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author | Haru <haru@dotalux.com> | 2020-05-04 02:22:16 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-04 02:22:16 +0200 |
commit | 35425ce13ee5c7dd2132413ccc397d059da9153e (patch) | |
tree | ca89f0dd1a61cbe7cc31a9596edc8ac5b7d7382f /src/map/status.c | |
parent | b153063e29310f428e13789269718665c098f56b (diff) | |
parent | fd3600c84675a59f1de2fb88024091b1eafa70af (diff) | |
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Merge pull request #2696 from Kenpachi2k13/sc_nochat_fix
Make SC_NOCHAT gets affected by battle config changes
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c index d2d65ce37..9a274c080 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -8056,7 +8056,6 @@ static int status_change_start_sub(struct block_list *src, struct block_list *bl // This is done this way because the message that the client displays is hardcoded, and only // shows how many minutes are remaining. [Panikon] total_tick = 60000; - val1 = battle_config.manner_system; //Mute filters. if (sd) { clif->changestatus(sd,SP_MANNER,sd->status.manner); |