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author | Haru <haru@dotalux.com> | 2013-11-18 08:53:22 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-11-19 03:41:30 +0100 |
commit | 12dce46d611d6ea7c772174ebbd555fa10fead99 (patch) | |
tree | 8f953e4166750c2ec1cbd1df89717b8d5dc8f455 /src/map/status.c | |
parent | 51cbaf27c96e874850588ddcfa13b656db45bb2e (diff) | |
download | hercules-12dce46d611d6ea7c772174ebbd555fa10fead99.tar.gz hercules-12dce46d611d6ea7c772174ebbd555fa10fead99.tar.bz2 hercules-12dce46d611d6ea7c772174ebbd555fa10fead99.tar.xz hercules-12dce46d611d6ea7c772174ebbd555fa10fead99.zip |
Sanitized and improved several macros through the code
- Sanitized all potentially unsafe macros (related eA:15259)
- Improved some function-like macros to evaluate their argument only
once and keep it in a temporary variable. This improves performance
in the damage calculation related code.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 32 |
1 files changed, 18 insertions, 14 deletions
diff --git a/src/map/status.c b/src/map/status.c index a8389691f..d64986eca 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -102,10 +102,6 @@ int status_type2relevant_bl_types(int type) return status->RelevantBLTypes[type]; } -#define add_sc(skill,sc) set_sc(skill,sc,SI_BLANK,SCB_NONE) -// indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units -#define set_sc_with_vfx(skill, sc, icon, flag) set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) status->RelevantBLTypes[(icon)] |= BL_SCEFFECT - static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) { uint16 idx; if( (idx = skill->get_index(skill_id)) == 0 ) { @@ -128,6 +124,10 @@ static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) { } void initChangeTables(void) { +#define add_sc(skill,sc) set_sc((skill),(sc),SI_BLANK,SCB_NONE) +// indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units +#define set_sc_with_vfx(skill, sc, icon, flag) do { set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) status->RelevantBLTypes[(icon)] |= BL_SCEFFECT; } while(0) + int i; for (i = 0; i < SC_MAX; i++) @@ -1034,6 +1034,8 @@ void initChangeTables(void) { if( !battle_config.display_hallucination ) //Disable Hallucination. status->IconChangeTable[SC_ILLUSION] = SI_BLANK; +#undef add_sc +#undef set_sc_with_vfx } void initDummyData(void) @@ -8559,12 +8561,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_GENSOU: - #define PER( a ) do { \ - if( a <= 15 ) lv = 1; \ - else if( a <= 30 ) lv = 2; \ - else if( a <= 50 ) lv = 3; \ - else if( a <= 75 ) lv = 4; \ - } while(0) +#define PER( a, lvl ) do { \ + int temp__ = (a); \ + if( temp__ <= 15 ) (lvl) = 1; \ + else if( temp__ <= 30 ) (lvl) = 2; \ + else if( temp__ <= 50 ) (lvl) = 3; \ + else if( temp__ <= 75 ) (lvl) = 4; \ + else (lvl) = 5; \ +} while(0) { int hp = status_get_hp(bl), sp = status_get_sp(bl), lv = 5; @@ -8572,13 +8576,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if( rand()%100 > (25 + 10 * val1) - status_get_int(bl) / 2) return 0; - PER( 100 / (status_get_max_hp(bl) / hp) ); + PER( 100 / (status_get_max_hp(bl) / hp), lv ); status->heal(bl, (!(hp%2) ? (6-lv) *4 / 100 : -(lv*4) / 100), 0, 1); - PER( 100 / (status_get_max_sp(bl) / sp) ); + PER( 100 / (status_get_max_sp(bl) / sp), lv ); status->heal(bl, 0,(!(sp%2) ? (6-lv) *3 / 100 : -(lv*3) / 100), 1); } - #undef PER +#undef PER break; case SC_ANGRIFFS_MODUS: val2 = 50 + 20 * val1; //atk bonus @@ -10022,7 +10026,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { // set the next timer of the sce (don't assume the status still exists) #define sc_timer_next(t,f,i,d) do { \ if( (sce=sc->data[type]) ) \ - sce->timer = timer->add(t,f,i,d); \ + sce->timer = timer->add((t),(f),(i),(d)); \ else \ ShowError("status_change_timer: Unexpected NULL status change id: %d data: %d\n", id, data); \ } while(0) |