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authorshennetsind <ind@henn.et>2013-08-22 16:59:09 -0300
committershennetsind <ind@henn.et>2013-08-22 16:59:09 -0300
commit7f9f6e1b84061a7d393debf37395c8b4a2667db1 (patch)
tree8bc09c3f8bc0ca5f7fa0ecaed9f3fa42829f67b5 /src/map/status.h
parent02251a52a5f62122a54434399638dd7f66ea67d4 (diff)
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Fixed Bug #7652
damage storage has been changed from int32 to int64 within areas where it could otherwise modified beyond the limit and get screwed up, this solves all related problems within any skills, not only asura. http://hercules.ws/board/tracker/issue-7652-asura-strike-overdamage/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/status.h')
-rw-r--r--src/map/status.h25
1 files changed, 9 insertions, 16 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 5f8a515f6..cae91849e 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -2,12 +2,14 @@
// For more information, see LICENCE in the main folder
#ifndef _STATUS_H_
#define _STATUS_H_
+
struct block_list;
struct mob_data;
struct pet_data;
struct homun_data;
struct mercenary_data;
struct status_change;
+
/**
* Max Refine available to your server
* Changing this limit requires edits to refine_db.txt
@@ -17,6 +19,7 @@ struct status_change;
#else
#define MAX_REFINE 10
#endif
+
enum refine_type {
REFINE_TYPE_ARMOR = 0,
REFINE_TYPE_WEAPON1 = 1,
@@ -25,6 +28,7 @@ enum refine_type {
REFINE_TYPE_WEAPON4 = 4,
REFINE_TYPE_MAX = 5
};
+
typedef enum sc_conf_type {
SC_NO_REM_DEATH = 0x1,
SC_NO_SAVE = 0x2,
@@ -34,7 +38,8 @@ typedef enum sc_conf_type {
SC_DEBUFF = 0x20,
SC_MADO_NO_RESET = 0x40
} sc_conf_type;
-// Status changes listing. These code are for use by the server.
+
+// Status changes listing. These code are for use by the server.
typedef enum sc_type {
SC_NONE = -1,
//First we enumerate common status ailments which are often used around.
@@ -1759,8 +1764,6 @@ struct status_change {
#define status_get_size(bl) iStatus->get_status_data(bl)->size
#define status_get_mode(bl) iStatus->get_status_data(bl)->mode
-
-
//Short version, receives rate in 1->100 range, and does not uses a flag setting.
#define sc_start(bl, type, rate, val1, tick) iStatus->change_start(bl,type,100*(rate),val1,0,0,0,tick,0)
#define sc_start2(bl, type, rate, val1, val2, tick) iStatus->change_start(bl,type,100*(rate),val1,val2,0,0,tick,0)
@@ -1777,16 +1780,6 @@ struct status_change {
#define status_calc_elemental(ed, first) iStatus->calc_bl_(&(ed)->bl, SCB_ALL, first)
#define status_calc_npc(nd, first) iStatus->calc_bl_(&(nd)->bl, SCB_ALL, first)
-
-
-
-
-
-#ifdef RENEWAL
-#endif
-
-
-
/*=====================================
* Interface : status.h
* Generated by HerculesInterfaceMaker
@@ -1809,14 +1802,14 @@ struct status_interface {
int (*type2relevant_bl_types) (int type);
int (*get_sc_type) (sc_type idx);
- int (*damage) (struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag);
+ int (*damage) (struct block_list *src,struct block_list *target,int64 hp,int64 sp, int walkdelay, int flag);
//Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills)
- int (*charge) (struct block_list* bl, int hp, int sp);
+ int (*charge) (struct block_list* bl, int64 hp, int64 sp);
int (*percent_change) (struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag);
//Used to set the hp/sp of an object to an absolute value (can't kill)
int (*set_hp) (struct block_list *bl, unsigned int hp, int flag);
int (*set_sp) (struct block_list *bl, unsigned int sp, int flag);
- int (*heal) (struct block_list *bl,int hp,int sp, int flag);
+ int (*heal) (struct block_list *bl,int64 hp,int64 sp, int flag);
int (*revive) (struct block_list *bl, unsigned char per_hp, unsigned char per_sp);
struct regen_data * (*get_regen_data) (struct block_list *bl);