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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-01 18:18:32 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-01 18:18:32 +0000
commit7564712d7fc9d13890011fdd22215e9ff912e1a4 (patch)
tree029e50b1c4a0f231a784b8aae076926043dfb17a /src/map/status.c
parenta6bc36f6d9a6bbf163554e9cf9523b43216c0c04 (diff)
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- Turn Undead and Offensive Resurrection should now work on undead players.
- Fixed the range checking of Repair weapon - Rude attacked is now also triggered when you hit a target that can't move out of their melee attack range. - Mob ai will attempt to do a long-range attacked condition skill before unlocking a target when it is attacked and said target is out of melee range of a non-walking mob. - Corrected mobskill event to set the target_id before triggering. - Moved MSC_SKILLUSED trigger to mobskill_event which is triggered in battle_calc_damage. It is also triggered on skill_castend_nodamage_id - Added party_share_loot for handling party-share loot. it should now work with autoloot as well. - Fixed skill_break_rate breaking stuff even if the rate is 0. - pc_stopwalking will not send a fixpos packet if you are sitting. - mob_can_reach rude-attacked condition now uses the mob's field of view. - SC_NOCHAT is automatically started on pc_authok if manner is negative. - Map server now refuses to start if you try to define a label with the same name as some const.txt defined character parameter. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5414 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 91740d663..a39adbc62 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4848,8 +4848,9 @@ int status_change_end( struct block_list* bl , int type,int tid )
case SC_NOCHAT: //チャット禁止?態
if (sd) {
if(battle_config.manner_system){
- if (sd->status.manner >= 0) // weeee ^^ [celest]
- sd->status.manner = 0;
+ //Why set it to 0? Can't we use good manners for something? [Skotlex]
+// if (sd->status.manner >= 0) // weeee ^^ [celest]
+// sd->status.manner = 0;
clif_updatestatus(sd,SP_MANNER);
}
}