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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-09 01:37:48 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-09 01:37:48 +0000 |
commit | 3d56a0bf4a4ac9da69eac47560b18e2f770d2747 (patch) | |
tree | 0964f7a067aa4f55e90707cf25ff6c875469037a /src/map/status.c | |
parent | afe5db9b8300ed02e0a57c75b28d5c02baed58da (diff) | |
download | hercules-3d56a0bf4a4ac9da69eac47560b18e2f770d2747.tar.gz hercules-3d56a0bf4a4ac9da69eac47560b18e2f770d2747.tar.bz2 hercules-3d56a0bf4a4ac9da69eac47560b18e2f770d2747.tar.xz hercules-3d56a0bf4a4ac9da69eac47560b18e2f770d2747.zip |
Added some renewal behaviors of skills from bugreport:5302 (all under renewal mode)
- Steel body no longer sets def and mdef at 90, instead it reduces incoming damage by 1/10.
- Storm Gust no longer possesses a hit counter; instead every hit have a chance to freeze of 20+(5 x skill_level).
- Thunder Storm skill ratio was increased from 80% to 100%
- Misc: added isOFF macro to replace REMODE == 0 compiler-level-checks.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15553 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/src/map/status.c b/src/map/status.c index 44fdb3401..c745bad51 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2635,7 +2635,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) status->def = cap_value(i, CHAR_MIN, CHAR_MAX); #endif } -#if REMODE == 0 +#if isOFF(REMODE) /** * The following setting does not affect Renewal Mode **/ @@ -2658,7 +2658,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) status->mdef = cap_value(i, CHAR_MIN, CHAR_MAX); #endif } -#if REMODE == 0 +#if isOFF(REMODE) /** * The following setting does not affect Renewal Mode **/ @@ -3387,14 +3387,14 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) if( bl->type&BL_PC && sd->matk_rate != 100 ) { //Bonuses from previous matk - #if REMODE == 0 //Only changed in non-re [RRInd] + #if isOFF(REMODE) //Only changed in non-re [RRInd] status->matk_max = status->matk_max * sd->matk_rate/100; #endif status->matk_min = status->matk_min * sd->matk_rate/100; } status->matk_min = status_calc_matk(bl, sc, status->matk_min); - #if REMODE == 0 //Only changed in non-re [RRInd] + #if isOFF(REMODE) //Only changed in non-re [RRInd] status->matk_max = status_calc_matk(bl, sc, status->matk_max); #endif @@ -4136,8 +4136,13 @@ static signed short status_calc_flee2(struct block_list *bl, struct status_chang return 100; if(sc->data[SC_KEEPING]) return 90; +/** + * In renewal it no longer provides 90 def + **/ +#if isOFF(REMODE) if(sc->data[SC_STEELBODY]) return 90; +#endif if(sc->data[SC_ARMORCHANGE]) def += sc->data[SC_ARMORCHANGE]->val2; if(sc->data[SC_DRUMBATTLE]) @@ -4252,8 +4257,13 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change return 0; if(sc->data[SC_BARRIER]) return 100; +/** + * In renewal it no longer provides 90 mdef + **/ +#if isOFF(REMODE) if(sc->data[SC_STEELBODY]) return 90; +#endif if(sc->data[SC_ARMORCHANGE]) mdef += sc->data[SC_ARMORCHANGE]->val3; if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) @@ -4472,7 +4482,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha /// Note that the scale of aspd_rate is 1000 = 100%. static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate) { -#if REMODE == 0 +#if isOFF(REMODE) /** * this variable is not used unless in non-RE **/ @@ -4546,7 +4556,7 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * else if(sc->data[SC_MADNESSCANCEL]) aspd_rate -= 200; } -#if REMODE == 0 +#if isOFF(REMODE) /** * in RE they give a fixed boost -- we do so along SERVICE4U in status_base_amotion_pc **/ @@ -6205,7 +6215,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_EXPLOSIONSPIRITS: val2 = 75 + 25*val1; //Cri bonus break; -#if REMODE == 0 +#if isOFF(REMODE) /** * Only in non-RE it's var is changed **/ |