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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-30 14:11:23 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-30 14:11:23 +0000
commitc3c791815f1a75df92a4a11bfb1f4410dc3c9d57 (patch)
tree6af9eba8445a5a462eff3a463587a687c0a78029 /src/map/status.c
parentc8db14a97b3d3ba0d8a255e57d941968e265ef1c (diff)
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- Updated HLIF_CHANGE to work as explained by Tharis -> It now adds 30*lv vit and 20*lv int, is dispelled on warp, and can-act delay is 5+5*lv minutes. Hp/Sp is no longer set to 10 after a forced expiration.
- Added instant skill unblock in skill_[merc/pc]block_start when the duration passed is less than 1. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8547 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c22
1 files changed, 10 insertions, 12 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 27bce71ce..34459b495 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -379,7 +379,7 @@ void initChangeTables(void) {
add_sc(SA_ELEMENTWIND, SC_ELEMENTALCHANGE);
set_sc(HLIF_AVOID, SC_AVOID, SI_BLANK, SCB_SPEED);
- set_sc(HLIF_CHANGE, SC_CHANGE, SI_BLANK, SCB_MAXHP|SCB_MAXSP);
+ set_sc(HLIF_CHANGE, SC_CHANGE, SI_BLANK, SCB_VIT|SCB_INT);
set_sc(HFLI_FLEET, SC_FLEET, SI_BLANK, SCB_ASPD|SCB_BATK|SCB_WATK);
set_sc(HFLI_SPEED, SC_SPEED, SI_BLANK, SCB_FLEE); //[orn]
set_sc(HAMI_DEFENCE, SC_DEFENCE, SI_BLANK, SCB_DEF); //[orn]
@@ -3126,6 +3126,8 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang
vit += sc->data[SC_INCVIT].val1;
if(sc->data[SC_VITFOOD].timer!=-1)
vit += sc->data[SC_VITFOOD].val1;
+ if(sc->data[SC_CHANGE].timer!=-1)
+ vit += sc->data[SC_CHANGE].val2;
if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val3&0xFFFF)
vit += sc->data[SC_GUILDAURA].val3&0xFFFF;
if(sc->data[SC_TRUESIGHT].timer!=-1)
@@ -3153,6 +3155,8 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang
int_ += sc->data[SC_INCINT].val1;
if(sc->data[SC_INTFOOD].timer!=-1)
int_ += sc->data[SC_INTFOOD].val1;
+ if(sc->data[SC_CHANGE].timer!=-1)
+ int_ += sc->data[SC_CHANGE].val3;
if(sc->data[SC_BATTLEORDERS].timer!=-1)
int_ += 5;
if(sc->data[SC_TRUESIGHT].timer!=-1)
@@ -3744,8 +3748,6 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang
if(!sc || !sc->count)
return cap_value(maxhp,1,UINT_MAX);
- if(sc->data[SC_CHANGE].timer!=-1)
- maxhp = sc->data[SC_CHANGE].val3;
if(sc->data[SC_INCMHPRATE].timer!=-1)
maxhp += maxhp * sc->data[SC_INCMHPRATE].val1/100;
if(sc->data[SC_APPLEIDUN].timer!=-1)
@@ -3763,8 +3765,6 @@ static unsigned int status_calc_maxsp(struct block_list *bl, struct status_chang
if(!sc || !sc->count)
return cap_value(maxsp,1,UINT_MAX);
- if(sc->data[SC_CHANGE].timer!=-1)
- maxsp = sc->data[SC_CHANGE].val2;
if(sc->data[SC_INCMSPRATE].timer!=-1)
maxsp += maxsp * sc->data[SC_INCMSPRATE].val1/100;
if(sc->data[SC_SERVICE4U].timer!=-1)
@@ -5554,12 +5554,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
val2=(val1+1)/2; // number of hits blocked
break;
case SC_CHANGE:
- {
- struct status_data *status = status_get_base_status(bl);
- if (!status) return 0;
- val2= status->max_hp; //Base Max HP
- val3= status->max_sp; //Base Max SP
- }
+ val2= 30*val1; //Vit increase
+ val3= 20*val1; //Int increase
break;
case SC_ARMOR_ELEMENT:
break; // It just change the armor element of the player (used by battle_attr_fix)
@@ -6132,7 +6128,9 @@ int status_change_end( struct block_list* bl , int type,int tid )
}
break; //guess hes not in jail :P
case SC_CHANGE:
- // "lose almost all her HP and SP"
+ if (tid == -1)
+ break;
+ // "lose almost all her HP and SP" on natural expiration.
status_set_hp(bl, 10, 0);
status_set_sp(bl, 10, 0);
break;