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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-05 17:59:28 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-05 17:59:28 +0000
commitf97561eb2ee94d591170e1f578c0cf736669b210 (patch)
tree53d275f73c8848a1d59d642d032a745263015a76 /src/map/status.h
parentf7cf35aaad2512e7f329954946aac5e2a24cdfb7 (diff)
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- Fixed skill_unitsetting using layout->count for the for instead of group->count
- Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly increase dex/agi by 40% per level. - Fixed char-sql server not deleting character variables git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6984 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.h')
-rw-r--r--src/map/status.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/status.h b/src/map/status.h
index f242bbd7f..59fe25d6b 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -253,6 +253,8 @@ enum {
SC_CHANGE,
SC_BLOODLUST,
SC_FLEET,
+ SC_INCAGIRATE,
+ SC_INCDEXRATE,
SC_MAX, //Automatically updated max, used in for's and at startup to check we are within bounds. [Skotlex]
};
extern int SkillStatusChangeTable[MAX_SKILL];