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author | Jedzkie <jedzkie13@rocketmail.com> | 2015-12-23 11:30:24 +0800 |
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committer | Jedzkie <jedzkie13@rocketmail.com> | 2015-12-23 11:30:24 +0800 |
commit | 9dc44927ccf5ae88a40e92be5c7c2146cdb5eb06 (patch) | |
tree | de9c192a80e429288bea39bc1edcd047982c1b0d /src/map/status.c | |
parent | f7f6f3da94a9dffc7e7b9ecd2c82914945b48269 (diff) | |
download | hercules-9dc44927ccf5ae88a40e92be5c7c2146cdb5eb06.tar.gz hercules-9dc44927ccf5ae88a40e92be5c7c2146cdb5eb06.tar.bz2 hercules-9dc44927ccf5ae88a40e92be5c7c2146cdb5eb06.tar.xz hercules-9dc44927ccf5ae88a40e92be5c7c2146cdb5eb06.zip |
Item Update:
- Update the Genetic Sling / Food items
- AegisNames
- iRO Names
- Prices
- Weight
- Added official effect for HP Increase Potions and SP Increase Potions.
- Fix Banana Bomb sitting behavior.
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 185 |
1 files changed, 114 insertions, 71 deletions
diff --git a/src/map/status.c b/src/map/status.c index 33e664f3f..d721e7eb1 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -899,11 +899,13 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_SPELLBOOK6] = SI_SPELLBOOK6; status->dbs->IconChangeTable[SC_SPELLBOOK7] = SI_SPELLBOOK7; + // Mechanic status icon status->dbs->IconChangeTable[SC_NEUTRALBARRIER_MASTER] = SI_NEUTRALBARRIER_MASTER; status->dbs->IconChangeTable[SC_STEALTHFIELD_MASTER] = SI_STEALTHFIELD_MASTER; status->dbs->IconChangeTable[SC_OVERHEAT] = SI_OVERHEAT; status->dbs->IconChangeTable[SC_OVERHEAT_LIMITPOINT] = SI_OVERHEAT_LIMITPOINT; + // Guillotine Cross status icons status->dbs->IconChangeTable[SC_HALLUCINATIONWALK_POSTDELAY] = SI_HALLUCINATIONWALK_POSTDELAY; status->dbs->IconChangeTable[SC_TOXIN] = SI_TOXIN; status->dbs->IconChangeTable[SC_PARALYSE] = SI_PARALYSE; @@ -914,27 +916,22 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_OBLIVIONCURSE] = SI_OBLIVIONCURSE; status->dbs->IconChangeTable[SC_LEECHESEND] = SI_LEECHESEND; + // Royal Guard status icons status->dbs->IconChangeTable[SC_SHIELDSPELL_DEF] = SI_SHIELDSPELL_DEF; status->dbs->IconChangeTable[SC_SHIELDSPELL_MDEF] = SI_SHIELDSPELL_MDEF; status->dbs->IconChangeTable[SC_SHIELDSPELL_REF] = SI_SHIELDSPELL_REF; status->dbs->IconChangeTable[SC_BANDING_DEFENCE] = SI_BANDING_DEFENCE; + // Sura status icon status->dbs->IconChangeTable[SC_CURSEDCIRCLE_ATKER] = SI_CURSEDCIRCLE_ATKER; - status->dbs->IconChangeTable[SC_STOMACHACHE] = SI_STOMACHACHE; - status->dbs->IconChangeTable[SC_MYSTERIOUS_POWDER] = SI_MYSTERIOUS_POWDER; - status->dbs->IconChangeTable[SC_MELON_BOMB] = SI_MELON_BOMB; - status->dbs->IconChangeTable[SC_BANANA_BOMB] = SI_BANANA_BOMB; - status->dbs->IconChangeTable[SC_BANANA_BOMB_SITDOWN_POSTDELAY] = SI_BANANA_BOMB_SITDOWN_POSTDELAY; - - // Genetics New Food Items Status Icons + // Genetics Food items / Throwable items status icons status->dbs->IconChangeTable[SC_SAVAGE_STEAK] = SI_SAVAGE_STEAK; status->dbs->IconChangeTable[SC_COCKTAIL_WARG_BLOOD] = SI_COCKTAIL_WARG_BLOOD; status->dbs->IconChangeTable[SC_MINOR_BBQ] = SI_MINOR_BBQ; status->dbs->IconChangeTable[SC_SIROMA_ICE_TEA] = SI_SIROMA_ICE_TEA; status->dbs->IconChangeTable[SC_DROCERA_HERB_STEAMED] = SI_DROCERA_HERB_STEAMED; status->dbs->IconChangeTable[SC_PUTTI_TAILS_NOODLES] = SI_PUTTI_TAILS_NOODLES; - status->dbs->IconChangeTable[SC_BOOST500] |= SI_BOOST500; status->dbs->IconChangeTable[SC_FULL_SWING_K] |= SI_FULL_SWING_K; status->dbs->IconChangeTable[SC_MANA_PLUS] |= SI_MANA_PLUS; @@ -943,6 +940,13 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_EXTRACT_WHITE_POTION_Z] |= SI_EXTRACT_WHITE_POTION_Z; status->dbs->IconChangeTable[SC_VITATA_500] |= SI_VITATA_500; status->dbs->IconChangeTable[SC_EXTRACT_SALAMINE_JUICE] |= SI_EXTRACT_SALAMINE_JUICE; + status->dbs->IconChangeTable[SC_STOMACHACHE] = SI_STOMACHACHE; + status->dbs->IconChangeTable[SC_MYSTERIOUS_POWDER] = SI_MYSTERIOUS_POWDER; + status->dbs->IconChangeTable[SC_MELON_BOMB] = SI_MELON_BOMB; + status->dbs->IconChangeTable[SC_BANANA_BOMB] = SI_BANANA_BOMB; + status->dbs->IconChangeTable[SC_BANANA_BOMB_SITDOWN_POSTDELAY] = SI_BANANA_BOMB_SITDOWN_POSTDELAY; + status->dbs->IconChangeTable[SC_PROMOTE_HEALTH_RESERCH] = SI_PROMOTE_HEALTH_RESERCH; + status->dbs->IconChangeTable[SC_ENERGY_DRINK_RESERCH] = SI_ENERGY_DRINK_RESERCH; // Elemental Spirit's 'side' status change icons. status->dbs->IconChangeTable[SC_CIRCLE_OF_FIRE] = SI_CIRCLE_OF_FIRE; @@ -1009,16 +1013,13 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_INCHITRATE] |= SCB_HIT; status->dbs->ChangeFlagTable[SC_INCFLEE] |= SCB_FLEE; status->dbs->ChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE; - status->dbs->ChangeFlagTable[SC_MTF_HITFLEE] |= SCB_HIT | SCB_FLEE; status->dbs->ChangeFlagTable[SC_CRITICALPERCENT] |= SCB_CRI; status->dbs->ChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD; status->dbs->ChangeFlagTable[SC_PLUSAVOIDVALUE] |= SCB_FLEE2; status->dbs->ChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP; status->dbs->ChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP; status->dbs->ChangeFlagTable[SC_INCMHP] |= SCB_MAXHP; - status->dbs->ChangeFlagTable[SC_MTF_MHP] |= SCB_MAXHP; status->dbs->ChangeFlagTable[SC_INCMSP] |= SCB_MAXSP; - status->dbs->ChangeFlagTable[SC_MTF_MSP] |= SCB_MAXSP; status->dbs->ChangeFlagTable[SC_INCATKRATE] |= SCB_BATK | SCB_WATK; status->dbs->ChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; status->dbs->ChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; @@ -1033,6 +1034,8 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_BATKFOOD] |= SCB_BATK; status->dbs->ChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; status->dbs->ChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; + status->dbs->ChangeFlagTable[SC_ALL_RIDING] |= SCB_SPEED; + status->dbs->ChangeFlagTable[SC_WEDDING] |= SCB_SPEED; status->dbs->ChangeFlagTable[SC_ARMORPROPERTY] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_ARMOR_RESIST] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_ATKER_BLOOD] |= SCB_ALL; @@ -1041,6 +1044,7 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_TARGET_ASPD] |= SCB_MAXSP; status->dbs->ChangeFlagTable[SC_ATKER_ASPD] |= SCB_MAXHP | SCB_ALL; status->dbs->ChangeFlagTable[SC_ATKER_MOVESPEED] |= SCB_MAXSP | SCB_ALL; + status->dbs->ChangeFlagTable[SC_ACARAJE] |= SCB_HIT | SCB_ASPD; status->dbs->ChangeFlagTable[SC_FOOD_CRITICALSUCCESSVALUE] |= SCB_CRI; status->dbs->ChangeFlagTable[SC_CUP_OF_BOZA] |= SCB_VIT | SCB_ALL; status->dbs->ChangeFlagTable[SC_GM_BATTLE] |= SCB_BATK | SCB_MATK | SCB_MAXHP | SCB_MAXSP; @@ -1075,13 +1079,19 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_PYREXIA] |= SCB_HIT | SCB_FLEE; status->dbs->ChangeFlagTable[SC_OBLIVIONCURSE] |= SCB_REGEN; - // RG status + // Royal Guard status status->dbs->ChangeFlagTable[SC_SHIELDSPELL_DEF] |= SCB_WATK; status->dbs->ChangeFlagTable[SC_SHIELDSPELL_REF] |= SCB_DEF; - // Meca status + // Mechanic status status->dbs->ChangeFlagTable[SC_STEALTHFIELD_MASTER] |= SCB_SPEED; + // Other skills status + status->dbs->ChangeFlagTable[SC_REBOUND] |= SCB_SPEED | SCB_REGEN; + status->dbs->ChangeFlagTable[SC_DEFSET] |= SCB_DEF | SCB_DEF2; + status->dbs->ChangeFlagTable[SC_MDEFSET] |= SCB_MDEF | SCB_MDEF2; + + // Geneticist Foods / Throwable items status->dbs->ChangeFlagTable[SC_SAVAGE_STEAK] |= SCB_STR; status->dbs->ChangeFlagTable[SC_COCKTAIL_WARG_BLOOD] |= SCB_INT; status->dbs->ChangeFlagTable[SC_MINOR_BBQ] |= SCB_VIT; @@ -1096,12 +1106,10 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_EXTRACT_WHITE_POTION_Z] |= SCB_REGEN; status->dbs->ChangeFlagTable[SC_VITATA_500] |= SCB_REGEN | SCB_MAXSP; status->dbs->ChangeFlagTable[SC_EXTRACT_SALAMINE_JUICE] |= SCB_ASPD; - status->dbs->ChangeFlagTable[SC_REBOUND] |= SCB_SPEED | SCB_REGEN; - status->dbs->ChangeFlagTable[SC_DEFSET] |= SCB_DEF | SCB_DEF2; - status->dbs->ChangeFlagTable[SC_MDEFSET] |= SCB_MDEF | SCB_MDEF2; status->dbs->ChangeFlagTable[SC_MYSTERIOUS_POWDER] |= SCB_MAXHP; - status->dbs->ChangeFlagTable[SC_ACARAJE] |= SCB_HIT | SCB_ASPD; status->dbs->ChangeFlagTable[SC_STOMACHACHE] |= SCB_STR | SCB_AGI | SCB_VIT | SCB_INT | SCB_DEX | SCB_LUK | SCB_SPEED; + status->dbs->ChangeFlagTable[SC_PROMOTE_HEALTH_RESERCH] |= SCB_MAXHP | SCB_ALL; + status->dbs->ChangeFlagTable[SC_ENERGY_DRINK_RESERCH] |= SCB_MAXSP | SCB_ALL; // Geffen Scrolls status->dbs->ChangeFlagTable[SC_SKELSCROLL] |= SCB_ALL; @@ -1114,12 +1122,13 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_FREYJASCROLL] |= SCB_MDEF | SCB_FLEE2; status->dbs->ChangeFlagTable[SC_SOULSCROLL] |= SCB_MAXHP | SCB_MAXSP; - status->dbs->ChangeFlagTable[SC_ALL_RIDING] |= SCB_SPEED; - status->dbs->ChangeFlagTable[SC_WEDDING] |= SCB_SPEED; - + // Monster Transform status->dbs->ChangeFlagTable[SC_MTF_ASPD] |= SCB_ASPD | SCB_HIT; status->dbs->ChangeFlagTable[SC_MTF_MATK] |= SCB_MATK; status->dbs->ChangeFlagTable[SC_MTF_MLEATKED] |= SCB_ALL; + status->dbs->ChangeFlagTable[SC_MTF_HITFLEE] |= SCB_HIT | SCB_FLEE; + status->dbs->ChangeFlagTable[SC_MTF_MHP] |= SCB_MAXHP; + status->dbs->ChangeFlagTable[SC_MTF_MSP] |= SCB_MAXSP; // Eden Crystal Synthesis status->dbs->ChangeFlagTable[SC_QUEST_BUFF1] |= SCB_BATK | SCB_MATK; @@ -5937,66 +5946,68 @@ unsigned short status_calc_dmotion(struct block_list *bl, struct status_change * unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp) { - if(!sc || !sc->count) - return (unsigned int)cap_value(maxhp,1,UINT_MAX); + if (!sc || !sc->count) + return (unsigned int)cap_value(maxhp, 1, UINT_MAX); - if(sc->data[SC_INCMHPRATE]) - maxhp += maxhp * sc->data[SC_INCMHPRATE]->val1/100; - if(sc->data[SC_INCMHP]) + if (sc->data[SC_INCMHPRATE]) + maxhp += maxhp * sc->data[SC_INCMHPRATE]->val1 / 100; + if (sc->data[SC_INCMHP]) maxhp += (sc->data[SC_INCMHP]->val1); - if(sc->data[SC_MTF_MHP]) + if (sc->data[SC_MTF_MHP]) maxhp += (sc->data[SC_MTF_MHP]->val1); - if(sc->data[SC_APPLEIDUN]) - maxhp += maxhp * sc->data[SC_APPLEIDUN]->val2/100; - if(sc->data[SC_DELUGE]) - maxhp += maxhp * sc->data[SC_DELUGE]->val2/100; - if(sc->data[SC_BERSERK]) + if (sc->data[SC_APPLEIDUN]) + maxhp += maxhp * sc->data[SC_APPLEIDUN]->val2 / 100; + if (sc->data[SC_DELUGE]) + maxhp += maxhp * sc->data[SC_DELUGE]->val2 / 100; + if (sc->data[SC_BERSERK]) maxhp += maxhp * 2; - if(sc->data[SC_MARIONETTE_MASTER]) + if (sc->data[SC_MARIONETTE_MASTER]) maxhp -= 1000; - if(sc->data[SC_SOLID_SKIN_OPTION]) + if (sc->data[SC_SOLID_SKIN_OPTION]) maxhp += 2000;// Fix amount. - if(sc->data[SC_POWER_OF_GAIA]) + if (sc->data[SC_POWER_OF_GAIA]) maxhp += 3000; - if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) + if (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) maxhp += 500; - if(sc->data[SC_MER_HP]) - maxhp += maxhp * sc->data[SC_MER_HP]->val2/100; - if(sc->data[SC_EPICLESIS]) + if (sc->data[SC_MER_HP]) + maxhp += maxhp * sc->data[SC_MER_HP]->val2 / 100; + if (sc->data[SC_EPICLESIS]) maxhp += maxhp * 5 * sc->data[SC_EPICLESIS]->val1 / 100; - if(sc->data[SC_VENOMBLEED]) + if (sc->data[SC_VENOMBLEED]) maxhp -= maxhp * 15 / 100; - if(sc->data[SC__WEAKNESS]) + if (sc->data[SC__WEAKNESS]) maxhp -= maxhp * sc->data[SC__WEAKNESS]->val2 / 100; - if(sc->data[SC_LERADS_DEW]) + if (sc->data[SC_LERADS_DEW]) maxhp += sc->data[SC_LERADS_DEW]->val3; - if(sc->data[SC_BEYOND_OF_WARCRY]) + if (sc->data[SC_BEYOND_OF_WARCRY]) maxhp -= maxhp * sc->data[SC_BEYOND_OF_WARCRY]->val4 / 100; - if(sc->data[SC_FORCEOFVANGUARD]) + if (sc->data[SC_FORCEOFVANGUARD]) maxhp += maxhp * 3 * sc->data[SC_FORCEOFVANGUARD]->val1 / 100; - if(sc->data[SC_INSPIRATION]) + if (sc->data[SC_INSPIRATION]) maxhp += maxhp * 5 * sc->data[SC_INSPIRATION]->val1 / 100 + 600 * sc->data[SC_INSPIRATION]->val1; - if(sc->data[SC_RAISINGDRAGON]) + if (sc->data[SC_RAISINGDRAGON]) maxhp += maxhp * (2 + sc->data[SC_RAISINGDRAGON]->val1) / 100; - if(sc->data[SC_GENTLETOUCH_CHANGE]) // Max HP decrease: [Skill Level x 4] % + if (sc->data[SC_GENTLETOUCH_CHANGE]) // Max HP decrease: [Skill Level x 4] % maxhp -= maxhp * (4 * sc->data[SC_GENTLETOUCH_CHANGE]->val1) / 100; - if(sc->data[SC_GENTLETOUCH_REVITALIZE])// Max HP increase: [Skill Level x 2] % + if (sc->data[SC_GENTLETOUCH_REVITALIZE])// Max HP increase: [Skill Level x 2] % maxhp += maxhp * (2 * sc->data[SC_GENTLETOUCH_REVITALIZE]->val1) / 100; - if(sc->data[SC_MUSTLE_M]) - maxhp += maxhp * sc->data[SC_MUSTLE_M]->val1/100; - if(sc->data[SC_MYSTERIOUS_POWDER]) - maxhp -= sc->data[SC_MYSTERIOUS_POWDER]->val1 / 100; - if(sc->data[SC_PETROLOGY_OPTION]) + if (sc->data[SC_MUSTLE_M]) + maxhp += maxhp * sc->data[SC_MUSTLE_M]->val1 / 100; + if (sc->data[SC_PROMOTE_HEALTH_RESERCH]) + maxhp += sc->data[SC_PROMOTE_HEALTH_RESERCH]->val3; + if (sc->data[SC_MYSTERIOUS_POWDER]) + maxhp -= maxhp * sc->data[SC_MYSTERIOUS_POWDER]->val1 / 100; + if (sc->data[SC_PETROLOGY_OPTION]) maxhp += maxhp * sc->data[SC_PETROLOGY_OPTION]->val2 / 100; - if(sc->data[SC_CURSED_SOIL_OPTION]) + if (sc->data[SC_CURSED_SOIL_OPTION]) maxhp += maxhp * sc->data[SC_CURSED_SOIL_OPTION]->val2 / 100; - if(sc->data[SC_UPHEAVAL_OPTION]) + if (sc->data[SC_UPHEAVAL_OPTION]) maxhp += maxhp * sc->data[SC_UPHEAVAL_OPTION]->val3 / 100; if (sc->data[SC_ANGRIFFS_MODUS]) maxhp += maxhp * 5 * sc->data[SC_ANGRIFFS_MODUS]->val1 /100; if (sc->data[SC_GOLDENE_FERSE]) maxhp += maxhp * sc->data[SC_GOLDENE_FERSE]->val2 / 100; - if(sc->data[SC_FRIGG_SONG]) + if (sc->data[SC_FRIGG_SONG]) maxhp += maxhp * sc->data[SC_FRIGG_SONG]->val2 / 100; if (sc->data[SC_SOULSCROLL]) maxhp += maxhp * sc->data[SC_SOULSCROLL]->val1 / 100; @@ -6009,32 +6020,34 @@ unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, if (sc->data[SC_GM_BATTLE2]) maxhp -= maxhp * sc->data[SC_GM_BATTLE2]->val1 / 100; - return (unsigned int)cap_value(maxhp,1,UINT_MAX); + return (unsigned int)cap_value(maxhp, 1, UINT_MAX); } unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) { - if(!sc || !sc->count) - return cap_value(maxsp,1,UINT_MAX); + if (!sc || !sc->count) + return cap_value(maxsp, 1, UINT_MAX); - if(sc->data[SC_INCMSPRATE]) - maxsp += maxsp * sc->data[SC_INCMSPRATE]->val1/100; - if(sc->data[SC_INCMSP]) + if (sc->data[SC_INCMSPRATE]) + maxsp += maxsp * sc->data[SC_INCMSPRATE]->val1 / 100; + if (sc->data[SC_INCMSP]) maxsp += (sc->data[SC_INCMSP]->val1); - if(sc->data[SC_MTF_MSP]) + if (sc->data[SC_MTF_MSP]) maxsp += (sc->data[SC_MTF_MSP]->val1); - if(sc->data[SC_SERVICEFORYOU]) - maxsp += maxsp * sc->data[SC_SERVICEFORYOU]->val2/100; - if(sc->data[SC_MER_SP]) - maxsp += maxsp * sc->data[SC_MER_SP]->val2/100; - if(sc->data[SC_RAISINGDRAGON]) + if (sc->data[SC_SERVICEFORYOU]) + maxsp += maxsp * sc->data[SC_SERVICEFORYOU]->val2 / 100; + if (sc->data[SC_MER_SP]) + maxsp += maxsp * sc->data[SC_MER_SP]->val2 / 100; + if (sc->data[SC_RAISINGDRAGON]) maxsp += maxsp * (2 + sc->data[SC_RAISINGDRAGON]->val1) / 100; - if(sc->data[SC_LIFE_FORCE_F]) - maxsp += maxsp * sc->data[SC_LIFE_FORCE_F]->val1/100; - if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3) + if (sc->data[SC_LIFE_FORCE_F]) + maxsp += maxsp * sc->data[SC_LIFE_FORCE_F]->val1 / 100; + if (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3) maxsp += 50; if (sc->data[SC_VITATA_500]) maxsp += maxsp * sc->data[SC_VITATA_500]->val2 / 100; + if (sc->data[SC_ENERGY_DRINK_RESERCH]) + maxsp += maxsp * sc->data[SC_ENERGY_DRINK_RESERCH]->val3 / 100; if (sc->data[SC_TARGET_ASPD]) maxsp += maxsp * sc->data[SC_TARGET_ASPD]->val1 / 100; if (sc->data[SC_SOULSCROLL]) @@ -6046,7 +6059,7 @@ unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, if (sc->data[SC_GM_BATTLE2]) maxsp -= maxsp * sc->data[SC_GM_BATTLE2]->val1 / 100; - return cap_value(maxsp,1,UINT_MAX); + return cap_value(maxsp, 1, UINT_MAX); } unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element) @@ -9243,6 +9256,30 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t tick_time = 10000; sc_start(src, bl, SC_ENDURE, 100, 10, tick); // Endure effect break; + case SC_PROMOTE_HEALTH_RESERCH: + // Val1: 1 = Regular Potion, 2 = Thrown Potion + // Val2: 1 = Small Potion, 2 = Medium Potion, 3 = Large Potion + // Val3: MaxHP Increase By Fixed Amount + // Val4: MaxHP Heal Percentage + if (val1 == 1) // If potion was normally used, take the user's BaseLv. + val3 = 1000 * val2 - 500 + status->get_lv(bl) * 10 / 3; + else if (val1 == 2) // If potion was thrown at someone, take the thrower's BaseLv. + val3 = 1000 * val2 - 500 + status->get_lv(src) * 10 / 3; + if (val3 <= 0) // Prevents a negeative value from happening. + val3 = 0; + break; + case SC_ENERGY_DRINK_RESERCH: + // Val1: 1 = Regular Potion, 2 = Thrown Potion + // Val2: 1 = Small Potion, 2 = Medium Potion, 3 = Large Potion + // Val3: MaxSP Increase By Fixed Amount + // Val4: MaxSP Heal Percentage + if (val1 == 1) // If potion was normally used, take the user's BaseLv. + val3 = status->get_lv(bl) / 10 + 5 * val2 - 10; + else if (val1 == 2) // If potion was thrown at someone, take the thrower's BaseLv. + val3 = status->get_lv(src) / 10 + 5 * val2 - 10; + if (val3 <= 0) // Prevents a negeative value from happening. + val3 = 0; + break; case SC_KYOUGAKU: { int min = val1*2; int max = val1*3; @@ -9867,6 +9904,12 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t case SC_MER_SP: status_percent_heal(bl, 0, 100); // Recover Full SP break; + case SC_PROMOTE_HEALTH_RESERCH: + status_percent_heal(bl, sce->val4, 0); + break; + case SC_ENERGY_DRINK_RESERCH: + status_percent_heal(bl, 0, sce->val4); + break; /** * Ranger **/ |