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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-05 23:01:06 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-05 23:01:06 +0000
commitbc4983ea0bac63948d231446825ca4c00c3eeeee (patch)
tree83e9d2289a286c5fe863354c5f1b5158903042bd /src/map/status.c
parentb3391c0862bcd0416145f24bfa5687d950eb9bea (diff)
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- Fixed a crash when using SL_SMA and the "combo" ain't ready.
- Hopefully fixed changing a mob's class causing them to get all sort of stat bonuses due to the mobs-level-up setting. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6994 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 332fddc59..ec809ec60 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1006,6 +1006,7 @@ void status_calc_misc(struct status_data *status, int level)
//Skotlex: Calculates the initial status for the given mob
//first will only be false when the mob leveled up or got a GuardUp level.
+//first&2: Class-change invoked.
int status_calc_mob(struct mob_data* md, int first)
{
struct status_data *status;
@@ -1014,7 +1015,7 @@ int status_calc_mob(struct mob_data* md, int first)
if(first)
{ //Set basic level on respawn.
- if (md->spawn)
+ if (md->spawn && !(flag&2))
md->level = md->spawn->level;
else
md->level = md->db->lv; // [Valaris]