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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-29 13:23:05 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-29 13:23:05 +0000
commit3beb7c2e05cc09ac075be6b6a0538db12ad77bf1 (patch)
tree90a9432492332ada53ef5db805a39feccfacadc1 /src/map/status.c
parenta5214bc600605749134ae7d7861254201e7ce63b (diff)
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(AoE) skills continue to trigger even if character is dead, official behavior; bugreport:5170
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15303 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index db204f2f9..43205ac34 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1298,7 +1298,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
status = src?status_get_status_data(src):&dummy_status;
- if (src && status_isdead(src))
+ if (src && src->type != BL_PC && status_isdead(src))
return 0;
if (!skill_num) { //Normal attack checks.