diff options
author | shinomori <shinomori@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-08 11:13:46 +0000 |
---|---|---|
committer | shinomori <shinomori@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-08 11:13:46 +0000 |
commit | a274ac2f3b93bca1632d7273503bdbe6d83c9af6 (patch) | |
tree | 30ce8cff1eec9f20aefc00ce0c252126d004dc60 /src/map/status.c | |
parent | f1900833f9281faebd5cc4625238ee4b491812b3 (diff) | |
download | hercules-a274ac2f3b93bca1632d7273503bdbe6d83c9af6.tar.gz hercules-a274ac2f3b93bca1632d7273503bdbe6d83c9af6.tar.bz2 hercules-a274ac2f3b93bca1632d7273503bdbe6d83c9af6.tar.xz hercules-a274ac2f3b93bca1632d7273503bdbe6d83c9af6.zip |
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1213 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 51 |
1 files changed, 46 insertions, 5 deletions
diff --git a/src/map/status.c b/src/map/status.c index f13694145..53c59670f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4274,6 +4274,9 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) struct status_change *sc_data; //short *sc_count; //使ってない? +// security system to prevent forgetting timer removal + int temp_timerid; + nullpo_retr_f(0, bl=map_id2bl(id), "id=%d data=%d",id,data); nullpo_retr(0, sc_data=status_get_sc_data(bl)); @@ -4288,6 +4291,11 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) return 0; } + // security system to prevent forgetting timer removal + // you shouldn't be that careless inside the switch here + temp_timerid = sc_data[type].timer; + sc_data[type].timer = -1; + switch(type){ /* 特殊な?理になる場合 */ case SC_MAXIMIZEPOWER: /* マキシマイズパワ? */ case SC_CLOAKING: @@ -4417,9 +4425,11 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) break; skill_additional_effect(bl,bl,unit->group->skill_id,sc_data[type].val1,BF_LONG|BF_SKILL|BF_MISC,tick); if (unit->group != 0) + { sc_data[type].timer=add_timer(skill_get_time(unit->group->skill_id,unit->group->skill_lv)/10+tick, status_change_timer, bl->id, data ); - return 0; + return 0; + }// dont forget the brackets } break; @@ -4473,10 +4483,19 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) } } sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data ); + // hmm setting up a timer and breaking then to call status_change_end just right away? + // I think you're missing a: + return 0; + } } else + { sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data ); + // hmm setting up a timer and breaking then to call status_change_end just right away? + // I think you're missing brackets and a: + return 0; + } break; case SC_DPOISON: if (sc_data[SC_SLOWPOISON].timer == -1 && (--sc_data[type].val3) > 0) { @@ -4496,7 +4515,12 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) } } if (sc_data[type].val3 > 0) + { sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data ); + // hmm setting up a timer and breaking then to call status_change_end just right away? + // I think you're missing brackets and a: + return 0; + } break; case SC_TENSIONRELAX: /* テンションリラックス */ @@ -4512,7 +4536,13 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) return 0; } if(sd->status.max_hp <= sd->status.hp) + { status_change_end(&sd->bl,SC_TENSIONRELAX,-1); + // calling status_change_end then break and call it again might not be that what is necessary + // or am I wrong? + // so I just add brackets and a: + return 0; + } } break; case SC_BLEEDING: // [celest] @@ -4538,6 +4568,9 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) } sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data ); + // hmm setting up a timer and breaking then to call status_change_end just right away? + // I think you're missing a: + return 0; } break; @@ -4554,8 +4587,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) case SC_BROKNWEAPON: case SC_BROKNARMOR: case SC_SACRIFICE: -// if(sc_data[type].timer==tid) - sc_data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data ); + sc_data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data ); return 0; case SC_DANCING: //ダンススキルの時間SP消費 @@ -4862,14 +4894,23 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) case SC_GUILDAURA: { struct block_list *tbl = map_id2bl(sc_data[type].val2); - if (tbl && battle_check_range(bl, tbl, 2)) + + if (tbl && battle_check_range(bl, tbl, 2)){ sc_data[type].timer = add_timer( 1000 + tick, status_change_timer, bl->id, data); - return 0; + return 0; + }// ugh, don't forget the brackets } break; } + + // default for all non-handled control paths + // security system to prevent forgetting timer removal + + // if we reach this point we need the timer for the next call, + // so restore it to have status_change_end handle a valid timer + sc_data[type].timer = temp_timerid; return status_change_end( bl,type,tid ); } |