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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-18 07:52:11 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-18 07:52:11 +0000 |
commit | 611350370ef3ecf8fc939005df37a14b55a8f69c (patch) | |
tree | 1da4119c85685bed98adb79cad4cbcd144ca0ba8 /src/map/status.c | |
parent | 15e7b5f4c91f2bd50fdaee6edcaa19ef849d3875 (diff) | |
download | hercules-611350370ef3ecf8fc939005df37a14b55a8f69c.tar.gz hercules-611350370ef3ecf8fc939005df37a14b55a8f69c.tar.bz2 hercules-611350370ef3ecf8fc939005df37a14b55a8f69c.tar.xz hercules-611350370ef3ecf8fc939005df37a14b55a8f69c.zip |
Implemented Renewal Casting System.
Fixed bugreport:2018 where CH_PALMSTRIKE deals damage to hidden targets.
Fixed bugreport:6473, bugreport:6325 SC_DEADLYINFECT should now spread status ailments properly.
Fixed bugreport:5541, bugreport:6179, bugreport:6281 where self buff skill is transfer to targets when doing a combo.
Updated AC_VULTURE where in renewal it doesn't show the hit bonus anymore in the status window.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16661 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 61 |
1 files changed, 36 insertions, 25 deletions
diff --git a/src/map/status.c b/src/map/status.c index c314aae3f..9f4692cd3 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2315,8 +2315,6 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100; sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100; sd->regen.state.block = 0; - sd->fixcastrate=100; - sd->varcastrate=100; // zeroed arrays, order follows the order in pc.h. // add new arrays to the end of zeroed area in pc.h (see comments) and size here. [zzo] @@ -2836,7 +2834,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) status->hit += skill*2; if((skill=pc_checkskill(sd,AC_VULTURE))>0){ +#ifndef RENEWAL status->hit += skill; +#endif if(sd->status.weapon == W_BOW) status->rhw.range += skill; } @@ -2978,10 +2978,6 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->hprecov_rate = 0; if(sd->sprecov_rate < 0) sd->sprecov_rate = 0; - if(sd->fixcastrate < 0) - sd->fixcastrate = 0; - if(sd->varcastrate < 0) - sd->varcastrate = 0; // Anti-element and anti-race if((skill=pc_checkskill(sd,CR_TRUST))>0) @@ -7853,7 +7849,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_PYREXIA: status_change_start(bl,SC_BLIND,10000,val1,0,0,0,30000,11); // Blind status that last for 30 seconds val4 = tick / 3000; - tick_time = 4000; // [GodLesZ] tick time + tick_time = 3000; // [GodLesZ] tick time break; case SC_LEECHESEND: val4 = tick / 1000; @@ -10488,13 +10484,10 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { switch( i ) { //Debuffs that can be spreaded. // NOTE: We'll add/delte SCs when we are able to confirm it. - case SC_POISON: case SC_CURSE: case SC_SILENCE: case SC_CONFUSION: case SC_BLIND: - case SC_BLEEDING: - case SC_DPOISON: case SC_NOCHAT: case SC_HALLUCINATION: case SC_SIGNUMCRUCIS: @@ -10511,16 +10504,9 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { //case SC__STRIPACCESSORY: case SC_BITE: case SC_FREEZING: - case SC_BURNING: - case SC_FEAR: - case SC_PYREXIA: - case SC_PARALYSE: - case SC_DEATHHURT: - case SC_MAGICMUSHROOM: case SC_VENOMBLEED: - case SC_TOXIN: - case SC_OBLIVIONCURSE: - case SC_LEECHESEND: + case SC_DEATHHURT: + case SC_PARALYSE: if( sc->data[i]->timer != INVALID_TIMER ) { timer = get_timer(sc->data[i]->timer); if (timer == NULL || timer->func != status_change_timer || DIFF_TICK(timer->tick,tick) < 0) @@ -10528,17 +10514,42 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { data.tick = DIFF_TICK(timer->tick,tick); } else data.tick = INVALID_TIMER; - data.val1 = sc->data[i]->val1; - data.val2 = sc->data[i]->val2; - data.val3 = sc->data[i]->val3; - data.val4 = sc->data[i]->val4; - status_change_start(bl,i,10000,data.val1,data.val2,data.val3,data.val4,data.tick,1|2|8); - flag = 1; + break; + // Special cases + case SC_POISON: + case SC_DPOISON: + data.tick = sc->data[i]->val3 * 1000; + break; + case SC_FEAR: + case SC_LEECHESEND: + data.tick = sc->data[i]->val4 * 1000; + break; + case SC_BURNING: + data.tick = sc->data[i]->val4 * 2000; + break; + case SC_PYREXIA: + case SC_OBLIVIONCURSE: + data.tick = sc->data[i]->val4 * 3000; + break; + case SC_MAGICMUSHROOM: + data.tick = sc->data[i]->val4 * 4000; + break; + case SC_TOXIN: + case SC_BLEEDING: + data.tick = sc->data[i]->val4 * 10000; break; default: continue; break; } + if( i ){ + data.val1 = sc->data[i]->val1; + data.val2 = sc->data[i]->val2; + data.val3 = sc->data[i]->val3; + data.val4 = sc->data[i]->val4; + status_change_start(bl,(sc_type)i,10000,data.val1,data.val2,data.val3,data.val4,data.tick,1|2|8); + flag = 1; + } } return flag; |