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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-29 16:03:55 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-29 16:03:55 +0000 |
commit | 9b02e0156ddee963d690b21fb98549cea0a0ccda (patch) | |
tree | f04c584a31c88cbbebbb065ede74d0d615da2e0c /src/map/status.h | |
parent | 696d2aea3b88758811b275f28a9ea555747e3d6b (diff) | |
download | hercules-9b02e0156ddee963d690b21fb98549cea0a0ccda.tar.gz hercules-9b02e0156ddee963d690b21fb98549cea0a0ccda.tar.bz2 hercules-9b02e0156ddee963d690b21fb98549cea0a0ccda.tar.xz hercules-9b02e0156ddee963d690b21fb98549cea0a0ccda.zip |
Fixed bugreport:5689 recoded/reimplement RE Matk formula(including RE Heal)
Fixed bugreport:5745 WL_RECOGNIZED us now functional.
Fixed bugreport:5663 where HW_MAGICPOWER shows glitch in status window.
Fixed bugreport:6759 where items granting matk bonus didn't work.
Follow up r16980 small performance enhancement...:)
Done some TODO in skill_cast_db.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16981 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.h')
-rw-r--r-- | src/map/status.h | 21 |
1 files changed, 8 insertions, 13 deletions
diff --git a/src/map/status.h b/src/map/status.h index 9343b4f78..130b858e0 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1563,6 +1563,9 @@ struct weapon_atk { unsigned short atk, atk2; unsigned short range; unsigned char ele; +#ifdef RENEWAL + unsigned short matk, wlv; +#endif }; @@ -1592,13 +1595,7 @@ struct status_data { unsigned char def_ele, ele_lv, -#ifdef RENEWAL - /** - * in RE weapon level is used in several areas, keeping it here saves performance - **/ - wlv, -#endif - size, race; + size, race; struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon. }; @@ -1748,12 +1745,6 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch #define status_get_race(bl) status_get_status_data(bl)->race #define status_get_size(bl) status_get_status_data(bl)->size #define status_get_mode(bl) status_get_status_data(bl)->mode -#ifdef RENEWAL -/** - * in RE weapon level is used in several areas, keeping it here saves performance - **/ -#define status_get_wlv(bl) status_get_status_data(bl)->wlv -#endif int status_get_party_id(struct block_list *bl); int status_get_guild_id(struct block_list *bl); int status_get_emblem_id(struct block_list *bl); @@ -1808,6 +1799,10 @@ int status_check_visibility(struct block_list *src, struct block_list *target); int status_change_spread(struct block_list *src, struct block_list *bl); +#ifdef RENEWAL +unsigned short status_base_matk(const struct status_data* status, int level); +#endif + int status_readdb(void); int do_init_status(void); void do_final_status(void); |