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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-21 19:36:13 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-21 19:36:13 +0000
commit02f26bfab461a31f5890b4ab2f58b77f5404abf5 (patch)
treedf70c3650ff40ce19274cab3e3388a91d93bc82f /src/map/status.c
parent42d26584d4b8e0bfb3c50bdd5112a4c29003ea42 (diff)
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- Cleaned up some more the regen_data structure, so that skill/sitting-skill related data is optional (since only players have it).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c170
1 files changed, 117 insertions, 53 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 71fc5dc62..435d7ca6e 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -708,8 +708,13 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if(target->type&BL_REGEN)
{ //Reset regen ticks.
struct regen_data *regen = status_get_regen_data(target);
- if (regen)
+ if (regen) {
memset(&regen->tick, 0, sizeof(regen->tick));
+ if (regen->sregen)
+ memset(&regen->sregen->tick, 0, sizeof(regen->sregen->tick));
+ if (regen->ssregen)
+ memset(&regen->ssregen->tick, 0, sizeof(regen->ssregen->tick));
+ }
}
if(flag&4) //Delete from memory. (also invokes map removal code)
unit_free(target,1);
@@ -1499,7 +1504,8 @@ int status_calc_pc(struct map_session_data* sd,int first)
sd->battle_status.sp = sd->status.sp;
sd->battle_status.lhw = &sd->battle_lhw;
sd->base_status.lhw = &sd->base_lhw;
-
+ sd->regen.sregen = &sd->sregen;
+ sd->regen.ssregen = &sd->ssregen;
sd->weight=0;
for(i=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid==0 || sd->inventory_data[i] == NULL)
@@ -2327,40 +2333,48 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
if(sd)
{
+ struct regen_data_sub *sregen;
if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0)
{
val = regen->sp*(100+3*skill)/100;
regen->sp = cap_value(val, 1, SHRT_MAX);
}
+ //Only players have skill/sitting skill regen for now.
+ sregen = regen->sregen;
+
val = 0;
if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0)
val += skill*5 + (status->max_hp*skill/500);
- regen->shp = cap_value(val, 0, SHRT_MAX);
+ sregen->hp = cap_value(val, 0, SHRT_MAX);
val = 0;
if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0)
val += skill*3 + (status->max_sp*skill/500);
if((skill=pc_checkskill(sd,NJ_NINPOU)) > 0)
val += skill*3 + (status->max_sp*skill/500);
- regen->ssp = cap_value(val, 0, SHRT_MAX);
+ sregen->sp = cap_value(val, 0, SHRT_MAX);
// Skill-related recovery (only when sit)
- sd->nsshealhp = sd->nsshealsp = 0;
+ sregen = regen->ssregen;
+
+ val = 0;
if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
- {
- sd->nsshealhp+= skill*4 + (status->max_hp*skill/500);
- sd->nsshealsp+= skill*2 + (status->max_sp*skill/500);
- }
+ val += skill*4 + (status->max_hp*skill/500);
+
if((skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest)
- sd->nsshealhp+= skill*30 + (status->max_hp*skill/500);
+ val += skill*30 + (status->max_hp*skill/500);
+ sregen->hp = cap_value(val, 0, SHRT_MAX);
+
+ val = 0;
if((skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest)
{
- sd->nsshealsp+= skill*3 + (status->max_sp*skill/500);
+ val += skill*3 + (status->max_sp*skill/500);
if ((skill=pc_checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest
- sd->nsshealsp += (30+10*skill)*sd->nsshealsp/100;
+ val += (30+10*skill)*val/100;
}
- if(sd->nsshealhp > SHRT_MAX) sd->nsshealhp = SHRT_MAX;
- if(sd->nsshealsp > SHRT_MAX) sd->nsshealsp = SHRT_MAX;
+ if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
+ val += skill*2 + (status->max_sp*skill/500);
+ sregen->sp = cap_value(val, 0, SHRT_MAX);
}
if(bl->type==BL_HOM && ((TBL_HOM*)bl)->master)
@@ -2386,13 +2400,25 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
return;
regen->flag = RGN_HP|RGN_SP;
- if (regen->shp)
- regen->flag|=RGN_SHP;
- if (regen->ssp)
- regen->flag|=RGN_SSP;
+ if(regen->sregen)
+ {
+ if (regen->sregen->hp)
+ regen->flag|=RGN_SHP;
- regen->rate.hp = regen->rate.sp =
- regen->rate.shp = regen->rate.ssp = 1;
+ if (regen->sregen->sp)
+ regen->flag|=RGN_SSP;
+ regen->sregen->rate.hp = regen->sregen->rate.sp = 1;
+ }
+ if (regen->ssregen)
+ {
+ if (regen->ssregen->hp)
+ regen->flag|=RGN_SHP;
+
+ if (regen->ssregen->sp)
+ regen->flag|=RGN_SSP;
+ regen->ssregen->rate.hp = regen->ssregen->rate.sp = 1;
+ }
+ regen->rate.hp = regen->rate.sp = 1;
if (!sc || !sc->count)
return;
@@ -2419,7 +2445,8 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
sc->data[SC_TENSIONRELAX].timer!=-1
) {
regen->rate.hp += 2;
- regen->rate.shp += 3;
+ if (regen->sregen)
+ regen->sregen->rate.hp += 3;
}
if (sc->data[SC_MAGNIFICAT].timer != -1)
{
@@ -4398,7 +4425,6 @@ int status_get_sc_tick(struct block_list *bl, int type, int tick)
int status_change_start(struct block_list *bl,int type,int rate,int val1,int val2,int val3,int val4,int tick,int flag)
{
struct map_session_data *sd = NULL;
- struct homun_data *hd = NULL;
struct status_change* sc;
struct status_data *status;
struct view_data *vd;
@@ -4416,9 +4442,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
case BL_PC:
sd=(struct map_session_data *)bl;
break;
- case BL_HOM:
- hd=(struct homun_data *)bl; //[orn]
- break;
case BL_MOB:
if (((struct mob_data*)bl)->class_ == MOBID_EMPERIUM && type != SC_SAFETYWALL)
return 0; //Emperium can't be afflicted by status changes.
@@ -6795,6 +6818,8 @@ static int status_natural_heal(DBKey key,void * data,va_list app)
struct status_data *status;
struct status_change *sc;
struct unit_data *ud;
+ struct view_data *vd = NULL;
+ struct regen_data_sub *sregen;
struct map_session_data *sd;
int val,rate,bonus = 0,flag;
@@ -6821,16 +6846,45 @@ static int status_natural_heal(DBKey key,void * data,va_list app)
))
flag=0;
- if (sd)
- {
- if (sd->hp_loss_value > 0 || sd->sp_loss_value > 0)
- pc_bleeding(sd, natural_heal_diff_tick);
- if (sd->nsshealhp && flag&RGN_HP &&
- pc_spirit_heal_hp(sd, natural_heal_diff_tick))
- flag&=~RGN_HP;
- if (sd->nsshealsp && flag&RGN_SP &&
- pc_spirit_heal_sp(sd, natural_heal_diff_tick))
- flag&=~RGN_SP;
+ if (sd && (sd->hp_loss_value > 0 || sd->sp_loss_value > 0))
+ pc_bleeding(sd, natural_heal_diff_tick);
+
+ if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen &&
+ (vd = status_get_viewdata(bl)) && vd->dead_sit == 2)
+ { //Apply sitting regen bonus.
+ sregen = regen->ssregen;
+ if(flag&(RGN_SHP))
+ { //Sitting HP regen
+ val = natural_heal_diff_tick * sregen->rate.hp;
+ if (regen->state.overweight)
+ val>>=1; //Half as fast when overweight.
+ sregen->tick.hp += val;
+ while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval)
+ {
+ sregen->tick.hp -= battle_config.natural_heal_skill_interval;
+ if(status_heal(bl, sregen->hp, 0, 3) < sregen->hp)
+ { //Full
+ flag&=~(RGN_HP|RGN_SHP);
+ break;
+ }
+ }
+ }
+ if(flag&(RGN_SSP))
+ { //Sitting SP regen
+ val = natural_heal_diff_tick * sregen->rate.sp;
+ if (regen->state.overweight)
+ val>>=1; //Half as fast when overweight.
+ sregen->tick.sp += val;
+ while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval)
+ {
+ sregen->tick.sp -= battle_config.natural_heal_skill_interval;
+ if(status_heal(bl, 0, sregen->sp, 3) < sregen->sp)
+ { //Full
+ flag&=~(RGN_SP|RGN_SSP);
+ break;
+ }
+ }
+ }
}
if (flag && regen->state.overweight)
@@ -6850,8 +6904,8 @@ static int status_natural_heal(DBKey key,void * data,va_list app)
if (flag&(RGN_HP|RGN_SP))
{
- struct view_data *vd = status_get_viewdata(bl);
- if(vd && vd->dead_sit)
+ if(!vd) vd = status_get_viewdata(bl);
+ if(vd && vd->dead_sit == 2)
bonus++;
if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKREGEN))
bonus++;
@@ -6859,6 +6913,7 @@ static int status_natural_heal(DBKey key,void * data,va_list app)
bonus++;
}
+ //Natural Hp regen
if (flag&RGN_HP)
{
rate = natural_heal_diff_tick*(regen->rate.hp+bonus);
@@ -6877,17 +6932,8 @@ static int status_natural_heal(DBKey key,void * data,va_list app)
flag&=~RGN_SHP; //full.
}
}
- if(flag&RGN_SHP)
- {
- regen->tick.shp += natural_heal_diff_tick * regen->rate.shp;
-
- while(regen->tick.shp >= (unsigned int)battle_config.natural_heal_skill_interval)
- {
- regen->tick.shp -= battle_config.natural_heal_skill_interval;
- if(status_heal(bl, regen->shp, 0, 3) < regen->shp)
- break; //Full
- }
- }
+
+ //Natural SP regen
if(flag&RGN_SP)
{
regen->tick.sp += natural_heal_diff_tick*(regen->rate.sp+bonus);
@@ -6903,13 +6949,31 @@ static int status_natural_heal(DBKey key,void * data,va_list app)
flag&=~RGN_SSP; //full.
}
}
+
+ if (!regen->sregen)
+ return flag;
+
+ //Skill regen
+ sregen = regen->sregen;
+
+ if(flag&RGN_SHP)
+ { //Skill HP regen
+ sregen->tick.hp += natural_heal_diff_tick * sregen->rate.hp;
+
+ while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval)
+ {
+ sregen->tick.hp -= battle_config.natural_heal_skill_interval;
+ if(status_heal(bl, sregen->hp, 0, 3) < sregen->hp)
+ break; //Full
+ }
+ }
if(flag&RGN_SSP)
- {
- regen->tick.ssp += natural_heal_diff_tick * regen->rate.ssp;
- while(regen->tick.ssp >= (unsigned int)battle_config.natural_heal_skill_interval)
+ { //Skill SP regen
+ sregen->tick.sp += natural_heal_diff_tick * sregen->rate.sp;
+ while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval)
{
- regen->tick.ssp -= battle_config.natural_heal_skill_interval;
- if(status_heal(bl, 0, regen->ssp, 3) < regen->ssp)
+ sregen->tick.sp -= battle_config.natural_heal_skill_interval;
+ if(status_heal(bl, 0, sregen->sp, 3) < sregen->sp)
break; //Full
}
}