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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-09-10 16:32:06 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-09-10 16:32:06 +0000 |
commit | b970380ed01b23c948c6cc1b9fc9e8f8a2deca53 (patch) | |
tree | 4535f49b3c7c9ad0d9869fb8f4b3288d770757e2 /src/map/status.c | |
parent | d8bd7d857896c04afb43b4c7012735a09b9644f7 (diff) | |
download | hercules-b970380ed01b23c948c6cc1b9fc9e8f8a2deca53.tar.gz hercules-b970380ed01b23c948c6cc1b9fc9e8f8a2deca53.tar.bz2 hercules-b970380ed01b23c948c6cc1b9fc9e8f8a2deca53.tar.xz hercules-b970380ed01b23c948c6cc1b9fc9e8f8a2deca53.zip |
Fixed bugreport:6650 where WZ_QUAGMIRE affects caster in non PK map.
Fixed bugreport:6635 where SO_FIREWALK & SO_ELECTRIC walk still active after changing map.
Updated EDP to it's Renewal damage formula bonus.
NOTE: result damage still quite huge than official since renewal atk is not yet fully implemented.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16770 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/src/map/status.c b/src/map/status.c index e3bca4513..d6e96e522 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -968,8 +968,8 @@ void initChangeTables(void) { StatusChangeFlagTable[SC_EXTRACT_SALAMINE_JUICE] |= SCB_ASPD; #ifdef RENEWAL_EDP - // renewal EDP increases your atk and weapon atk - StatusChangeFlagTable[SC_EDP] |= SCB_BATK|SCB_WATK; + // renewal EDP increases your weapon atk + StatusChangeFlagTable[SC_EDP] |= SCB_WATK; #endif if( !battle_config.display_hallucination ) //Disable Hallucination. @@ -4399,11 +4399,6 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan batk += 70; if(sc->data[SC_ANGRIFFS_MODUS]) batk += batk * sc->data[SC_ANGRIFFS_MODUS]->val2/100; -#ifdef RENEWAL_EDP - // renewal EDP increases your base atk by atk x skill level - if( sc->data[SC_EDP] ) - batk = batk * sc->data[SC_EDP]->val1; -#endif if( sc->data[SC_ZANGETSU] ) batk += batk * sc->data[SC_ZANGETSU]->val2 / 100; return (unsigned short)cap_value(batk,0,USHRT_MAX); @@ -4487,9 +4482,8 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan if(sc->data[SC_ANGRIFFS_MODUS]) watk += watk * sc->data[SC_ANGRIFFS_MODUS]->val2/100; #ifdef RENEWAL_EDP - // renewal EDP increases your weapon atk by watk x Skill Level - 1 - if( sc->data[SC_EDP] && sc->data[SC_EDP]->val1 > 1 ) - watk = watk * (sc->data[SC_EDP]->val1 - 1); + if( sc->data[SC_EDP] ) + watk = watk * (100 + sc->data[SC_EDP]->val1 * 80) / 100; #endif return (unsigned short)cap_value(watk,0,USHRT_MAX); @@ -6983,7 +6977,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_EDP: // [Celest] val2 = val1 + 2; //Chance to Poison enemies. +#ifndef RENEWAL_EDP val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) +#endif if( sd )//[Ind] - iROwiki says each level increases its duration by 3 seconds tick += pc_checkskill(sd,GC_RESEARCHNEWPOISON)*3000; break; |