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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-19 00:55:46 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-19 00:55:46 +0000
commit72d890661194b248620c5c353777cb96be18c821 (patch)
tree1d87db18458896dbca4c3a42fad1697f66c65204 /src/map/status.h
parent9cf344e5c49ae0565a3ae228e8ca0126afef547a (diff)
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- Cleaned up some the pet armor display code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11034 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.h')
-rw-r--r--src/map/status.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/status.h b/src/map/status.h
index fffad3db3..793989c53 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -476,7 +476,7 @@ enum {
OPT1_FREEZE,
OPT1_STUN,
OPT1_SLEEP,
- //What is 5?
+ //Aegis uses OPT1 = 5 to identify undead enemies (which also grants them immunity to the other opt1 changes)
OPT1_STONEWAIT=6 //Petrifying
};