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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 19:45:12 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 19:45:12 +0000 |
commit | 335b8e9227107182ef1e4c8a707bb604bf9937cc (patch) | |
tree | 6176756bb3c5a2ead7c209ab01ea8f20ea7c2fe5 /src/map/status.h | |
parent | 676ecb85de15e1cfd2579059da44692e94e8bc11 (diff) | |
download | hercules-335b8e9227107182ef1e4c8a707bb604bf9937cc.tar.gz hercules-335b8e9227107182ef1e4c8a707bb604bf9937cc.tar.bz2 hercules-335b8e9227107182ef1e4c8a707bb604bf9937cc.tar.xz hercules-335b8e9227107182ef1e4c8a707bb604bf9937cc.zip |
- GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the place. The idea is that the TBL* versions are supposed to be easier to use than the standard structure definition, but using TBL_HOMUNCULUS as an alias to struct homun_data kinda beats the purpose! Renamed them all to TBL_HOM/BL_HOM.
- Fixed using the right-hand weapon's size modifiers regardless of which weapon was being used.
- Simplified the ignore-size check by making the Weapon Perfection check be done when specifying the flag, also moved the size-fix property of riding spear-knights to status_calc_pc.
- Removed variable hd from status_calc_bl as it's not needed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8112 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.h')
-rw-r--r-- | src/map/status.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/status.h b/src/map/status.h index 2b7d6627c..af01cd1d6 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -518,7 +518,7 @@ enum { #define SCB_ALL 0x7FFFFFFF
//Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex]
-#define BL_CONSUME (BL_PC|BL_HOMUNCULUS)
+#define BL_CONSUME (BL_PC|BL_HOM)
int status_damage(struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag);
//Define for standard HP damage attacks.
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