + return 1; + + gstor->storage_status = 1; + sd->state.storage_flag = 2; + storage_sortitem(gstor->items, ARRAYLENGTH(gstor->items)); + clif_storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items)); + clif_updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE); + return 0; } /*========================================== * Attempt to add an item in guild storage, then refresh it * return -* 0 : success -* 1 : fail +* 0 : success +* 1 : fail *------------------------------------------*/ -int guild_storage_additem(struct map_session_data* sd, struct guild_storage* stor, struct item* item_data, int amount) +int guild_storage_additem(struct map_session_data *sd, struct guild_storage *stor, struct item *item_data, int amount) { - struct item_data *data; - int i; - - nullpo_retr(1, sd); - nullpo_retr(1, stor); - nullpo_retr(1, item_data); - - if(item_data->nameid <= 0 || amount <= 0) - return 1; - - data = itemdb_search(item_data->nameid); - - if( data->stack.guildstorage && amount > data->stack.amount ) - {// item stack limitation - return 1; - } - - if( !itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time ) - { //Check if item is storable. [Skotlex] - clif_displaymessage (sd->fd, msg_txt(264)); - return 1; - } - - if(itemdb_isstackable2(data)){ //Stackable - for(i=0;i<MAX_GUILD_STORAGE;i++){ - if(compare_item(&stor->items[i], item_data)) { - if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount ) ) - return 1; - stor->items[i].amount+=amount; - clif_storageitemadded(sd,&stor->items[i],i,amount); - stor->dirty = 1; - return 0; - } - } - } - //Add item - for(i=0;i<MAX_GUILD_STORAGE && stor->items[i].nameid;i++); - - if(i>=MAX_GUILD_STORAGE) - return 1; - - memcpy(&stor->items[i],item_data,sizeof(stor->items[0])); - stor->items[i].amount=amount; - stor->storage_amount++; - clif_storageitemadded(sd,&stor->items[i],i,amount); - clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); - stor->dirty = 1; - return 0; + struct item_data *data; + int i; + + nullpo_retr(1, sd); + nullpo_retr(1, stor); + nullpo_retr(1, item_data); + + if (item_data->nameid <= 0 || amount <= 0) + return 1; + + data = itemdb_search(item_data->nameid); + + if (data->stack.guildstorage && amount > data->stack.amount) { + // item stack limitation + return 1; + } + + if (!itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time) { + //Check if item is storable. [Skotlex] + clif_displaymessage(sd->fd, msg_txt(264)); + return 1; + } + + if (itemdb_isstackable2(data)) { //Stackable + for (i=0; i<MAX_GUILD_STORAGE; i++) { + if (compare_item(&stor->items[i], item_data)) { + if (amount > MAX_AMOUNT - stor->items[i].amount || (data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount)) + return 1; + stor->items[i].amount+=amount; + clif_storageitemadded(sd,&stor->items[i],i,amount); + stor->dirty = 1; + return 0; + } + } + } + //Add item + for (i=0; i<MAX_GUILD_STORAGE && stor->items[i].nameid; i++); + + if (i>=MAX_GUILD_STORAGE) + return 1; + + memcpy(&stor->items[i],item_data,sizeof(stor->items[0])); + stor->items[i].amount=amount; + stor->storage_amount++; + clif_storageitemadded(sd,&stor->items[i],i,amount); + clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); + stor->dirty = 1; + return 0; } /*========================================== * Attempt to delete an item in guild storage, then refresh it * return -* 0 : success -* 1 : fail +* 0 : success +* 1 : fail *------------------------------------------*/ -int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* stor, int n, int amount) +int guild_storage_delitem(struct map_session_data *sd, struct guild_storage *stor, int n, int amount) { - nullpo_retr(1, sd); - nullpo_retr(1, stor); - - if(stor->items[n].nameid==0 || stor->items[n].amount<amount) - return 1; - - stor->items[n].amount-=amount; - if(stor->items[n].amount==0){ - memset(&stor->items[n],0,sizeof(stor->items[0])); - stor->storage_amount--; - clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); - } - clif_storageitemremoved(sd,n,amount); - stor->dirty = 1; - return 0; + nullpo_retr(1, sd); + nullpo_retr(1, stor); + + if (stor->items[n].nameid==0 || stor->items[n].amount<amount) + return 1; + + stor->items[n].amount-=amount; + if (stor->items[n].amount==0) { + memset(&stor->items[n],0,sizeof(stor->items[0])); + stor->storage_amount--; + clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); + } + clif_storageitemremoved(sd,n,amount); + stor->dirty = 1; + return 0; } /*========================================== * Attempt to add an item in guild storage from inventory, then refresh it * @index : inventory idx * return -* 0 : fail -* 1 : succes +* 0 : fail +* 1 : succes *------------------------------------------*/ -int storage_guild_storageadd(struct map_session_data* sd, int index, int amount) +int storage_guild_storageadd(struct map_session_data *sd, int index, int amount) { - struct guild_storage *stor; - - nullpo_ret(sd); - nullpo_ret(stor=guild2storage2(sd->status.guild_id)); - - if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE ) - return 0; - - if( index<0 || index>=MAX_INVENTORY ) - return 0; - - if( sd->status.inventory[index].nameid <= 0 ) - return 0; - - if( amount < 1 || amount > sd->status.inventory[index].amount ) - return 0; - - if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) - pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE); - - return 1; + struct guild_storage *stor; + + nullpo_ret(sd); + nullpo_ret(stor=guild2storage2(sd->status.guild_id)); + + if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE) + return 0; + + if (index<0 || index>=MAX_INVENTORY) + return 0; + + if (sd->status.inventory[index].nameid <= 0) + return 0; + + if (amount < 1 || amount > sd->status.inventory[index].amount) + return 0; + + if (guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) + pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE); + + return 1; } /*========================================== * Attempt to retrieve an item from guild storage to inventory, then refresh it * @index : storage idx * return -* 0 : fail -* 1 : succes +* 0 : fail +* 1 : succes *------------------------------------------*/ -int storage_guild_storageget(struct map_session_data* sd, int index, int amount) +int storage_guild_storageget(struct map_session_data *sd, int index, int amount) { - struct guild_storage *stor; - int flag; - - nullpo_ret(sd); - nullpo_ret(stor=guild2storage2(sd->status.guild_id)); - - if(!stor->storage_status) - return 0; - - if(index<0 || index>=MAX_GUILD_STORAGE) - return 0; - - if(stor->items[index].nameid <= 0) - return 0; - - if(amount < 1 || amount > stor->items[index].amount) - return 0; - - if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0) - guild_storage_delitem(sd,stor,index,amount); - else //inform fail - clif_additem(sd,0,0,flag); -// log_fromstorage(sd, index, 1); - - return 0; + struct guild_storage *stor; + int flag; + + nullpo_ret(sd); + nullpo_ret(stor=guild2storage2(sd->status.guild_id)); + + if (!stor->storage_status) + return 0; + + if (index<0 || index>=MAX_GUILD_STORAGE) + return 0; + + if (stor->items[index].nameid <= 0) + return 0; + + if (amount < 1 || amount > stor->items[index].amount) + return 0; + + if ((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0) + guild_storage_delitem(sd,stor,index,amount); + else //inform fail + clif_additem(sd,0,0,flag); + // log_fromstorage(sd, index, 1); + + return 0; } /*========================================== * Attempt to add an item in guild storage from cart, then refresh it * @index : cart inventory idx * return -* 0 : fail -* 1 : succes +* 0 : fail +* 1 : succes *------------------------------------------*/ -int storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount) +int storage_guild_storageaddfromcart(struct map_session_data *sd, int index, int amount) { - struct guild_storage *stor; + struct guild_storage *stor; - nullpo_ret(sd); - nullpo_ret(stor=guild2storage2(sd->status.guild_id)); + nullpo_ret(sd); + nullpo_ret(stor=guild2storage2(sd->status.guild_id)); - if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE ) - return 0; + if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE) + return 0; - if( index < 0 || index >= MAX_CART ) - return 0; + if (index < 0 || index >= MAX_CART) + return 0; - if( sd->status.cart[index].nameid <= 0 ) - return 0; - - if( amount < 1 || amount > sd->status.cart[index].amount ) - return 0; + if (sd->status.cart[index].nameid <= 0) + return 0; - if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0) - pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE); + if (amount < 1 || amount > sd->status.cart[index].amount) + return 0; - return 1; + if (guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0) + pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE); + + return 1; } /*========================================== * Attempt to retrieve an item from guild storage to cart, then refresh it * @index : storage idx * return -* 0 : fail -* 1 : succes +* 0 : fail +* 1 : succes *------------------------------------------*/ -int storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount) +int storage_guild_storagegettocart(struct map_session_data *sd, int index, int amount) { - struct guild_storage *stor; + struct guild_storage *stor; + + nullpo_ret(sd); + nullpo_ret(stor=guild2storage2(sd->status.guild_id)); + + if (!stor->storage_status) + return 0; - nullpo_ret(sd); - nullpo_ret(stor=guild2storage2(sd->status.guild_id)); + if (index<0 || index>=MAX_GUILD_STORAGE) + return 0; - if(!stor->storage_status) - return 0; + if (stor->items[index].nameid<=0) + return 0; - if(index<0 || index>=MAX_GUILD_STORAGE) - return 0; - - if(stor->items[index].nameid<=0) - return 0; - - if(amount < 1 || amount > stor->items[index].amount) - return 0; + if (amount < 1 || amount > stor->items[index].amount) + return 0; - if(pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0) - guild_storage_delitem(sd,stor,index,amount); + if (pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0) + guild_storage_delitem(sd,stor,index,amount); - return 1; + return 1; } /*========================================== * Request to save guild storage * return -* 0 : fail (no storage) -* 1 : succes +* 0 : fail (no storage) +* 1 : succes *------------------------------------------*/ int storage_guild_storagesave(int account_id, int guild_id, int flag) { - struct guild_storage *stor = guild2storage2(guild_id); - - if(stor) - { - if (flag) //Char quitting, close it. - stor->storage_status = 0; - if (stor->dirty) - intif_send_guild_storage(account_id,stor); - return 1; - } - return 0; + struct guild_storage *stor = guild2storage2(guild_id); + + if (stor) { + if (flag) //Char quitting, close it. + stor->storage_status = 0; + if (stor->dirty) + intif_send_guild_storage(account_id,stor); + return 1; + } + return 0; } /*========================================== * ACK save of guild storage * return -* 0 : fail (no storage) -* 1 : succes +* 0 : fail (no storage) +* 1 : succes *------------------------------------------*/ int storage_guild_storagesaved(int guild_id) { - struct guild_storage *stor; - - if((stor=guild2storage2(guild_id)) != NULL) { - if (stor->dirty && stor->storage_status == 0) - { //Storage has been correctly saved. - stor->dirty = 0; - } - return 1; - } - return 0; + struct guild_storage *stor; + + if ((stor=guild2storage2(guild_id)) != NULL) { + if (stor->dirty && stor->storage_status == 0) { + //Storage has been correctly saved. + stor->dirty = 0; + } + return 1; + } + return 0; } //Close storage for sd and save it -int storage_guild_storageclose(struct map_session_data* sd) +int storage_guild_storageclose(struct map_session_data *sd) { - struct guild_storage *stor; - - nullpo_ret(sd); - nullpo_ret(stor=guild2storage2(sd->status.guild_id)); - - clif_storageclose(sd); - if (stor->storage_status) - { - if (save_settings&4) - chrif_save(sd, 0); //This one also saves the storage. [Skotlex] - else - storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0); - stor->storage_status=0; - } - sd->state.storage_flag = 0; - - return 0; + struct guild_storage *stor; + + nullpo_ret(sd); + nullpo_ret(stor=guild2storage2(sd->status.guild_id)); + + clif_storageclose(sd); + if (stor->storage_status) { + if (save_settings&4) + chrif_save(sd, 0); //This one also saves the storage. [Skotlex] + else + storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0); + stor->storage_status=0; + } + sd->state.storage_flag = 0; + + return 0; } -int storage_guild_storage_quit(struct map_session_data* sd, int flag) +int storage_guild_storage_quit(struct map_session_data *sd, int flag) { - struct guild_storage *stor; - - nullpo_ret(sd); - nullpo_ret(stor=guild2storage2(sd->status.guild_id)); - - if(flag) - { //Only during a guild break flag is 1 (don't save storage) - sd->state.storage_flag = 0; - stor->storage_status = 0; - clif_storageclose(sd); - if (save_settings&4) - chrif_save(sd,0); - return 0; - } - - if(stor->storage_status) { - if (save_settings&4) - chrif_save(sd,0); - else - storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1); - } - sd->state.storage_flag = 0; - stor->storage_status = 0; - - return 0; + struct guild_storage *stor; + + nullpo_ret(sd); + nullpo_ret(stor=guild2storage2(sd->status.guild_id)); + + if (flag) { + //Only during a guild break flag is 1 (don't save storage) + sd->state.storage_flag = 0; + stor->storage_status = 0; + clif_storageclose(sd); + if (save_settings&4) + chrif_save(sd,0); + return 0; + } + + if (stor->storage_status) { + if (save_settings&4) + chrif_save(sd,0); + else + storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1); + } + sd->state.storage_flag = 0; + stor->storage_status = 0; + + return 0; } |