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authorHaru <haru@dotalux.com>2020-05-04 02:22:16 +0200
committerGitHub <noreply@github.com>2020-05-04 02:22:16 +0200
commit35425ce13ee5c7dd2132413ccc397d059da9153e (patch)
treeca89f0dd1a61cbe7cc31a9596edc8ac5b7d7382f /src/map/status.c
parentb153063e29310f428e13789269718665c098f56b (diff)
parentfd3600c84675a59f1de2fb88024091b1eafa70af (diff)
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Merge pull request #2696 from Kenpachi2k13/sc_nochat_fix
Make SC_NOCHAT gets affected by battle config changes
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index d2d65ce37..9a274c080 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -8056,7 +8056,6 @@ static int status_change_start_sub(struct block_list *src, struct block_list *bl
// This is done this way because the message that the client displays is hardcoded, and only
// shows how many minutes are remaining. [Panikon]
total_tick = 60000;
- val1 = battle_config.manner_system; //Mute filters.
if (sd)
{
clif->changestatus(sd,SP_MANNER,sd->status.manner);