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author | shennetsind <ind@henn.et> | 2013-03-09 14:58:25 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-03-09 14:58:25 -0300 |
commit | 70a3d73ac5205c0a830dc32e220bfa38f355208d (patch) | |
tree | 56c488e37ee2a96b9296d14a080e5988384352d7 /src/map/status.h | |
parent | 496abaabbeb22b13c74a454817705736f421605c (diff) | |
download | hercules-70a3d73ac5205c0a830dc32e220bfa38f355208d.tar.gz hercules-70a3d73ac5205c0a830dc32e220bfa38f355208d.tar.bz2 hercules-70a3d73ac5205c0a830dc32e220bfa38f355208d.tar.xz hercules-70a3d73ac5205c0a830dc32e220bfa38f355208d.zip |
Dropping StatusChangeStateTable
We've discussed, and decided that this feature's improvement is not worth the hassle it creates. Gepard was right, and I was stupidly wrong.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/status.h')
-rw-r--r-- | src/map/status.h | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/src/map/status.h b/src/map/status.h index 44012566f..4535b1aed 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1501,18 +1501,6 @@ enum manner_flags MANNER_NOROOM = 0x10, }; -/* Status Change State Flags */ -enum scs_flag { - SCS_NOMOVECOND = 0x00000001, /* cond flag for nomove */ - SCS_NOMOVE = 0x00000002, /* unit unable to move */ - SCS_NOPICKITEMCOND = 0x00000004, /* cond flag for nopickitem */ - SCS_NOPICKITEM = 0x00000008, /* player unable to pick up items */ - SCS_NODROPITEMCOND = 0x00000010, /* cond flag for nodropitem */ - SCS_NODROPITEM = 0x00000020, /* player unable to drop items */ - SCS_NOCASTCOND = 0x00000040, /* cond flag for nocast */ - SCS_NOCAST = 0x00000080, /* unit unable to cast skills */ -}; - //Define flags for the status_calc_bl function. [Skotlex] enum scb_flag { @@ -1662,12 +1650,6 @@ struct status_change { unsigned char count; //TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive. unsigned char jb_flag; //Joint Beat type flag - struct { - unsigned char move; - unsigned char pickup; - unsigned char drop; - unsigned char cast; - } cant;/* status change state flags */ //int sg_id; //ID of the previous Storm gust that hit you short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point /** |