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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-11 17:20:44 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-11 17:20:44 +0000 |
commit | 97166dfb92d7cbdef8731771c38923cc219a4fc3 (patch) | |
tree | b757962d8b2ef15de65fd62872f5dcc3a740e4a9 /src/map/status.h | |
parent | e6376945eb87a94974bfad2a5ca649c9b8d1288f (diff) | |
download | hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.tar.gz hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.tar.bz2 hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.tar.xz hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.zip |
Happy Holidays and Happy 12/12/12 :)
Update Elemental summon to its official behavior
- Fixed missing skill features of Ventus(bugreport:6792,bugreport:6723,bugreport:6511)
- Note: upgrade_svn17014.sql
- And other elemental skills are to follow :)
Fixed bugreport:6889 updated const.txt where it cause error to some items.
Fixed bugreport:6999 where matk damage deals miss atk to plant type targets.
Fixed status calculation where it doesn't give accurate result or how official calculation does.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17014 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.h')
-rw-r--r-- | src/map/status.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/status.h b/src/map/status.h index 82bd7ba8a..9871128b0 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1554,11 +1554,11 @@ enum scb_flag }; //Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex] -#define BL_CONSUME (BL_PC|BL_HOM|BL_MER) +#define BL_CONSUME (BL_PC|BL_HOM|BL_MER|BL_ELEM) //Define to determine who has regen -#define BL_REGEN (BL_PC|BL_HOM|BL_MER) +#define BL_REGEN (BL_PC|BL_HOM|BL_MER|BL_ELEM) //Define to determine who will receive a clif_status_change packet for effects that require one to display correctly -#define BL_SCEFFECT (BL_PC|BL_HOM|BL_MER|BL_MOB) +#define BL_SCEFFECT (BL_PC|BL_HOM|BL_MER|BL_MOB|BL_ELEM) //Basic damage info of a weapon //Required because players have two of these, one in status_data |