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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-30 16:41:54 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-30 16:41:54 +0000 |
commit | d8514a81bbd118303e62e109ca56950b50fa82f3 (patch) | |
tree | 326195de0fe591b629dbc71174641ef231673faf /src/map/status.c | |
parent | de3e9a7aea38e374a91d9f036da043f14e58b9f3 (diff) | |
download | hercules-d8514a81bbd118303e62e109ca56950b50fa82f3.tar.gz hercules-d8514a81bbd118303e62e109ca56950b50fa82f3.tar.bz2 hercules-d8514a81bbd118303e62e109ca56950b50fa82f3.tar.xz hercules-d8514a81bbd118303e62e109ca56950b50fa82f3.zip |
Follow up r16981:
- Where it causes nullpo_info warnings or even map crash(bugreport:6954)
- Fixed wrong display of info using HW_MAGICPOWER in pre-re/skill_cast_db.txt(bugreport:5663)
Synced 'skill_cast_db.txt'(new skills only) of RE with PRE RE
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16988 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 67 |
1 files changed, 53 insertions, 14 deletions
diff --git a/src/map/status.c b/src/map/status.c index fcefedbbe..c534233f8 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3296,6 +3296,9 @@ static unsigned int status_calc_maxsp(struct block_list *,struct status_change * static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element); static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv); static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode); +#ifdef RENEWAL +static unsigned short status_calc_ematk(struct block_list *,struct status_change *,int); +#endif //Calculates base regen values. void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen) @@ -3786,10 +3789,14 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) **/ status->matk_min = status->matk_max = status_base_matk(status, status_get_lv(bl)); if( bl->type&BL_PC ){ + // Any +MATK you get from skills and cards, including cards in weapon, is added here. if( sd->bonus.ematk > 0 ){ status->matk_max += sd->bonus.ematk; status->matk_min += sd->bonus.ematk; } + status->matk_min = status_calc_ematk(bl, sc, status->matk_min); + status->matk_max = status_calc_ematk(bl, sc, status->matk_max); + //This is the only portion in MATK that varies depending on the weapon level and refinement rate. if( status->rhw.matk > 0 ){ int wMatk = status->rhw.matk; int variance = wMatk * status->rhw.wlv / 10; @@ -3807,7 +3814,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) status->matk_max = status_calc_matk(bl, sc, status->matk_max); if ((bl->type&BL_HOM && battle_config.hom_setting&0x20) //Hom Min Matk is always the same as Max Matk - || ( sc && sc->data[SC_RECOGNIZEDSPELL] )) + || sc->data[SC_RECOGNIZEDSPELL]) status->matk_min = status->matk_max; #ifdef RENEWAL @@ -4540,28 +4547,44 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan return (unsigned short)cap_value(watk,0,USHRT_MAX); } +#ifdef RENEWAL +static unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk) +{ + + if (!sc || !sc->count) + return cap_value(matk,0,USHRT_MAX); + if (sc->data[SC_MATKPOTION]) + matk += sc->data[SC_MATKPOTION]->val1; + if (sc->data[SC_MATKFOOD]) + matk += sc->data[SC_MATKFOOD]->val1; + if (sc->data[SC_MANA_PLUS]) + matk += sc->data[SC_MANA_PLUS]->val1; + if (sc->data[SC_AQUAPLAY_OPTION]) + matk += sc->data[SC_AQUAPLAY_OPTION]->val2; + if (sc->data[SC_CHILLY_AIR_OPTION]) + matk += sc->data[SC_CHILLY_AIR_OPTION]->val2; + if (sc->data[SC_WATER_BARRIER]) + matk -= sc->data[SC_WATER_BARRIER]->val3; + if (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3) + matk += 50; + if (sc->data[SC_ODINS_POWER]) + matk += 40 + 30 * sc->data[SC_ODINS_POWER]->val1; //70 lvl1, 100lvl2 + if (sc->data[SC_IZAYOI]) + matk += 50 * sc->data[SC_IZAYOI]->val1; + return (unsigned short)cap_value(matk,0,USHRT_MAX); +} +#endif static unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk) { if (!sc || !sc->count) return cap_value(matk,0,USHRT_MAX); - +#ifndef RENEWAL + // take note fixed value first before % modifiers if (sc->data[SC_MATKPOTION]) matk += sc->data[SC_MATKPOTION]->val1; if (sc->data[SC_MATKFOOD]) matk += sc->data[SC_MATKFOOD]->val1; - if (sc->data[SC_MAGICPOWER] && sc->data[SC_MAGICPOWER]->val4) - matk += matk * sc->data[SC_MAGICPOWER]->val3/100; - if (sc->data[SC_MINDBREAKER]) - matk += matk * sc->data[SC_MINDBREAKER]->val2/100; - if (sc->data[SC_INCMATKRATE]) - matk += matk * sc->data[SC_INCMATKRATE]->val1/100; - if (sc->data[SC_MOONLITSERENADE]) - matk += matk * sc->data[SC_MOONLITSERENADE]->val2/100; - if (sc->data[SC_MELODYOFSINK]) - matk += matk * sc->data[SC_MELODYOFSINK]->val3/100; - if (sc->data[SC_BEYONDOFWARCRY]) - matk -= matk * sc->data[SC_BEYONDOFWARCRY]->val3/100; if (sc->data[SC_MANA_PLUS]) matk += sc->data[SC_MANA_PLUS]->val1; if (sc->data[SC_AQUAPLAY_OPTION]) @@ -4576,6 +4599,19 @@ static unsigned short status_calc_matk(struct block_list *bl, struct status_chan matk += 40 + 30 * sc->data[SC_ODINS_POWER]->val1; //70 lvl1, 100lvl2 if (sc->data[SC_IZAYOI]) matk += 50 * sc->data[SC_IZAYOI]->val1; +#endif + if (sc->data[SC_MAGICPOWER]) + matk += matk * sc->data[SC_MAGICPOWER]->val3/100; + if (sc->data[SC_MINDBREAKER]) + matk += matk * sc->data[SC_MINDBREAKER]->val2/100; + if (sc->data[SC_INCMATKRATE]) + matk += matk * sc->data[SC_INCMATKRATE]->val1/100; + if (sc->data[SC_MOONLITSERENADE]) + matk += matk * sc->data[SC_MOONLITSERENADE]->val2/100; + if (sc->data[SC_MELODYOFSINK]) + matk += matk * sc->data[SC_MELODYOFSINK]->val3/100; + if (sc->data[SC_BEYONDOFWARCRY]) + matk -= matk * sc->data[SC_BEYONDOFWARCRY]->val3/100; if (sc->data[SC_ZANGETSU]) matk += matk * sc->data[SC_ZANGETSU]->val2 / 100; @@ -6988,6 +7024,9 @@ int status_change_start(struct block_list *bl,enum sc_type type,int rate,int val case SC_INVINCIBLEOFF: status_change_end(bl, SC_INVINCIBLE, INVALID_TIMER); break; + case SC_MAGICPOWER: + status_change_end(bl, type, INVALID_TIMER); + break; } //Check for overlapping fails |