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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 14:39:38 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 14:39:38 +0000 |
commit | cb1d2d92afbf8d9ebec4c9290a180835ad5dae78 (patch) | |
tree | 0a25e15fd6687a6f99764e794a49e97c04524cba /src/map/status.c | |
parent | 4d34cd6ca7f80bf298c9837b27d1b5cc7d294098 (diff) | |
download | hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.tar.gz hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.tar.bz2 hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.tar.xz hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.zip |
- Cleaned up the last NJ update code.
- Added @ command `charspeed`
- Fixed @jailfor using MAP_PRONTERA as jail instead of MAP_JAIL
- Removed case for GS_SPREADATTACK on damage packets to see if the skill displays correctly now.
- Corrected Deluge/Volcano/V. Gale overlaps so that the placing tiles are removed, NOT the ones who were already placed.
- Made SC_SPEEDUP0 and SC_SPEEDUP1 use different icon IDs, to fix icon-confusion when both are enabled at a time.
- Mob rude-attacked count is not reset now on picking a new char (gotta investigate this further)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8096 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/status.c b/src/map/status.c index 3c75ee226..9752483d4 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -403,8 +403,8 @@ void initChangeTables(void) { StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION; StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION; StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION; - StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION; - StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION; + StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1; + StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2; StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT; //Other SC which are not necessarily associated to skills. @@ -5406,10 +5406,11 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val break; case SC_UTSUSEMI: val2=(val1+1)/2; // number of hits blocked - val3=7; // move you back 7 cells + val3=skill_get_blewcount(NJ_UTSUSEMI, val1); //knockback value. break; case SC_BUNSINJYUTSU: val2=(val1+1)/2; // number of hits blocked + break; default: if (calc_flag == SCB_NONE && StatusSkillChangeTable[type]==0) { //Status change with no calc, and no skill associated...? unknown? |