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authormomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-10 21:02:55 +0000
committermomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-10 21:02:55 +0000
commit175ab2914e9fea4aa3cb7d831df1e43da91c2edd (patch)
treedf227149008ac24c2fa3ee13ce552bd21becca3d /src/map/status.c
parent5d9d3adf3fd4795bf2483ec8549ddc30e01629db (diff)
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- Added configuration to wheter the monster size would change experience earned, drop rates and the monster status (such as hp, strength etc). Awesome suggestion by Euphy :)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16905 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index e097dcdb1..3b641cf92 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2061,7 +2061,7 @@ int status_calc_mob_(struct mob_data* md, bool first)
}
- if (flag&2)
+ if (flag&2 && battle_config.mob_size_influence)
{ // change for sized monsters [Valaris]
if (md->special_state.size==SZ_MEDIUM) {
status->max_hp>>=1;