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author | Haru <haru@dotalux.com> | 2013-11-18 08:53:22 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-11-19 03:41:30 +0100 |
commit | 12dce46d611d6ea7c772174ebbd555fa10fead99 (patch) | |
tree | 8f953e4166750c2ec1cbd1df89717b8d5dc8f455 /src/map/status.h | |
parent | 51cbaf27c96e874850588ddcfa13b656db45bb2e (diff) | |
download | hercules-12dce46d611d6ea7c772174ebbd555fa10fead99.tar.gz hercules-12dce46d611d6ea7c772174ebbd555fa10fead99.tar.bz2 hercules-12dce46d611d6ea7c772174ebbd555fa10fead99.tar.xz hercules-12dce46d611d6ea7c772174ebbd555fa10fead99.zip |
Sanitized and improved several macros through the code
- Sanitized all potentially unsafe macros (related eA:15259)
- Improved some function-like macros to evaluate their argument only
once and keep it in a temporary variable. This improves performance
in the damage calculation related code.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/status.h')
-rw-r--r-- | src/map/status.h | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/src/map/status.h b/src/map/status.h index cdd5fa481..75582e9a4 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1764,67 +1764,67 @@ struct status_change { //Define for standard HP damage attacks. -#define status_fix_damage(src, target, hp, walkdelay) status->damage(src, target, hp, 0, walkdelay, 0) +#define status_fix_damage(src, target, hp, walkdelay) (status->damage((src), (target), (hp), 0, (walkdelay), 0)) //Define for standard HP/SP damage triggers. -#define status_zap(bl, hp, sp) status->damage(NULL, bl, hp, sp, 0, 1) +#define status_zap(bl, hp, sp) (status->damage(NULL, (bl), (hp), (sp), 0, 1)) //Easier handling of status->percent_change -#define status_percent_heal(bl, hp_rate, sp_rate) status->percent_change(NULL, bl, -(hp_rate), -(sp_rate), 0) -#define status_percent_damage(src, target, hp_rate, sp_rate, kill) status->percent_change(src, target, hp_rate, sp_rate, (kill)?1:2) +#define status_percent_heal(bl, hp_rate, sp_rate) (status->percent_change(NULL, (bl), -(hp_rate), -(sp_rate), 0)) +#define status_percent_damage(src, target, hp_rate, sp_rate, kill) (status->percent_change((src), (target), (hp_rate), (sp_rate), (kill)?1:2)) //Instant kill with no drops/exp/etc -#define status_kill(bl) status_percent_damage(NULL, bl, 100, 0, true) +#define status_kill(bl) status_percent_damage(NULL, (bl), 100, 0, true) -#define status_get_range(bl) status->get_status_data(bl)->rhw.range -#define status_get_hp(bl) status->get_status_data(bl)->hp -#define status_get_max_hp(bl) status->get_status_data(bl)->max_hp -#define status_get_sp(bl) status->get_status_data(bl)->sp -#define status_get_max_sp(bl) status->get_status_data(bl)->max_sp -#define status_get_str(bl) status->get_status_data(bl)->str -#define status_get_agi(bl) status->get_status_data(bl)->agi -#define status_get_vit(bl) status->get_status_data(bl)->vit -#define status_get_int(bl) status->get_status_data(bl)->int_ -#define status_get_dex(bl) status->get_status_data(bl)->dex -#define status_get_luk(bl) status->get_status_data(bl)->luk -#define status_get_hit(bl) status->get_status_data(bl)->hit -#define status_get_flee(bl) status->get_status_data(bl)->flee -#define status_get_mdef(bl) status->get_status_data(bl)->mdef -#define status_get_flee2(bl) status->get_status_data(bl)->flee2 -#define status_get_def2(bl) status->get_status_data(bl)->def2 -#define status_get_mdef2(bl) status->get_status_data(bl)->mdef2 -#define status_get_critical(bl) status->get_status_data(bl)->cri -#define status_get_batk(bl) status->get_status_data(bl)->batk -#define status_get_watk(bl) status->get_status_data(bl)->rhw.atk -#define status_get_watk2(bl) status->get_status_data(bl)->rhw.atk2 -#define status_get_matk_max(bl) status->get_status_data(bl)->matk_max -#define status_get_matk_min(bl) status->get_status_data(bl)->matk_min -#define status_get_lwatk(bl) status->get_status_data(bl)->lhw.atk -#define status_get_lwatk2(bl) status->get_status_data(bl)->lhw.atk2 -#define status_get_adelay(bl) status->get_status_data(bl)->adelay -#define status_get_amotion(bl) status->get_status_data(bl)->amotion -#define status_get_dmotion(bl) status->get_status_data(bl)->dmotion -#define status_get_element(bl) status->get_status_data(bl)->def_ele -#define status_get_element_level(bl) status->get_status_data(bl)->ele_lv -#define status_get_attack_sc_element(bl, sc) status->calc_attack_element(bl, sc, 0) -#define status_get_attack_element(bl) status->get_status_data(bl)->rhw.ele -#define status_get_attack_lelement(bl) status->get_status_data(bl)->lhw.ele -#define status_get_race(bl) status->get_status_data(bl)->race -#define status_get_size(bl) status->get_status_data(bl)->size -#define status_get_mode(bl) status->get_status_data(bl)->mode +#define status_get_range(bl) (status->get_status_data(bl)->rhw.range) +#define status_get_hp(bl) (status->get_status_data(bl)->hp) +#define status_get_max_hp(bl) (status->get_status_data(bl)->max_hp) +#define status_get_sp(bl) (status->get_status_data(bl)->sp) +#define status_get_max_sp(bl) (status->get_status_data(bl)->max_sp) +#define status_get_str(bl) (status->get_status_data(bl)->str) +#define status_get_agi(bl) (status->get_status_data(bl)->agi) +#define status_get_vit(bl) (status->get_status_data(bl)->vit) +#define status_get_int(bl) (status->get_status_data(bl)->int_) +#define status_get_dex(bl) (status->get_status_data(bl)->dex) +#define status_get_luk(bl) (status->get_status_data(bl)->luk) +#define status_get_hit(bl) (status->get_status_data(bl)->hit) +#define status_get_flee(bl) (status->get_status_data(bl)->flee) +#define status_get_mdef(bl) (status->get_status_data(bl)->mdef) +#define status_get_flee2(bl) (status->get_status_data(bl)->flee2) +#define status_get_def2(bl) (status->get_status_data(bl)->def2) +#define status_get_mdef2(bl) (status->get_status_data(bl)->mdef2) +#define status_get_critical(bl) (status->get_status_data(bl)->cri) +#define status_get_batk(bl) (status->get_status_data(bl)->batk) +#define status_get_watk(bl) (status->get_status_data(bl)->rhw.atk) +#define status_get_watk2(bl) (status->get_status_data(bl)->rhw.atk2) +#define status_get_matk_max(bl) (status->get_status_data(bl)->matk_max) +#define status_get_matk_min(bl) (status->get_status_data(bl)->matk_min) +#define status_get_lwatk(bl) (status->get_status_data(bl)->lhw.atk) +#define status_get_lwatk2(bl) (status->get_status_data(bl)->lhw.atk2) +#define status_get_adelay(bl) (status->get_status_data(bl)->adelay) +#define status_get_amotion(bl) (status->get_status_data(bl)->amotion) +#define status_get_dmotion(bl) (status->get_status_data(bl)->dmotion) +#define status_get_element(bl) (status->get_status_data(bl)->def_ele) +#define status_get_element_level(bl) (status->get_status_data(bl)->ele_lv) +#define status_get_attack_sc_element(bl, sc) (status->calc_attack_element((bl), (sc), 0)) +#define status_get_attack_element(bl) (status->get_status_data(bl)->rhw.ele) +#define status_get_attack_lelement(bl) (status->get_status_data(bl)->lhw.ele) +#define status_get_race(bl) (status->get_status_data(bl)->race) +#define status_get_size(bl) (status->get_status_data(bl)->size) +#define status_get_mode(bl) (status->get_status_data(bl)->mode) //Short version, receives rate in 1->100 range, and does not uses a flag setting. -#define sc_start(bl, type, rate, val1, tick) status->change_start(bl,type,100*(rate),val1,0,0,0,tick,0) -#define sc_start2(bl, type, rate, val1, val2, tick) status->change_start(bl,type,100*(rate),val1,val2,0,0,tick,0) -#define sc_start4(bl, type, rate, val1, val2, val3, val4, tick) status->change_start(bl,type,100*(rate),val1,val2,val3,val4,tick,0) +#define sc_start(bl, type, rate, val1, tick) (status->change_start((bl),(type),100*(rate),(val1),0,0,0,(tick),0)) +#define sc_start2(bl, type, rate, val1, val2, tick) (status->change_start((bl),(type),100*(rate),(val1),(val2),0,0,(tick),0)) +#define sc_start4(bl, type, rate, val1, val2, val3, val4, tick) (status->change_start((bl),(type),100*(rate),(val1),(val2),(val3),(val4),(tick),0)) -#define status_change_end(bl,type,tid) status->change_end_(bl,type,tid,__FILE__,__LINE__) +#define status_change_end(bl,type,tid) (status->change_end_((bl),(type),(tid),__FILE__,__LINE__)) -#define status_calc_bl(bl, flag) status->calc_bl_(bl, (enum scb_flag)(flag), SCO_NONE) -#define status_calc_mob(md, opt) status->calc_bl_(&(md)->bl, SCB_ALL, opt) -#define status_calc_pet(pd, opt) status->calc_bl_(&(pd)->bl, SCB_ALL, opt) -#define status_calc_pc(sd, opt) status->calc_bl_(&(sd)->bl, SCB_ALL, opt) -#define status_calc_homunculus(hd, opt) status->calc_bl_(&(hd)->bl, SCB_ALL, opt) -#define status_calc_mercenary(md, opt) status->calc_bl_(&(md)->bl, SCB_ALL, opt) -#define status_calc_elemental(ed, opt) status->calc_bl_(&(ed)->bl, SCB_ALL, opt) -#define status_calc_npc(nd, opt) status->calc_bl_(&(nd)->bl, SCB_ALL, opt) +#define status_calc_bl(bl, flag) (status->calc_bl_((bl), (enum scb_flag)(flag), SCO_NONE)) +#define status_calc_mob(md, opt) (status->calc_bl_(&(md)->bl, SCB_ALL, (opt))) +#define status_calc_pet(pd, opt) (status->calc_bl_(&(pd)->bl, SCB_ALL, (opt))) +#define status_calc_pc(sd, opt) (status->calc_bl_(&(sd)->bl, SCB_ALL, (opt))) +#define status_calc_homunculus(hd, opt) (status->calc_bl_(&(hd)->bl, SCB_ALL, (opt))) +#define status_calc_mercenary(md, opt) (status->calc_bl_(&(md)->bl, SCB_ALL, (opt))) +#define status_calc_elemental(ed, opt) (status->calc_bl_(&(ed)->bl, SCB_ALL, (opt))) +#define status_calc_npc(nd, opt) (status->calc_bl_(&(nd)->bl, SCB_ALL, (opt))) // bonus values and upgrade chances for refining equipment struct s_refine_info { |