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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-01-10 22:02:33 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-01-10 22:02:33 +0000
commit234ababd8c1a9df4391c6c54f9167f625e432dc2 (patch)
tree6e7e67c85594893c8aab0730789f36e5c5d4f2ef /src/map/status.h
parentf9e689d36895ff10c03fc3c488da28693636d454 (diff)
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- Fixed getmonsterinfo to return "null" when returning the name of a non-existing mob instead of -1.
- Extended the status_percent_damage define to include a bolean to specify whether or not the target can be killed from it. - Corrected CR_CULTIVATION to fail when the target cell has some BL_CHAR on it already. - Changed the meaning of 'flag' in status_percent_change, to enable differentiation between damage that can kill the object and damage that cannot. - Script command percentheal will no longer kill the player if the specified amount is negative (and not -100). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12051 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.h')
-rw-r--r--src/map/status.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/status.h b/src/map/status.h
index d204c3f39..97aea9d2b 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -588,10 +588,10 @@ int status_damage(struct block_list *src,struct block_list *target,int hp,int sp
int status_charge(struct block_list* bl, int hp, int sp);
int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag);
//Easier handling of status_percent_change
-#define status_percent_heal(bl, hp_rate, sp_rate) status_percent_change(NULL, bl, -(hp_rate), -(sp_rate), 1)
-#define status_percent_damage(src, target, hp_rate, sp_rate) status_percent_change(src, target, hp_rate, sp_rate, 0)
+#define status_percent_heal(bl, hp_rate, sp_rate) status_percent_change(NULL, bl, -(hp_rate), -(sp_rate), 0)
+#define status_percent_damage(src, target, hp_rate, sp_rate, kill) status_percent_change(src, target, hp_rate, sp_rate, (kill)?1:2)
//Instant kill with no drops/exp/etc
-#define status_kill(bl) status_percent_damage(NULL, bl, 100, 0)
+#define status_kill(bl) status_percent_damage(NULL, bl, 100, 0, true)
//Used to set the hp/sp of an object to an absolute value (can't kill)
int status_set_hp(struct block_list *bl, unsigned int hp, int flag);
int status_set_sp(struct block_list *bl, unsigned int sp, int flag);