diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-19 04:36:44 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-19 04:36:44 +0000 |
commit | 90e11bb615a4df66fcc3b538fffe6595bca05015 (patch) | |
tree | 291d75b907783d4d89b23a7bebef3baf142e9799 /src/map/status.c | |
parent | 6ce5dacb5b15f16ff4c672596c091a41a190d687 (diff) | |
download | hercules-90e11bb615a4df66fcc3b538fffe6595bca05015.tar.gz hercules-90e11bb615a4df66fcc3b538fffe6595bca05015.tar.bz2 hercules-90e11bb615a4df66fcc3b538fffe6595bca05015.tar.xz hercules-90e11bb615a4df66fcc3b538fffe6595bca05015.zip |
- Rewrote the jail logic to always use a status change. This means that the character's save point is not changed when jailed, and the char is always warped back to the point where it was before being jailed on unjail.
- Made pc_setpos fail if you are jailed, effectively blocking you from being moved out of the jail map for the duration of jail.
- Modified @adjcmdlvl so you can't set a command to require higher level than yourself, and so you can't edit the level of a command which is higher than your own.
- Corrected attack_attr_none setting disabling elemental resist cards.
- Added missing cap check of 100% to drop rate configs for heal/use/adddrop (cards)/treasures.
- Corrected Autoblitz yelling the skill name if the attack splashed.
- Corrected Dispell removing Jailed status.
- Corrected being able to revive with 0 hp.
- Modified the "Restart" code so that it makes you stand on spot when pc_setpos fails to move you back to your originating location.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10028 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 45 |
1 files changed, 29 insertions, 16 deletions
diff --git a/src/map/status.c b/src/map/status.c index c15369d7e..5521bf517 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -896,9 +896,13 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per if(hp > status->max_hp - status->hp) hp = status->max_hp - status->hp; - + else if (per_hp && !hp) + hp = 1; + if(sp > status->max_sp - status->sp) sp = status->max_sp - status->sp; + else if (per_sp && !sp) + sp = 1; status->hp += hp; status->sp += sp; @@ -4891,7 +4895,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val case SC_ASPDPOTION3: case SC_ATKPOTION: case SC_MATKPOTION: - case SC_JAILED: case SC_ARMOR_ELEMENT: break; case SC_GOSPEL: @@ -4916,6 +4919,12 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val sc->data[type].val4=-1; } break; + case SC_JAILED: + //When a player is already jailed, do not edit the jail data. + val2 = sc->data[type].val2; + val3 = sc->data[type].val3; + val4 = sc->data[type].val4; + break; default: if(sc->data[type].val1 > val1) return 1; //Return true to not mess up skill animations. [Skotlex @@ -5675,17 +5684,24 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val tick = 1000; break; case SC_JAILED: + //Val1 is duration in minutes. Use INT_MAX to specify 'unlimited' time. tick = val1>0?1000:250; - if (sd && sd->mapindex != val2) + if (sd) { - int pos = (bl->x&0xFFFF)|(bl->y<<16), //Current Coordinates - map = sd->mapindex; //Current Map - //1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y - if (pc_setpos(sd,(unsigned short)val2,val3,val4, 3) == 0) - pc_setsavepoint(sd, (unsigned short)val2,val3,val4); - //2. Set restore point (val3 -> return map, val4 return coords - val3 = map; - val4 = pos; + if (sd->mapindex != val2) + { + int pos = (bl->x&0xFFFF)|(bl->y<<16), //Current Coordinates + map = sd->mapindex; //Current Map + //1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y + pc_setpos(sd,(unsigned short)val2,val3,val4, 3); + //2. Set restore point (val3 -> return map, val4 return coords + val3 = map; + val4 = pos; + } else if (!val3 || val3 == sd->mapindex) { //Use save point. + val3 = sd->status.save_point.map; + val4 = (sd->status.save_point.x&0xFFFF) + |(sd->status.save_point.y<<16); + } } break; case SC_UTSUSEMI: @@ -6320,10 +6336,7 @@ int status_change_end( struct block_list* bl , int type,int tid ) break; //natural expiration. if(sd && sd->mapindex == sc->data[type].val2) - { - if (pc_setpos(sd,(unsigned short)sc->data[type].val3,sc->data[type].val4&0xFFFF, sc->data[type].val4>>16, 3) == 0) - pc_setsavepoint(sd, sd->mapindex, bl->x, bl->y); - } + pc_setpos(sd,(unsigned short)sc->data[type].val3,sc->data[type].val4&0xFFFF, sc->data[type].val4>>16, 3); break; //guess hes not in jail :P case SC_CHANGE: if (tid == -1) @@ -6868,7 +6881,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) } break; case SC_JAILED: - if(--sc->data[type].val1 > 0) + if(sc->data[type].val1 == INT_MAX || --sc->data[type].val1 > 0) { sc->data[type].timer=add_timer( 60000+tick, status_change_timer, bl->id,data); |