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authorlordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-15 10:30:42 +0000
committerlordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-15 10:30:42 +0000
commitdaeecf3bd0bdb54f43f8aedee98a7c8c68a56992 (patch)
tree4d57bf55bb3f936bf97ac92402627e90ed1bdd40 /src/map/status.c
parent55984b91c03d25e7a6cae535043cd49815cf9e24 (diff)
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Status change packet cleanup
* fixed a couple typos * replaced duplicate function clif_status_load with a macro * normalized and documented status change table related getter abstraction * put some checks that were previously in multiple places into clif_status_change * packets are now used as they are on official servers: - ZC_MSG_STATE_CHANGE for ending statuses and starting them on non-pcs - ZC_MSG_STATE_CHANGE2 for starting *all* statuses on players - tick = 9999 for statuses of indeterminate duration - for non-pc units, a packet is only sent if it has a visual impact on the client; if you notice any missing visual effects, please report them! * fixed hidden GM characters leaking certain status packets * fixed hidden GM characters not displaying timers for newly gained statuses * fixed status end packet never being sent for non-pc, non-mercenary units * fixed SC_CLOAKING displaying a time bar on the client * fixed tick being an unsigned int, yet used as a signed int * removed hard-coded status length exceptions in clif_status_change git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15688 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c84
1 files changed, 64 insertions, 20 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 11222dc59..fd5c3b27b 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -72,11 +72,17 @@ int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex]
//we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only
//to avoid cards exploits
-static sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status
-static int StatusIconChangeTable[SC_MAX]; // status -> icon
-unsigned long StatusChangeFlagTable[SC_MAX]; // status -> flags
-static int StatusSkillChangeTable[SC_MAX]; // status -> skill
+static sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status
+static int StatusIconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated)
+static unsigned int StatusChangeFlagTable[SC_MAX]; // status -> flags
+static int StatusSkillChangeTable[SC_MAX]; // status -> skill
+static int StatusRelevantBLTypes[SI_MAX]; // "icon" -> enum bl_type (for clif_status_change to identify for which bl types to send packets)
+/**
+ * Returns the status change associated with a skill.
+ * @param skill The skill to look up
+ * @return The status registered for this skill
+ **/
sc_type status_skill2sc(int skill)
{
int sk = skill_get_index(skill);
@@ -87,17 +93,55 @@ sc_type status_skill2sc(int skill)
return SkillStatusChangeTable[sk];
}
+/**
+ * Returns the FIRST skill (in order of definition in initChangeTables) to use a given status change.
+ * Utilized for various duration lookups. Use with caution!
+ * @param sc The status to look up
+ * @return A skill associated with the status
+ **/
int status_sc2skill(sc_type sc)
{
if( sc < 0 || sc >= SC_MAX ) {
- ShowError("status_skill2sc: Unsupported status change id %d\n", sc);
+ ShowError("status_sc2skill: Unsupported status change id %d\n", sc);
return 0;
}
return StatusSkillChangeTable[sc];
}
+/**
+ * Returns the status calculation flag associated with a given status change.
+ * @param sc The status to look up
+ * @return The scb_flag registered for this status (see enum scb_flag)
+ **/
+unsigned int status_sc2scb_flag(sc_type sc)
+{
+ if( sc < 0 || sc >= SC_MAX ) {
+ ShowError("status_sc2scb_flag: Unsupported status change id %d\n", sc);
+ return SCB_NONE;
+ }
+
+ return StatusChangeFlagTable[sc];
+}
+
+/**
+ * Returns the bl types which require a status change packet to be sent for a given client status identifier.
+ * @param type The client-side status identifier to look up (see enum si_type)
+ * @return The bl types relevant to the type (see enum bl_type)
+ **/
+int status_type2relevant_bl_types(int type)
+{
+ if( type < 0 || type >= SI_MAX ) {
+ ShowError("status_type2relevant_bl_types: Unsupported type %d\n", type);
+ return SI_BLANK;
+ }
+
+ return StatusRelevantBLTypes[type];
+}
+
#define add_sc(skill,sc) set_sc(skill,sc,SI_BLANK,SCB_NONE)
+// indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units
+#define set_sc_with_vfx(skill, sc, icon, flag) set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) StatusRelevantBLTypes[(icon)] |= BL_SCEFFECT
static void set_sc(int skill, sc_type sc, int icon, unsigned int flag)
{
@@ -128,6 +172,8 @@ void initChangeTables(void)
StatusIconChangeTable[i] = SI_BLANK;
for (i = 0; i < MAX_SKILL; i++)
SkillStatusChangeTable[i] = SC_NONE;
+ for (i = 0; i < SI_MAX; i++)
+ StatusRelevantBLTypes[i] = BL_PC;
memset(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable));
memset(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable));
@@ -471,7 +517,7 @@ void initChangeTables(void)
/**
* GC Guillotine Cross
**/
- set_sc( GC_VENOMIMPRESS , SC_VENOMIMPRESS , SI_VENOMIMPRESS , SCB_NONE );
+ set_sc_with_vfx( GC_VENOMIMPRESS , SC_VENOMIMPRESS , SI_VENOMIMPRESS , SCB_NONE );
set_sc( GC_POISONINGWEAPON , SC_POISONINGWEAPON , SI_POISONINGWEAPON , SCB_NONE );
set_sc( GC_WEAPONBLOCKING , SC_WEAPONBLOCKING , SI_WEAPONBLOCKING , SCB_NONE );
set_sc( GC_CLOAKINGEXCEED , SC_CLOAKINGEXCEED , SI_CLOAKINGEXCEED , SCB_SPEED );
@@ -485,7 +531,7 @@ void initChangeTables(void)
add_sc( AB_CANTO , SC_INCREASEAGI );
set_sc( AB_EPICLESIS , SC_EPICLESIS , SI_EPICLESIS , SCB_MAXHP );
add_sc( AB_PRAEFATIO , SC_KYRIE );
- set_sc( AB_ORATIO , SC_ORATIO , SI_ORATIO , SCB_NONE );
+ set_sc_with_vfx( AB_ORATIO , SC_ORATIO , SI_ORATIO , SCB_NONE );
set_sc( AB_LAUDAAGNUS , SC_LAUDAAGNUS , SI_LAUDAAGNUS , SCB_VIT );
set_sc( AB_LAUDARAMUS , SC_LAUDARAMUS , SI_LAUDARAMUS , SCB_LUK );
set_sc( AB_RENOVATIO , SC_RENOVATIO , SI_RENOVATIO , SCB_REGEN );
@@ -496,7 +542,7 @@ void initChangeTables(void)
* Warlock
**/
add_sc( WL_WHITEIMPRISON , SC_WHITEIMPRISON );
- set_sc( WL_FROSTMISTY , SC_FREEZING , SI_FROSTMISTY , SCB_ASPD|SCB_SPEED|SCB_DEF|SCB_DEF2 );
+ set_sc_with_vfx( WL_FROSTMISTY , SC_FREEZING , SI_FROSTMISTY , SCB_ASPD|SCB_SPEED|SCB_DEF|SCB_DEF2 );
set_sc( WL_MARSHOFABYSS , SC_MARSHOFABYSS , SI_MARSHOFABYSS , SCB_SPEED|SCB_FLEE|SCB_DEF|SCB_MDEF );
set_sc( WL_RECOGNIZEDSPELL , SC_RECOGNIZEDSPELL , SI_RECOGNIZEDSPELL , SCB_NONE );
set_sc( WL_STASIS , SC_STASIS , SI_STASIS , SCB_NONE );
@@ -512,7 +558,7 @@ void initChangeTables(void)
add_sc( RA_MAIZETRAP , SC_ELEMENTALCHANGE );
add_sc( RA_VERDURETRAP , SC_ELEMENTALCHANGE );
add_sc( RA_FIRINGTRAP , SC_BURNING );
- set_sc( RA_ICEBOUNDTRAP , SC_FREEZING , SI_FROSTMISTY , SCB_NONE );
+ set_sc_with_vfx( RA_ICEBOUNDTRAP , SC_FREEZING , SI_FROSTMISTY , SCB_NONE );
/**
* Mechanic
**/
@@ -552,7 +598,7 @@ void initChangeTables(void)
set_sc( SC_UNLUCKY , SC__UNLUCKY , SI_UNLUCKY , SCB_CRI|SCB_FLEE2 );
set_sc( SC_WEAKNESS , SC__WEAKNESS , SI_WEAKNESS , SCB_FLEE2|SCB_MAXHP );
set_sc( SC_STRIPACCESSARY , SC__STRIPACCESSORY , SI_STRIPACCESSARY , SCB_DEX|SCB_INT|SCB_LUK );
- set_sc( SC_MANHOLE , SC__MANHOLE , SI_MANHOLE , SCB_NONE );
+ set_sc_with_vfx( SC_MANHOLE , SC__MANHOLE , SI_MANHOLE , SCB_NONE );
add_sc( SC_CHAOSPANIC , SC_CHAOS );
set_sc( SC_BLOODYLUST , SC__BLOODYLUST , SI_BLOODYLUST , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK );
/**
@@ -6344,7 +6390,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
clif_emotion(bl,E_SWT);
break;
case SC_MAXIMIZEPOWER:
- val2 = tick>0?tick:60000;
+ tick_time = val2 = tick>0?tick:60000;
+ tick = -1; // duration sent to the client should be infinite
break;
case SC_EDP: // [Celest]
val2 = val1 + 2; //Chance to Poison enemies.
@@ -6620,7 +6667,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_CLOAKING:
if (!sd) //Monsters should be able to walk with no penalties. [Skotlex]
val1 = 10;
- val2 = tick>0?tick:60000; //SP consumption rate.
+ tick_time = val2 = tick>0?tick:60000; //SP consumption rate.
+ tick = -1; // duration sent to the client should be infinite
val3 = 0; // unused, previously walk speed adjustment
//val4&1 signals the presence of a wall.
//val4&2 makes cloak not end on normal attacks [Skotlex]
@@ -6708,6 +6756,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val2 = 12; //SP cost
val4 = 10000; //Decrease at 10secs intervals.
val3 = tick/val4;
+ tick = -1; // duration sent to the client should be infinite
tick_time = val4; // [GodLesZ] tick time
break;
case SC_PARRYING:
@@ -7857,10 +7906,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
calc_flag&=~SCB_DYE;
}
- if( vd && (pcdb_checkid(vd->class_) || bl->type == BL_MER || bl->type == BL_MOB ) )
- clif_status_change(bl,StatusIconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0);
- else if( sd ) //Send packet to self otherwise (disguised player?)
- clif_status_load(bl,StatusIconChangeTable[type],1);
+ clif_status_change(bl,StatusIconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0);
+
/**
* used as temporary storage for scs with interval ticks, so that the actual duration is sent to the client first.
**/
@@ -8660,10 +8707,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
}
//On Aegis, when turning off a status change, first goes the sc packet, then the option packet.
- if( vd && (pcdb_checkid(vd->class_) || bl->type == BL_MER ) )
- clif_status_change(bl,StatusIconChangeTable[type],0,0,0,0,0);
- else if (sd)
- clif_status_load(bl,StatusIconChangeTable[type],0);
+ clif_status_change(bl,StatusIconChangeTable[type],0,0,0,0,0);
if( opt_flag&8 ) //bugreport:681
clif_changeoption2(bl);