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author | Shido <the.keikun@gmail.com> | 2014-05-30 10:37:54 +0800 |
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committer | Shido <the.keikun@gmail.com> | 2014-05-30 10:37:54 +0800 |
commit | 0a4975ed611db7d1bcfe501008085e420e743128 (patch) | |
tree | bf24b6bd33949e0fb5d1d5e5567571b261831c23 /src/map/status.c | |
parent | 94f958f87460f077bea712db35b1c461ab749e68 (diff) | |
download | hercules-0a4975ed611db7d1bcfe501008085e420e743128.tar.gz hercules-0a4975ed611db7d1bcfe501008085e420e743128.tar.bz2 hercules-0a4975ed611db7d1bcfe501008085e420e743128.tar.xz hercules-0a4975ed611db7d1bcfe501008085e420e743128.zip |
Fixed typos inside src/
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/map/status.c b/src/map/status.c index a716b8913..d05341683 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1121,8 +1121,8 @@ int status_charge(struct block_list* bl, int64 hp, int64 sp) { } //Inflicts damage on the target with the according walkdelay. -//If flag&1, damage is passive and does not triggers cancelling status changes. -//If flag&2, fail if target does not has enough to substract. +//If flag&1, damage is passive and does not triggers canceling status changes. +//If flag&2, fail if target does not has enough to subtract. //If flag&4, if killed, mob must not give exp/loot. //flag will be set to &8 when damaging sp of a dead character int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, int64 in_sp, int walkdelay, int flag) { @@ -1269,7 +1269,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, st->hp = 1; //To let the dead function cast skills and all that. //NOTE: These dead functions should return: [Skotlex] - //0: Death cancelled, auto-revived. + //0: Death canceled, auto-revived. //Non-zero: Standard death. Clear status, cancel move/attack, etc //&2: Also remove object from map. //&4: Also delete object from memory. @@ -1284,7 +1284,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, break; } - if(!flag) //Death cancelled. + if(!flag) //Death canceled. return (int)(hp+sp); //Normal death @@ -1429,7 +1429,7 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) { //If rates are > 0, percent is of current HP/SP //If rates are < 0, percent is of max HP/SP //If !flag, this is heal, otherwise it is damage. -//Furthermore, if flag==2, then the target must not die from the substraction. +//Furthermore, if flag==2, then the target must not die from the subtraction. int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag) { struct status_data *st; unsigned int hp = 0, sp = 0; @@ -1633,11 +1633,11 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin if( sc && sc->count ) { - if (skill_id != RK_REFRESH && sc->opt1 >0 && !(sc->opt1 == OPT1_CRYSTALIZE && src->type == BL_MOB) && sc->opt1 != OPT1_BURNING && skill_id != SR_GENTLETOUCH_CURE) { //Stuned/Frozen/etc + if (skill_id != RK_REFRESH && sc->opt1 >0 && !(sc->opt1 == OPT1_CRYSTALIZE && src->type == BL_MOB) && sc->opt1 != OPT1_BURNING && skill_id != SR_GENTLETOUCH_CURE) { //Stunned/Frozen/etc if (flag != 1) //Can't cast, casted stuff can't damage. return 0; if (!(skill->get_inf(skill_id)&INF_GROUND_SKILL)) - return 0; //Targetted spells can't come off. + return 0; //Targeted spells can't come off. } if ( @@ -1782,7 +1782,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin if( ( tsc->data[SC_STEALTHFIELD] || tsc->data[SC_CAMOUFLAGE] ) && !(st->mode&(MD_BOSS|MD_DETECTOR)) && flag == 4 ) return 0; } - //If targetting, cloak+hide protect you, otherwise only hiding does. + //If targeting, cloak+hide protect you, otherwise only hiding does. hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK); //You cannot hide from ground skills. @@ -1815,7 +1815,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin } } break; - case BL_ITEM: //Allow targetting of items to pick'em up (or in the case of mobs, to loot them). + case BL_ITEM: //Allow targeting of items to pick'em up (or in the case of mobs, to loot them). //TODO: Would be nice if this could be used to judge whether the player can or not pick up the item it targets. [Skotlex] if (st->mode&MD_LOOTER) return 1; @@ -1891,7 +1891,7 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) #ifdef RENEWAL_ASPD short mod = -1; - switch( sd->weapontype2 ){ // adjustment for dual weilding + switch( sd->weapontype2 ){ // adjustment for dual wielding case W_DAGGER: mod = 0; break; // 0, 1, 1 case W_1HSWORD: case W_1HAXE: mod = 1; @@ -2555,7 +2555,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { return 1; } - // sanitize the refine level in case someone decreased the value inbetween + // sanitize the refine level in case someone decreased the value in between if (sd->status.inventory[index].refine > MAX_REFINE) sd->status.inventory[index].refine = MAX_REFINE; @@ -2583,7 +2583,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { wa->matk += status->refine_info[wlv].bonus[r-1] / 100; #endif - //Overrefine bonus. + //Overrefined bonus. if (r) wd->overrefine = status->refine_info[wlv].randombonus_max[r-1] / 100; |