diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-13 22:45:57 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-13 22:45:57 +0000 |
commit | 5021e16d2bd968ad3ea0649cdee6eb7884efe65f (patch) | |
tree | 50d462c88cf60861ba6726b4cf1fdf6341b15dc4 /src/map/status.c | |
parent | 4ba94b1074c913fc61678d06cc0e1779b7046cee (diff) | |
download | hercules-5021e16d2bd968ad3ea0649cdee6eb7884efe65f.tar.gz hercules-5021e16d2bd968ad3ea0649cdee6eb7884efe65f.tar.bz2 hercules-5021e16d2bd968ad3ea0649cdee6eb7884efe65f.tar.xz hercules-5021e16d2bd968ad3ea0649cdee6eb7884efe65f.zip |
- Corrected SG Miracle to trigger per attack, not per walked tile. Trigger rate is now 0.02%
- Corrected the warmth skills not clearing up correctly the previous field when you place another one down.
- Corrected vit not affecting the HP bonus that Super Novices, Ninjas and Gunslingers get.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11193 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/map/status.c b/src/map/status.c index 1ea721640..b1e2bb1df 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1528,14 +1528,7 @@ static void status_calc_sigma(void) static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data* status) { unsigned int val; - val = 35 + sd->status.base_level*hp_coefficient2[sd->status.class_]/100 + hp_sigma_val[sd->status.class_][sd->status.base_level]; - val += val * status->vit/100; // +1% per each point of VIT - - if (sd->class_&JOBL_UPPER) - val += val * 25/100; //Trans classes get a 25% hp bonus - else if (sd->class_&JOBL_BABY) - val -= val * 30/100; //Baby classes get a 30% hp penalty if((sd->class_&MAPID_UPPERMASK) == MAPID_NINJA || (sd->class_&MAPID_UPPERMASK) == MAPID_GUNSLINGER) val += 100; //Since their HP can't be approximated well enough without this. @@ -1544,6 +1537,12 @@ static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct sta if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99) val += 2000; //Supernovice lvl99 hp bonus. + val += val * status->vit/100; // +1% per each point of VIT + + if (sd->class_&JOBL_UPPER) + val += val * 25/100; //Trans classes get a 25% hp bonus + else if (sd->class_&JOBL_BABY) + val -= val * 30/100; //Baby classes get a 30% hp penalty return val; } |