diff options
author | Michieru <Michieru@users.noreply.github.com> | 2014-09-19 15:28:56 +0200 |
---|---|---|
committer | Michieru <Michieru@users.noreply.github.com> | 2014-09-19 15:28:56 +0200 |
commit | acc4d2eb875ddf67898ae0ac443e76de2d640daa (patch) | |
tree | 72a2c649d6c8c434abe7cb05a0d6c00e667e07d9 /src/map/status.c | |
parent | 0b617096e7c81a0861b362769a835f23118431dc (diff) | |
download | hercules-acc4d2eb875ddf67898ae0ac443e76de2d640daa.tar.gz hercules-acc4d2eb875ddf67898ae0ac443e76de2d640daa.tar.bz2 hercules-acc4d2eb875ddf67898ae0ac443e76de2d640daa.tar.xz hercules-acc4d2eb875ddf67898ae0ac443e76de2d640daa.zip |
Update official Homunculus renewal stats (bug:6970) http://hercules.ws/board/tracker/issue-6970-homunculus-renewal-stats/
Follow up (bug 8348): https://github.com/HerculesWS/Hercules/commit/ddc52570a9bf694cdba6445bc02350a94856a583
Update official overbrand damage (special thanks to Rytech)
The skill damage is no longer affected by your base level. It is now affected by the enemy's base level (special thanks to Rytech)
Updated the list of skills usable while mounted on a mado. (special thanks to Rytech)
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 57 |
1 files changed, 43 insertions, 14 deletions
diff --git a/src/map/status.c b/src/map/status.c index ceaf01f1f..8393a6c26 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1969,8 +1969,17 @@ unsigned short status_base_atk(const struct block_list *bl, const struct status_ //Normally only players have base-atk, but homunc have a different batk // equation, hinting that perhaps non-players should use this for batk. // [Skotlex] + if (bl->type == BL_HOM) { +#ifdef RENEWAL + str = (int)(floor((rstr + dex + st->luk) / 3) + floor(((TBL_HOM*)bl)->homunculus.level / 10)); +#else dstr = str/10; str += dstr*dstr; +#endif + } else if (bl->type != BL_PC) { + dstr = str/10; + str += dstr*dstr; + } else if (bl->type == BL_PC) #ifdef RENEWAL str = (int)(rstr + (float)dex/5 + (float)st->luk/3 + (float)((TBL_PC*)bl)->status.base_level/4); @@ -2005,11 +2014,16 @@ void status_calc_misc(struct block_list *bl, struct status_data *st, int level) st->cri = st->flee2 = 0; #ifdef RENEWAL // renewal formulas - st->matk_min = st->matk_max = bl->type == BL_PC ? status->base_matk(st, level) : level + st->int_; - st->hit += level + st->dex + (bl->type == BL_PC ? st->luk/3 + 175 : 150); //base level + ( every 1 dex = +1 hit ) + (every 3 luk = +1 hit) + 175 - st->flee += level + st->agi + (bl->type == BL_PC ? st->luk/5 : 0) + 100; //base level + ( every 1 agi = +1 flee ) + (every 5 luk = +1 flee) + 100 - st->def2 += (int)(((float)level + st->vit)/2 + ( bl->type == BL_PC ? ((float)st->agi/5) : 0 )); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def) - st->mdef2 += (int)( bl->type == BL_PC ?(st->int_ + ((float)level/4) + ((float)(st->dex+st->vit)/5)):((float)(st->int_ + level)/4)); //(every 4 base level = +1 mdef) + (every 1 int = +1 mdef) + (every 5 dex = +1 mdef) + (every 5 vit = +1 mdef) + if (bl->type == BL_HOM) { + st->hit = level + st->dex + 150; //base level + dex + 150 + st->flee = level + st->agi + level/10; //base level + agi + base level/10 + } else { + st->matk_min = st->matk_max = bl->type == BL_PC ? status->base_matk(st, level) : level + st->int_; + st->hit += level + st->dex + (bl->type == BL_PC ? st->luk/3 + 175 : 150); //base level + ( every 1 dex = +1 hit ) + (every 3 luk = +1 hit) + 175 + st->flee += level + st->agi + (bl->type == BL_PC ? st->luk/5 : 0) + 100; //base level + ( every 1 agi = +1 flee ) + (every 5 luk = +1 flee) + 100 + st->def2 += (int)(((float)level + st->vit)/2 + ( bl->type == BL_PC ? ((float)st->agi/5) : 0 )); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def) + st->mdef2 += (int)( bl->type == BL_PC ?(st->int_ + ((float)level/4) + ((float)(st->dex+st->vit)/5)):((float)(st->int_ + level)/4)); //(every 4 base level = +1 mdef) + (every 1 int = +1 mdef) + (every 5 dex = +1 mdef) + (every 5 vit = +1 mdef) + } #else // not RENEWAL st->matk_min = status_base_matk_min(st); st->matk_max = status_base_matk_max(st); @@ -2476,7 +2490,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { if (battle_config.character_size&SZ_BIG) bstatus->size++; } else - if(battle_config.character_size&SZ_SMALL) + if(battle_config.character_size&SZ_MEDIUM) bstatus->size++; } bstatus->aspd_rate = 1000; @@ -3288,11 +3302,26 @@ int status_calc_homunculus_(struct homun_data *hd, enum e_status_calc_opt opt) { hstatus->hp = 1; hstatus->sp = 1; } + + hstatus->aspd_rate = 1000; + +#ifdef RENEWAL + hstatus->def = (hstatus->vit + (hom->level / 10)) + ((hstatus->agi + (hom->level / 10)) / 2); + hstatus->mdef = hstatus->int_ + ((hstatus->int_ + hstatus->dex + hstatus->luk) / 3) + (hom->level / 10) * 2; + + amotion = (1000 -2*hstatus->agi -hstatus->dex) * hd->homunculusDB->baseASPD/1000; +#else skill_lv = hom->level/10 + hstatus->vit/5; hstatus->def = cap_value(skill_lv, 0, 99); skill_lv = hom->level/10 + hstatus->int_/5; hstatus->mdef = cap_value(skill_lv, 0, 99); + amotion = (1000 -4*status->agi -status->dex) * hd->homunculusDB->baseASPD/1000; +#endif + + hstatus->amotion = cap_value(amotion,battle_config.max_aspd,2000); + hstatus->adelay = hstatus->amotion; //It seems adelay = amotion for Homunculus. + hstatus->max_hp = hom->max_hp; hstatus->max_sp = hom->max_sp; @@ -3318,14 +3347,10 @@ int status_calc_homunculus_(struct homun_data *hd, enum e_status_calc_opt opt) { hd->battle_status.sp = hom->sp; } +#ifndef RENEWAL hstatus->rhw.atk = hstatus->dex; hstatus->rhw.atk2 = hstatus->str + hom->level; - - hstatus->aspd_rate = 1000; - - amotion = (1000 -4*hstatus->agi -hstatus->dex) * hd->homunculusDB->baseASPD/1000; - hstatus->amotion = cap_value(amotion,battle_config.max_aspd,2000); - hstatus->adelay = hstatus->amotion; //It seems adelay = amotion for Homunculus. +#endif status->calc_misc(&hd->bl, hstatus, hom->level); @@ -3694,12 +3719,12 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } } - if( bl->type&BL_HOM ) { + /*if( bl->type&BL_HOM ) { st->rhw.atk += (st->dex - bst->dex); st->rhw.atk2 += (st->str - bst->str); if( st->rhw.atk2 < st->rhw.atk ) st->rhw.atk2 = st->rhw.atk; - } + }*/ } if(flag&SCB_HIT) { @@ -3912,7 +3937,11 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { st->adelay = 2*st->amotion; } else if( bl->type&BL_HOM ) { +#ifdef RENEWAL + amotion = (1000 - 2*st->agi - st->dex) * ((TBL_HOM*)bl)->homunculusDB->baseASPD/1000; +#else amotion = (1000 - 4*st->agi - st->dex) * ((TBL_HOM*)bl)->homunculusDB->baseASPD/1000; +#endif st->aspd_rate = status->calc_aspd_rate(bl, sc, bst->aspd_rate); if(st->aspd_rate != 1000) |