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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-22 19:14:42 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-22 19:14:42 +0000 |
commit | 1f9c70b90fa41a531dd1dfbd386c3b576d770e97 (patch) | |
tree | d8e3f198e67500d1a7bbf56e4825e34adc1fe692 /src/map/status.c | |
parent | e828c8642a637a3e3f63450b75ebc93f2bd4bce4 (diff) | |
download | hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.tar.gz hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.tar.bz2 hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.tar.xz hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.zip |
- Removed the include of features.h from the console.c plugin. It is apparently not needed (and it was preventing compilation on FreeBSD)
- Fixed bug which totally broke item group bonuses.
- Added warnings when setting a pvp/gvg flag removes the other flags on the same map (gvg and pvp can't coexist on the same map)
- Optimized the unequip loop when changing sex.
- Removed the check that prevented you from casting soul-collect when you already have 5 spirits.
- Corrected Magic Rod so it doesn't displays any skill-use animation until it triggers.
- Debuff on logout&2 is again set to default, instead of removing food bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body.
- Corrected Steel Body's icon (it actually belongs to AutoBerserk)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10317 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c index 24d347b72..d8921ef70 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -189,7 +189,7 @@ void initChangeTables(void) { add_sc(AS_VENOMDUST, SC_POISON); add_sc(AS_SPLASHER, SC_SPLASHER); set_sc(NV_TRICKDEAD, SC_TRICKDEAD, SI_TRICKDEAD, SCB_REGEN); - set_sc(SM_AUTOBERSERK, SC_AUTOBERSERK, SI_STEELBODY, SCB_NONE); + set_sc(SM_AUTOBERSERK, SC_AUTOBERSERK, SI_AUTOBERSERK, SCB_NONE); add_sc(TF_SPRINKLESAND, SC_BLIND); add_sc(TF_THROWSTONE, SC_STUN); set_sc(MC_LOUD, SC_LOUD, SI_LOUD, SCB_STR); @@ -238,7 +238,7 @@ void initChangeTables(void) { set_sc(CR_PROVIDENCE, SC_PROVIDENCE, SI_PROVIDENCE, SCB_PC); set_sc(CR_DEFENDER, SC_DEFENDER, SI_DEFENDER, SCB_SPEED|SCB_ASPD); set_sc(CR_SPEARQUICKEN, SC_SPEARQUICKEN, SI_SPEARQUICKEN, SCB_ASPD); - set_sc(MO_STEELBODY, SC_STEELBODY, SI_STEELBODY, SCB_DEF|SCB_MDEF|SCB_ASPD|SCB_SPEED); + set_sc(MO_STEELBODY, SC_STEELBODY, SI_BLANK, SCB_DEF|SCB_MDEF|SCB_ASPD|SCB_SPEED); add_sc(MO_BLADESTOP, SC_BLADESTOP_WAIT); add_sc(MO_BLADESTOP, SC_BLADESTOP); set_sc(MO_EXPLOSIONSPIRITS, SC_EXPLOSIONSPIRITS, SI_EXPLOSIONSPIRITS, SCB_CRI|SCB_REGEN); |