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author | shennetsind <ind@henn.et> | 2013-12-01 13:17:45 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-12-01 13:17:45 -0200 |
commit | e115c30bde414fc82a617645c7fadeabd04cf56f (patch) | |
tree | 7ac8ff845119d4d81d94a4e7d03654865b2e3bdc /src/map/status.c | |
parent | 4e20f139fa7d0ebd6de30fde9b91ec5e235981d2 (diff) | |
download | hercules-e115c30bde414fc82a617645c7fadeabd04cf56f.tar.gz hercules-e115c30bde414fc82a617645c7fadeabd04cf56f.tar.bz2 hercules-e115c30bde414fc82a617645c7fadeabd04cf56f.tar.xz hercules-e115c30bde414fc82a617645c7fadeabd04cf56f.zip |
Fixed Bug 7866
Fixed EQI_SHADOW_ACC_L ability to produce bonuses, Special Thanks to rosfus, Angelmelody.
http://hercules.ws/board/tracker/issue-7866-eqi-shadow-acc-l-missing-effect/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c index 29a1689a1..be004e918 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2453,10 +2453,11 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { pc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true); // Parse equipment. - for(i=0;i<EQI_MAX-1;i++) { + for(i=0;i<EQI_MAX;i++) { status->current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to status->current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] if(index < 0) continue; + if(i == EQI_AMMO) continue;/* ammo has special handler down there */ if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue; if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) @@ -2588,10 +2589,11 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { bstatus->def += (refinedef+50)/100; //Parse Cards - for(i=0;i<EQI_MAX-1;i++) { + for(i=0;i<EQI_MAX;i++) { status->current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to status->current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] if(index < 0) continue; + if(i == EQI_AMMO) continue;/* ammo doesn't have cards */ if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue; if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) |