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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-29 14:10:22 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-29 14:10:22 +0000 |
commit | 5723fdae682d71948b2b10161e336d36ea03bdfa (patch) | |
tree | a49f68754a7b3a50cd81751329f5100f2d41e550 /src/map/status.c | |
parent | 0a68e706bac90f56073f3ad2a30c4bada260225c (diff) | |
download | hercules-5723fdae682d71948b2b10161e336d36ea03bdfa.tar.gz hercules-5723fdae682d71948b2b10161e336d36ea03bdfa.tar.bz2 hercules-5723fdae682d71948b2b10161e336d36ea03bdfa.tar.xz hercules-5723fdae682d71948b2b10161e336d36ea03bdfa.zip |
- Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than status.hp/sp, fixes scripts reading the wrong Hp/Sp values
- Added some missing SC_* entries on the initial listing (potion related and speed up ones)
- Fixed function declaration of map_getcellp()
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6817 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/src/map/status.c b/src/map/status.c index 4baa3d8d3..66f1e3901 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -369,17 +369,25 @@ void initChangeTables(void) { SkillStatusChangeTable[SL_SOULLINKER] = MAPID_SOUL_LINKER, //Status that don't have a skill associated. - StatusIconChangeTable[SC_WEIGHT50 ] = SI_WEIGHT50; - StatusIconChangeTable[SC_WEIGHT90] = SI_WEIGHT90; + StatusIconChangeTable[SC_WEIGHT50] = SI_WEIGHT50; + StatusIconChangeTable[SC_WEIGHT90] = SI_WEIGHT90; StatusIconChangeTable[SC_ASPDPOTION0] = SI_ASPDPOTION; StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION; StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION; StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION; - StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION; - StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION; - StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT; + StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION; + StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION; + StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT; //Other SC which are not necessarily associated to skills. + StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD; + StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD; + StatusChangeFlagTable[SC_ASPDPOTION2] = SCB_ASPD; + StatusChangeFlagTable[SC_ASPDPOTION3] = SCB_ASPD; + StatusChangeFlagTable[SC_SPEEDUP0] = SCB_SPEED; + StatusChangeFlagTable[SC_SPEEDUP1] = SCB_SPEED; + StatusChangeFlagTable[SC_ATKPOTION] = SCB_BATK; + StatusChangeFlagTable[SC_MATKPOTION] = SCB_MATK; StatusChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK; StatusChangeFlagTable[SC_INCSTR] |= SCB_STR; StatusChangeFlagTable[SC_INCAGI] |= SCB_AGI; @@ -3830,6 +3838,11 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val //Check for inmunities / sc fails switch (type) { + case SC_POISON: + case SC_DPOISON: + if (undead_flag && !(flag&1)) + return 0; //Undead inmune to poison. Thanks to orn [Skotlex] + break; case SC_FREEZE: case SC_STONE: //Undead are inmune to Freeze/Stone |