summaryrefslogtreecommitdiff
path: root/src/map/status.c
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-23 21:33:35 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-23 21:33:35 +0000
commit8304213efbff057813e058a588cfac7a8168dca1 (patch)
tree6f7332a3f335a33365e1119d327faf98ad4ab7e9 /src/map/status.c
parent58ad1a1aeecbfd9e33e9361b0f5713b35f483c4b (diff)
downloadhercules-8304213efbff057813e058a588cfac7a8168dca1.tar.gz
hercules-8304213efbff057813e058a588cfac7a8168dca1.tar.bz2
hercules-8304213efbff057813e058a588cfac7a8168dca1.tar.xz
hercules-8304213efbff057813e058a588cfac7a8168dca1.zip
- Added mob skill conditions myhpinrate and friendhpinrate for using HP ranges instead of a fixed "less than" condition.
- Added mob_ai condition &16, enables skills that are normally used on 'friends' to also pick up caster as target. - Fixed npc_shopid not being reset to 0 when buying/selling. FIXME: The client sends a packet when you cancel? It is required so that npc_shopid will be cleared and prevent the player from being stuck. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5380 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c
index bf2f6024e..13fec7709 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1364,7 +1364,8 @@ int status_calc_pc(struct map_session_data* sd,int first)
if(sd->status.max_hp > battle_config.max_hp)
sd->status.max_hp = battle_config.max_hp;
- if(sd->status.max_hp <= 0) sd->status.max_hp = 1;
+ else if(sd->status.max_hp <= 0)
+ sd->status.max_hp = 1;
if(sd->status.hp>sd->status.max_hp)
sd->status.hp=sd->status.max_hp;
@@ -1423,9 +1424,10 @@ int status_calc_pc(struct map_session_data* sd,int first)
if(sd->status.max_sp > battle_config.max_sp)
sd->status.max_sp = battle_config.max_sp;
+ else if(sd->status.max_sp <= 0)
+ sd->status.max_sp = 1;
if(sd->status.sp>sd->status.max_sp)
sd->status.sp=sd->status.max_sp;
- if(sd->status.max_sp <= 0) sd->status.max_sp = 1;
if(sd->sc.data[SC_DANCING].timer==-1){
// Basic natural SP regeneration value