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author | shennetsind <shennetsind@users.noreply.github.com> | 2014-01-16 08:51:57 -0800 |
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committer | shennetsind <shennetsind@users.noreply.github.com> | 2014-01-16 08:51:57 -0800 |
commit | 6d827f5821900b16a37c899e413bf0b4fe8d1300 (patch) | |
tree | 6f6a3550f7d09c9eaf7e62bdcc1fde6c8f6fd9e2 /src/map/status.c | |
parent | d4d37e6a8675a805c574b2bfbff46b2114141f47 (diff) | |
parent | 7ed885a1411aec8e368bbf9c59c0715542045bd0 (diff) | |
download | hercules-6d827f5821900b16a37c899e413bf0b4fe8d1300.tar.gz hercules-6d827f5821900b16a37c899e413bf0b4fe8d1300.tar.bz2 hercules-6d827f5821900b16a37c899e413bf0b4fe8d1300.tar.xz hercules-6d827f5821900b16a37c899e413bf0b4fe8d1300.zip |
Merge pull request #253 from ossi0110/master
Added 2 Missing Costumes
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/map/status.c b/src/map/status.c index 782f31780..e89f8d331 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -908,6 +908,8 @@ void initChangeTables(void) { status->IconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM; status->IconChangeTable[SC_MOONSTAR] = SI_MOONSTAR; status->IconChangeTable[SC_SUPER_STAR] = SI_SUPER_STAR; + status->IconChangeTable[SC_STRANGELIGHTS] = SI_STRANGELIGHTS; + status->IconChangeTable[SC_DECORATION_OF_MUSIC] = SI_DECORATION_OF_MUSIC; //Other SC which are not necessarily associated to skills. status->ChangeFlagTable[SC_ATTHASTE_POTION1] = SCB_ASPD; @@ -999,6 +1001,8 @@ void initChangeTables(void) { status->ChangeFlagTable[SC_MOONSTAR] |= SCB_NONE; status->ChangeFlagTable[SC_SUPER_STAR] |= SCB_NONE; + status->ChangeFlagTable[SC_STRANGELIGHTS] |= SCB_NONE; + status->ChangeFlagTable[SC_DECORATION_OF_MUSIC] |= SCB_NONE; /* status->DisplayType Table [Ind/Hercules] */ status->DisplayType[SC_ALL_RIDING] = true; @@ -1026,6 +1030,8 @@ void initChangeTables(void) { status->DisplayType[SC_MONSTER_TRANSFORM] = true; status->DisplayType[SC_MOONSTAR] = true; status->DisplayType[SC_SUPER_STAR] = true; + status->DisplayType[SC_STRANGELIGHTS] = true; + status->DisplayType[SC_DECORATION_OF_MUSIC] = true; #ifdef RENEWAL_EDP // renewal EDP increases your weapon atk |