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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-26 18:08:30 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-26 18:08:30 +0000 |
commit | 94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1 (patch) | |
tree | bee9ac06ae3a8e33823bf38fc84e854b2b409d2b /src/map/status.c | |
parent | ccdbfa796421ab45c7eaf6857f9617a4f18a82c5 (diff) | |
download | hercules-94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1.tar.gz hercules-94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1.tar.bz2 hercules-94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1.tar.xz hercules-94bad013f7075b5888d3f1f6a148fe6e2d3f5cb1.zip |
Updated NJ_HUUMA to renewal behavior.(bugreport:6330)
Updated some wizard skills(WZ_METEOR,WZ_HEAVENDRIVE,WZ_VERMILION) to its RE damage ratio.(bugreport:6334,bugreport:6329, bugreport:6333)
Fixed bugreport:6321 where skill ratio of RK_HUNDREDSPEAR is adjusted too much.
Follow up r16492 where damage dealt to traps should now show/display w/o affecting other skills behavior.
Fixed a glitch in UNT_DUMMYSKILL where it triggers multiple time that causes multiple damage something related with bugreport:6201.
Added some Kagerou/Oboro skills and more to come :).
(KO_YAMIKUMO, KO_RIGHT, KO_LEFT, KO_JYUMONJIKIRI, KO_SETSUDAN, KO_BAKURETSU, KO_HAPPOKUNAI, KO_MUCHANAGE)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16506 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/status.c b/src/map/status.c index 1c9a2d830..94ffc403e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -706,6 +706,8 @@ void initChangeTables(void) { set_sc( EL_TIDAL_WEAPON , SC_TIDAL_WEAPON_OPTION , SI_TIDAL_WEAPON_OPTION , SCB_ALL ); set_sc( EL_ROCK_CRUSHER , SC_ROCK_CRUSHER , SI_ROCK_CRUSHER , SCB_DEF ); set_sc( EL_ROCK_CRUSHER_ATK, SC_ROCK_CRUSHER_ATK , SI_ROCK_CRUSHER_ATK , SCB_SPEED ); + add_sc( KO_YAMIKUMO , SC_HIDING ); + set_sc( KO_JYUMONJIKIRI , SC_JYUMONJIKIRI , SI_KO_JYUMONJIKIRI , SCB_NONE ); add_sc( MH_STAHL_HORN , SC_STUN ); set_sc( MH_ANGRIFFS_MODUS , SC_ANGRIFFS_MODUS , SI_ANGRIFFS_MODUS , SCB_BATK|SCB_WATK|SCB_DEF|SCB_FLEE ); @@ -1637,6 +1639,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int case RG_RAID: case NJ_SHADOWJUMP: case NJ_KIRIKAGE: + case KO_YAMIKUMO: break; default: //Non players can use all skills while hidden. |