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author | Michieru <Michieru@users.noreply.github.com> | 2014-06-06 14:52:16 +0200 |
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committer | Michieru <Michieru@users.noreply.github.com> | 2014-06-06 14:52:16 +0200 |
commit | 197d401dc57fd4c02009915816354b2205f17654 (patch) | |
tree | c9b3cc517c3d36ce2b10e4909581d414f21a4a5a /src/map/status.c | |
parent | 17382d380c0476ffc5616d8e34b299c4bc485be7 (diff) | |
download | hercules-197d401dc57fd4c02009915816354b2205f17654.tar.gz hercules-197d401dc57fd4c02009915816354b2205f17654.tar.bz2 hercules-197d401dc57fd4c02009915816354b2205f17654.tar.xz hercules-197d401dc57fd4c02009915816354b2205f17654.zip |
Fix bug 8225
http://hercules.ws/board/tracker/issue-8225-gentle-touch-revitalize/
Complete Sorcerer Elemental Skills.
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 79 |
1 files changed, 53 insertions, 26 deletions
diff --git a/src/map/status.c b/src/map/status.c index d05341683..a05f50748 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -8830,16 +8830,34 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t case SC_STONE_SHIELD_OPTION: val2 = 100; // Elemental modifier. break; - case SC_CIRCLE_OF_FIRE: - case SC_FIRE_CLOAK: - case SC_WATER_DROP: - case SC_WATER_SCREEN: - case SC_WIND_CURTAIN: - case SC_WIND_STEP: - case SC_STONE_SHIELD: - case SC_SOLID_SKIN: - val2 = 10; - tick_time = 2000; // [GodLesZ] tick time + case SC_TROPIC:
+ case SC_CHILLY_AIR:
+ case SC_WILD_STORM:
+ case SC_UPHEAVAL:
+ val2 += 10;
+ case SC_HEATER:
+ case SC_COOLER:
+ case SC_BLAST:
+ case SC_CURSED_SOIL:
+ val2 += 10;
+ case SC_PYROTECHNIC:
+ case SC_AQUAPLAY:
+ case SC_GUST:
+ case SC_PETROLOGY:
+ val2 += 5;
+ val3 += 9000;
+ case SC_CIRCLE_OF_FIRE:
+ case SC_WATER_SCREEN:
+ case SC_WIND_STEP:
+ case SC_SOLID_SKIN:
+ case SC_FIRE_CLOAK:
+ case SC_WATER_DROP:
+ case SC_WIND_CURTAIN:
+ case SC_STONE_SHIELD:
+ val2 += 5;
+ val3 += 1000;
+ val4 = tick;
+ tick_time = val3;
break; case SC_WATER_BARRIER: val2 = 40; // Increasement. Mdef1 ??? @@ -11125,22 +11143,31 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { } break; - case SC_CIRCLE_OF_FIRE: - case SC_FIRE_CLOAK: - case SC_WATER_DROP: - case SC_WATER_SCREEN: - case SC_WIND_CURTAIN: - case SC_WIND_STEP: - case SC_STONE_SHIELD: - case SC_SOLID_SKIN: - if( !status->charge(bl,0,sce->val2) ){ - struct block_list *s_bl = battle->get_master(bl); - if( s_bl ) - status_change_end(s_bl,type+1,INVALID_TIMER); - status_change_end(bl,type,INVALID_TIMER); - break; - } - sc_timer_next(2000 + tick, status->change_timer, bl->id, data); + case SC_TROPIC:
+ case SC_CHILLY_AIR:
+ case SC_WILD_STORM:
+ case SC_UPHEAVAL:
+ case SC_HEATER:
+ case SC_COOLER:
+ case SC_BLAST:
+ case SC_CURSED_SOIL:
+ case SC_PYROTECHNIC:
+ case SC_AQUAPLAY:
+ case SC_GUST:
+ case SC_PETROLOGY:
+ case SC_CIRCLE_OF_FIRE:
+ case SC_WATER_SCREEN:
+ case SC_WIND_STEP:
+ case SC_SOLID_SKIN:
+ case SC_FIRE_CLOAK:
+ case SC_WATER_DROP:
+ case SC_WIND_CURTAIN:
+ case SC_STONE_SHIELD:
+ if(status->charge(bl, 0, sce->val2) && (sce->val4==-1 || (sce->val4-=sce->val3)>=0))
+ sc_timer_next(sce->val3 + tick, status->change_timer, bl->id, data);
+ else
+ if (bl->type == BL_ELEM)
+ elemental->change_mode(BL_CAST(BL_ELEM,bl),MAX_ELESKILLTREE);
return 0; case SC_STOMACHACHE: |