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author | Haru <haru@dotalux.com> | 2015-09-18 17:48:20 +0200 |
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committer | Haru <haru@dotalux.com> | 2015-09-18 17:48:20 +0200 |
commit | 58e3177021890543faf6363fcb3326617100571d (patch) | |
tree | 15b14edc6937bcb50d5ff98893cc48de02aca99b /src/map/status.c | |
parent | 442a306a60d4529f5cae70c0a659b4bc31d2f07b (diff) | |
download | hercules-58e3177021890543faf6363fcb3326617100571d.tar.gz hercules-58e3177021890543faf6363fcb3326617100571d.tar.bz2 hercules-58e3177021890543faf6363fcb3326617100571d.tar.xz hercules-58e3177021890543faf6363fcb3326617100571d.zip |
Clarified the intent of several assignments inside conditional expressions
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/map/status.c b/src/map/status.c index 720a02494..5ba0c688c 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1192,7 +1192,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, struct status_change_entry *sce; #ifdef DEVOTION_REFLECT_DAMAGE - if(src && (sce = sc->data[SC_DEVOTION])) { + if (src && (sce = sc->data[SC_DEVOTION]) != NULL) { struct block_list *d_bl = map->id2bl(sce->val1); if(d_bl &&((d_bl->type == BL_MER && ((TBL_MER *)d_bl)->master && ((TBL_MER *)d_bl)->master->bl.id == target->id) @@ -1588,7 +1588,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin //on dead characters, said checks are left to skill.c [Skotlex] if (target && status->isdead(target)) return 0; - if( src && (sc = status->get_sc(src)) && sc->data[SC_COLD] && src->type != BL_MOB) + if( src && (sc = status->get_sc(src)) != NULL && sc->data[SC_COLD] && src->type != BL_MOB) return 0; } @@ -1875,8 +1875,8 @@ int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) { if (md->special_state.size) flag|=2; - if( md->guardian_data && md->guardian_data->g - && (guardup_lv = guild->checkskill(md->guardian_data->g,GD_GUARDUP)) ) + if (md->guardian_data && md->guardian_data->g + && (guardup_lv = guild->checkskill(md->guardian_data->g,GD_GUARDUP)) > 0) flag|=4; if (battle_config.slaves_inherit_speed && md->master_id) @@ -2704,7 +2704,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { } if( (sd->status.weapon == W_1HAXE || sd->status.weapon == W_2HAXE) && (skill_lv = pc->checkskill(sd,NC_TRAININGAXE)) > 0 ) bstatus->hit += 3*skill_lv; - if((sd->status.weapon == W_MACE || sd->status.weapon == W_2HMACE) && ((skill_lv = pc->checkskill(sd,NC_TRAININGAXE)) > 0)) + if((sd->status.weapon == W_MACE || sd->status.weapon == W_2HMACE) && (skill_lv = pc->checkskill(sd,NC_TRAININGAXE)) > 0) bstatus->hit += 2*skill_lv; // ----- FLEE CALCULATION ----- @@ -7552,11 +7552,12 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if( sd ) { int i; for( i = 0; i < MAX_PC_DEVOTION; i++ ) { - if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) ) + if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL) status->change_start(bl, &tsd->bl, type, 10000, val1, val2, val3, val4, tick, SCFLAG_ALL); } - } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) + } else if (bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) != NULL) { status->change_start(bl, &tsd->bl, type, 10000, val1, val2, val3, val4, tick, SCFLAG_ALL); + } } //val4 signals infinite endure (if val4 == 2 it is infinite endure from Berserk) if( val4 ) @@ -7651,11 +7652,12 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if( sd ) { int i; for( i = 0; i < MAX_PC_DEVOTION; i++ ) { - if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) ) + if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL) status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, SCFLAG_ALL); } - } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) + } else if (bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) != NULL) { status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, SCFLAG_ALL); + } } break; case SC_NOEQUIPWEAPON: @@ -7909,12 +7911,13 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if( bl->type&(BL_PC|BL_MER) ) { if( sd ) { for( i = 0; i < MAX_PC_DEVOTION; i++ ) { - if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) ) + if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL) status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, SCFLAG_ALL); } } - else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) + else if (bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) != NULL) { status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, SCFLAG_ALL); + } } } break; @@ -7930,7 +7933,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t int i; for (i = 0; i < MAX_PC_DEVOTION; i++) { //See if there are devoted characters, and pass the status to them. [Skotlex] - if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i]))) + if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL) status->change_start(bl, &tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,SCFLAG_NOAVOID); } } @@ -8067,7 +8070,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t struct block_list *d_bl; struct status_change *d_sc; - if ((d_bl = map->id2bl(val1)) && (d_sc = status->get_sc(d_bl)) && d_sc->count) { + if ((d_bl = map->id2bl(val1)) && (d_sc = status->get_sc(d_bl)) != NULL && d_sc->count) { // Inherits Status From Source const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE }; int i = (map_flag_gvg(bl->m) || map->list[bl->m].flag.battleground)?2:3; @@ -9822,7 +9825,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const // Clear Status from others int i; for( i = 0; i < MAX_PC_DEVOTION; i++ ) { - if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) && tsd->sc.data[type] ) + if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL && tsd->sc.data[type]) status_change_end(&tsd->bl, type, INVALID_TIMER); } } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag ) { @@ -9883,7 +9886,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const sd->delunit_prevline = line; } - if (sce->val4 && sce->val4 != BCT_SELF && (dsd=map->id2sd(sce->val4))) { + if (sce->val4 && sce->val4 != BCT_SELF && (dsd=map->id2sd(sce->val4)) != NULL) { // end status on partner as well dsc = dsd->sc.data[SC_DANCING]; if (dsc) { @@ -10072,7 +10075,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const struct block_list *tbl = map->id2bl(sce->val2); struct status_change *tsc = NULL; sce->val2 = 0; - if( tbl && (tsc = status->get_sc(tbl)) && tsc->data[SC_STOP] && tsc->data[SC_STOP]->val2 == bl->id ) + if (tbl && (tsc = status->get_sc(tbl)) != NULL && tsc->data[SC_STOP] && tsc->data[SC_STOP]->val2 == bl->id) status_change_end(tbl, SC_STOP, INVALID_TIMER); } break; @@ -10454,10 +10457,7 @@ int kaahi_heal_timer(int tid, int64 tick, int id, intptr_t data) { struct status_data *st; int hp; - if(!( (bl=map->id2bl(id)) - && (sc=status->get_sc(bl)) - && (sce=sc->data[SC_KAAHI]) - )) + if ((bl=map->id2bl(id)) == NULL || (sc=status->get_sc(bl)) == NULL || (sce=sc->data[SC_KAAHI]) == NULL) return 0; if(sce->val4 != tid) { @@ -10501,7 +10501,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { sc = status->get_sc(bl); st = status->get_status_data(bl); - if (!(sc && (sce = sc->data[type]))) { + if (!sc || (sce = sc->data[type]) == NULL) { ShowDebug("status_change_timer: Null pointer id: %d data: %"PRIdPTR" bl-type: %d\n", id, data, bl->type); return 0; } @@ -11838,7 +11838,7 @@ int status_natural_heal(struct block_list* bl, va_list args) { if (flag&(RGN_SHP|RGN_SSP) && regen->ssregen - && (vd = status->get_viewdata(bl)) + && (vd = status->get_viewdata(bl)) != NULL && vd->dead_sit == 2 ) { //Apply sitting regen bonus. @@ -12171,7 +12171,7 @@ void status_read_job_db_sub(int idx, const char *name, config_setting_t *jdb) if ((temp = libconfig->setting_get_member(jdb, "HPTable"))) { int level = 0, avg_increment, base; config_setting_t *hp = NULL; - while (level <= MAX_LEVEL && (hp = libconfig->setting_get_elem(temp, level))) { + while (level <= MAX_LEVEL && (hp = libconfig->setting_get_elem(temp, level)) != NULL) { i32 = libconfig->setting_get_int(hp); status->dbs->HP_table[idx][++level] = min(i32, battle_config.max_hp); } @@ -12191,7 +12191,7 @@ void status_read_job_db_sub(int idx, const char *name, config_setting_t *jdb) if ((temp = libconfig->setting_get_member(jdb, "SPTable"))) { int level = 0, avg_increment, base; config_setting_t *sp = NULL; - while (level <= MAX_LEVEL && (sp = libconfig->setting_get_elem(temp, level))) { + while (level <= MAX_LEVEL && (sp = libconfig->setting_get_elem(temp, level)) != NULL) { i32 = libconfig->setting_get_int(sp); status->dbs->SP_table[idx][++level] = min(i32, battle_config.max_sp); } |