diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-04 19:30:15 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-04 19:30:15 +0000 |
commit | bb78f61a194f92934784d108cb8e54e391c570aa (patch) | |
tree | 2e49643974eca093697308c944ff3ba0622922ea /src/map/status.c | |
parent | 06387a85ce94281d1652ab4bc61c5b9c0971832a (diff) | |
download | hercules-bb78f61a194f92934784d108cb8e54e391c570aa.tar.gz hercules-bb78f61a194f92934784d108cb8e54e391c570aa.tar.bz2 hercules-bb78f61a194f92934784d108cb8e54e391c570aa.tar.xz hercules-bb78f61a194f92934784d108cb8e54e391c570aa.zip |
- Removed settings enemy_critical_rate, homun_critical_rate. Added settings enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf)
- Removed settings mob_npc_warp, mob_warpportal. Replaced with setting mob_warp which specifies which types of warp can a mob step into (battle/monster.conf)
- Updated status_calc_misc so that it also handles the BL_PC case, removed redundant info from status_calc_pc, and moving the SNovice Max Hp bonus to status_base_pc_maxhp
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8135 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 92 |
1 files changed, 39 insertions, 53 deletions
diff --git a/src/map/status.c b/src/map/status.c index ce2d11f54..8b2942add 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1155,20 +1155,45 @@ static int status_base_atk(struct block_list *bl, struct status_data *status) //Fills in the misc data that can be calculated from the other status info (except for level) void status_calc_misc(struct status_data *status, int type, int level) { - status->matk_min = status->int_+(status->int_/7)*(status->int_/7); - status->matk_max = status->int_+(status->int_/5)*(status->int_/5); + //Non players get the value set, players need to stack with previous bonuses. + if (type != BL_PC) + status->matk_min = status->matk_max = status->hit = status->flee = + status->def2 = status->mdef2 = status->cri = status->flee2 = 0; - status->hit = level + status->dex; - status->flee = level + status->agi; - status->def2 = status->vit; - status->mdef2 = status->int_ + (status->vit>>1); - - status->cri = status->luk*3 + 10; + status->matk_min += status->int_+(status->int_/7)*(status->int_/7); + status->matk_max += status->int_+(status->int_/5)*(status->int_/5); + status->hit += level + status->dex; + status->flee += level + status->agi; + status->def2 += status->vit; + status->mdef2 += status->int_ + (status->vit>>1); + + if (type&battle_config.enable_critical) + status->cri += status->luk*3 + 10; + else + status->cri = 0; if (type&battle_config.enable_perfect_flee) - status->flee2 = status->luk + 10; + status->flee2 += status->luk + 10; else status->flee2 = 0; + + if (status->cri) + switch (type) { + case BL_MOB: + if(battle_config.mob_critical_rate != 100) + status->cri = status->cri*battle_config.mob_critical_rate/100; + if(!status->cri && battle_config.mob_critical_rate) + status->cri = 10; + break; + case BL_PC: + //Players don't have a critical adjustment setting as of yet. + break; + default: + if(battle_config.critical_rate != 100) + status->cri = status->cri*battle_config.critical_rate/100; + if (!status->cri && battle_config.critical_rate) + status->cri = 10; + } } //Skotlex: Calculates the initial status for the given mob @@ -1321,11 +1346,6 @@ int status_calc_mob(struct mob_data* md, int first) status->aspd_rate -= 100*md->guardian_data->guardup_lv; } - if(battle_config.enemy_critical_rate != 100) - status->cri = status->cri*battle_config.enemy_critical_rate/100; - if (!status->cri && battle_config.enemy_critical_rate) - status->cri = 10; - //Initial battle status if (!first) status_calc_bl(&md->bl, SCB_ALL); @@ -1409,6 +1429,9 @@ static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct sta val -= val * 30/100; if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON)) val *= 3; //Triple max HP for top ranking Taekwons over level 90. + if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99) + val += 2000; + return val; } @@ -1874,22 +1897,11 @@ int status_calc_pc(struct map_session_data* sd,int first) if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) status->batk += 4; -// ----- MATK CALCULATION ----- - - // Basic MATK value - status->matk_max += status->int_+(status->int_/5)*(status->int_/5); - status->matk_min += status->int_+(status->int_/7)*(status->int_/7); - -// ----- CRIT CALCULATION ----- - - // Basic Crit value - status->cri += (status->luk*3)+10; +// ----- MISC CALCULATION ----- + status_calc_misc(status, BL_PC, sd->status.base_level); // ----- HIT CALCULATION ----- - // Basic Hit value - status->hit += status->dex + sd->status.base_level; - // Absolute modifiers from passive skills if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) status->hit += skill*2; @@ -1910,25 +1922,12 @@ int status_calc_pc(struct map_session_data* sd,int first) // ----- FLEE CALCULATION ----- - // Basic Flee value - status->flee += status->agi + sd->status.base_level; - // Absolute modifiers from passive skills if((skill=pc_checkskill(sd,TF_MISS))>0) status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3); if((skill=pc_checkskill(sd,MO_DODGE))>0) status->flee += (skill*3)>>1; -// ----- PERFECT DODGE CALCULATION ----- - - // Basic Perfect Dodge value - status->flee2 += status->luk+10; - -// ----- VIT-DEF CALCULATION ----- - - // Basic VIT-DEF value - status->def2 += status->vit; - // ----- EQUIPMENT-DEF CALCULATION ----- // Apply relative modifiers from equipment @@ -1943,11 +1942,6 @@ int status_calc_pc(struct map_session_data* sd,int first) status->def = (unsigned char)battle_config.max_def; } -// ----- INT-MDEF CALCULATION ----- - - // Basic INT-MDEF value - status->mdef2 += status->int_ + (status->vit>>1); - // ----- EQUIPMENT-MDEF CALCULATION ----- // Apply relative modifiers from equipment @@ -2016,9 +2010,6 @@ int status_calc_pc(struct map_session_data* sd,int first) sd->status.max_hp = status_base_pc_maxhp(sd,status); status->max_hp += sd->status.max_hp; - if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99) - status->max_hp += 2000; - // Absolute modifiers from passive skills if((skill=pc_checkskill(sd,CR_TRUST))>0) status->max_hp += skill*200; @@ -2205,11 +2196,6 @@ int status_calc_homunculus(struct homun_data *hd, int first) status_cpy(&hd->battle_status, status); status_calc_misc(status, BL_HOM, hd->master->homunculus.level); - if(battle_config.homun_critical_rate != 100) - status->cri = status->cri*battle_config.homun_critical_rate/100; - if (!status->cri && battle_config.homun_critical_rate) - status->cri = 10; - status_calc_bl(&hd->bl, SCB_ALL); //Status related changes. if (memcmp(&b_status, status, sizeof(struct status_data))) |