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author | Jedzkie <jedzkie13@rocketmail.com> | 2015-12-21 08:49:53 +0800 |
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committer | Jedzkie <jedzkie13@rocketmail.com> | 2015-12-21 08:49:53 +0800 |
commit | d02496a043ded53fc715d673c257b29293c05b56 (patch) | |
tree | 2d0b57d681bd76b73c43d22e4daa8f68acfdbd1a /src/map/status.c | |
parent | cc5ec4717522c1733d96efaee46e3d05fea41f0a (diff) | |
download | hercules-d02496a043ded53fc715d673c257b29293c05b56.tar.gz hercules-d02496a043ded53fc715d673c257b29293c05b56.tar.bz2 hercules-d02496a043ded53fc715d673c257b29293c05b56.tar.xz hercules-d02496a043ded53fc715d673c257b29293c05b56.zip |
ItemDB Update:
- Added official effect for Jumping Candy (Spark_Candy) (Ref: http://herc.ws/board/topic/1125-please-implement-the-magic-scroll-mental-potion-etc/)
Follow up Mercenary Skill update, disable AL_HEAL skill due to mercenary_skill_db doesn't recognize the skill.
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c index 1a1c5e2c7..52df73455 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -853,6 +853,7 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_2011RWC] = SI_2011RWC; status->dbs->IconChangeTable[SC_STR_SCROLL] = SI_STR_SCROLL; status->dbs->IconChangeTable[SC_INT_SCROLL] = SI_INT_SCROLL; + status->dbs->IconChangeTable[SC_STEAMPACK] = SI_STEAMPACK; // Eden Crystal Synthesis status->dbs->IconChangeTable[SC_QUEST_BUFF1] = SI_QUEST_BUFF1; @@ -1041,6 +1042,7 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_2011RWC] |= SCB_STR | SCB_AGI | SCB_VIT | SCB_INT | SCB_DEX | SCB_LUK | SCB_BATK | SCB_MATK; status->dbs->ChangeFlagTable[SC_STR_SCROLL] |= SCB_STR; status->dbs->ChangeFlagTable[SC_INT_SCROLL] |= SCB_INT; + status->dbs->ChangeFlagTable[SC_STEAMPACK] |= SCB_BATK | SCB_ASPD | SCB_ALL; // Cash Items status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR; @@ -4736,6 +4738,8 @@ unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, batk += batk * sc->data[SC_GM_BATTLE2]->val1 / 100; if (sc->data[SC_2011RWC]) batk += batk * sc->data[SC_2011RWC]->val2 / 100; + if (sc->data[SC_STEAMPACK]) + batk += sc->data[SC_STEAMPACK]->val1; return (unsigned short)cap_value(batk,0,USHRT_MAX); } @@ -5718,6 +5722,8 @@ short status_calc_aspd(struct block_list *bl, struct status_change *sc, short fl bonus += sc->data[SC_ACARAJE]->val2; if (sc->data[SC_BATTLESCROLL]) bonus += sc->data[SC_BATTLESCROLL]->val1; + if (sc->data[SC_STEAMPACK]) + bonus += sc->data[SC_STEAMPACK]->val2; } return (bonus + pots); @@ -5883,6 +5889,8 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate += sc->data[SC_ACARAJE]->val2 * 10; if (sc->data[SC_BATTLESCROLL]) aspd_rate += sc->data[SC_BATTLESCROLL]->val1 * 10; + if (sc->data[SC_STEAMPACK]) + aspd_rate += sc->data[SC_STEAMPACK]->val2 * 10; return (short)cap_value(aspd_rate,0,SHRT_MAX); } @@ -9205,6 +9213,12 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t val4 = tick / 10000; tick_time = 10000; // [GodLesZ] tick time break; + case SC_STEAMPACK: // [Frost] + val3 = 100; // HP Consume. + val4 = tick / 10000; + tick_time = 10000; + sc_start(src, bl, SC_ENDURE, 100, 10, -1); // Endure effect + break; case SC_KYOUGAKU: { int min = val1*2; int max = val1*3; @@ -11490,10 +11504,9 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { if (bl->type == BL_ELEM) elemental->change_mode(BL_CAST(BL_ELEM,bl),MAX_ELESKILLTREE); break; - case SC_STOMACHACHE: if (--(sce->val4) > 0) { - status->charge(bl, 0, sce->val3); // Reduce 8 every 10 seconds. + status->charge(bl, 0, sce->val3); // Reduce 8 SP every 10 seconds. if (sd && !pc_issit(sd)) { // Force to sit every 10 seconds. pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS | STOPWALKING_FLAG_NEXTCELL); pc_stop_attack(sd); @@ -11504,6 +11517,12 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { return 0; } break; + case SC_STEAMPACK: + if (--(sce->val4) > 0) { + status->charge(bl, sce->val3, 0); // Reduce 100 HP every 10 seconds. + sc_timer_next(10000 + tick, status->change_timer, bl->id, data); + } + break; case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD: |