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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-23 21:33:35 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-23 21:33:35 +0000 |
commit | 8304213efbff057813e058a588cfac7a8168dca1 (patch) | |
tree | 6f7332a3f335a33365e1119d327faf98ad4ab7e9 /src/map/status.c | |
parent | 58ad1a1aeecbfd9e33e9361b0f5713b35f483c4b (diff) | |
download | hercules-8304213efbff057813e058a588cfac7a8168dca1.tar.gz hercules-8304213efbff057813e058a588cfac7a8168dca1.tar.bz2 hercules-8304213efbff057813e058a588cfac7a8168dca1.tar.xz hercules-8304213efbff057813e058a588cfac7a8168dca1.zip |
- Added mob skill conditions myhpinrate and friendhpinrate for using HP ranges instead of a fixed "less than" condition.
- Added mob_ai condition &16, enables skills that are normally used on 'friends' to also pick up caster as target.
- Fixed npc_shopid not being reset to 0 when buying/selling. FIXME: The client sends a packet when you cancel? It is required so that npc_shopid will be cleared and prevent the player from being stuck.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5380 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c index bf2f6024e..13fec7709 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1364,7 +1364,8 @@ int status_calc_pc(struct map_session_data* sd,int first) if(sd->status.max_hp > battle_config.max_hp)
sd->status.max_hp = battle_config.max_hp;
- if(sd->status.max_hp <= 0) sd->status.max_hp = 1;
+ else if(sd->status.max_hp <= 0)
+ sd->status.max_hp = 1;
if(sd->status.hp>sd->status.max_hp)
sd->status.hp=sd->status.max_hp;
@@ -1423,9 +1424,10 @@ int status_calc_pc(struct map_session_data* sd,int first) if(sd->status.max_sp > battle_config.max_sp)
sd->status.max_sp = battle_config.max_sp;
+ else if(sd->status.max_sp <= 0)
+ sd->status.max_sp = 1;
if(sd->status.sp>sd->status.max_sp)
sd->status.sp=sd->status.max_sp;
- if(sd->status.max_sp <= 0) sd->status.max_sp = 1;
if(sd->sc.data[SC_DANCING].timer==-1){
// Basic natural SP regeneration value
|