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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 01:50:40 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 01:50:40 +0000 |
commit | 4a8d8fb69eefc1fdc436ea1943c1d6e4f066c59c (patch) | |
tree | 9b11749ec2345d8f13887cb3afb2d348ec590290 /src/map/status.c | |
parent | 9baa8fbabf43dc119e44394532505a8f0f277817 (diff) | |
download | hercules-4a8d8fb69eefc1fdc436ea1943c1d6e4f066c59c.tar.gz hercules-4a8d8fb69eefc1fdc436ea1943c1d6e4f066c59c.tar.bz2 hercules-4a8d8fb69eefc1fdc436ea1943c1d6e4f066c59c.tar.xz hercules-4a8d8fb69eefc1fdc436ea1943c1d6e4f066c59c.zip |
- Modified yet again SC_SILENCE after iRO tests from Entwined on IRC. Silence now ONLY blocks skills from being used, it will not stop on-going casts.
- Updated status_cast_cancel to also include silence (so the cast bar is cancelled if you are silenced during it)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8086 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/map/status.c b/src/map/status.c index b334275e8..3c75ee226 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -957,6 +957,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num) ) { //Skills blocked through status changes... if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through + sc->data[SC_SILENCE].timer != -1 || (sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) || (sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) || sc->data[SC_STEELBODY].timer != -1 || @@ -964,10 +965,6 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int )) return 0; - //Silence is a special, but weird, case. It prevents skill begin, and skill end only when there's a target. [Skotlex] - if(sc->data[SC_SILENCE].timer != -1 && flag <= (target?1:0)) - return 0; - //Skill blocking. if ( (sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) || @@ -5472,6 +5469,10 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val case SC_CHASEWALK: unit_stop_attack(bl); break; + case SC_SILENCE: + if (battle_config.sc_castcancel) + unit_skillcastcancel(bl, 0); + break; } if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex] |